Search found 18 matches

by that1steve
Fri Dec 18, 2015 1:25 pm
Forum: General
Topic: females and babies!!!
Replies: 4
Views: 498

females and babies!!!

Just got an email saying it in the newest update
by that1steve
Tue Dec 15, 2015 5:17 am
Forum: General
Topic: how do you handle supermax prisoners?
Replies: 5
Views: 2608

Re: how do you handle supermax prisoners?

So what iv done is made a 12x12 area for each supermax (and death row) with a yard and personal canteen. Ill upload pictures tomorrow morning when i get home from work.
by that1steve
Mon Dec 14, 2015 5:28 am
Forum: General
Topic: idea to expand 'planning'
Replies: 3
Views: 309

Re: idea to expand 'planning'

I think the 12x12 is so you dont spend alot more then you were planning.
by that1steve
Mon Dec 14, 2015 1:08 am
Forum: General
Topic: idea to expand 'planning'
Replies: 3
Views: 309

idea to expand 'planning'

What im thinking is when you click 'planning' it changes the other menus to planning copies of every item. Another button is added that would allow you to select an area to build what you planned out. Even if it was set to a 12x12 block like the copy tool i think it would still be very helpful. Coul...
by that1steve
Sun Dec 13, 2015 10:05 pm
Forum: General
Topic: Help with Spam
Replies: 10
Views: 1311

Re: Help with Spam

I always have a tab on my phone open to the forum, and check in multiple times a day. Im willing to help
by that1steve
Sun Dec 13, 2015 8:21 am
Forum: General
Topic: how do you handle supermax prisoners?
Replies: 5
Views: 2608

how do you handle supermax prisoners?

Im trying to plan out my supermax layout but i dont want the prisoner out of their cell for any reason. Im including a personal yard for each prisoner. My question is more about how do you guys handle feeding your supermax prisoners?
Can i set it up so meals are delivered to each cell?
by that1steve
Sat Dec 05, 2015 6:07 pm
Forum: General
Topic: Kerbal Warden
Replies: 1
Views: 285

Re: Kerbal Warden

Way to make prisoners kerbals insted? Would love a prison of those little guys. The only problem i can think of would be them going shirtless when in a gang fight, think you would need to edit the sprit for that.
by that1steve
Sat Dec 05, 2015 6:02 pm
Forum: General
Topic: Things to add to the game
Replies: 3
Views: 330

Re: Things to add to the game

Id like to have a little more regime control. Make it so in the regime tab, work time can be applied to all time squares but doesnt change the square to 'work', so if a prisoner is not working they have to keep fallowing a set regime, not just get free time.
by that1steve
Sat Dec 05, 2015 6:30 am
Forum: General
Topic: cant figure out why all my programs say "all rooms booked"
Replies: 1
Views: 534

Re: cant figure out why all my programs say "all rooms booke

Figured out a fix, go to 'edit schedule' and click a time square. You will then be shown a list of what that room supports, setting up the schedule this way doesnt give me any errors.
by that1steve
Sat Dec 05, 2015 3:36 am
Forum: General
Topic: Kerbal Heads in Game Data
Replies: 2
Views: 287

Re: Kerbal Heads in Game Data

Now how do we replace the prisoners with kerbals?
by that1steve
Fri Dec 04, 2015 10:22 pm
Forum: General
Topic: cant figure out why all my programs say "all rooms booked"
Replies: 1
Views: 534

cant figure out why all my programs say "all rooms booked"

Most of my programs say all rooms booked, i dont have any active programs though. My regime has an(1) 8 hour block of work and 2 2hour blocks of free time, iv tried relabeling rooms but it hasnt helped. My prison is one huge foundation thats as big as possible, could that be the problem? I had this ...
by that1steve
Thu Dec 03, 2015 4:06 am
Forum: General
Topic: keep guards OUT of an area?
Replies: 2
Views: 288

Re: keep guards OUT of an area?

Ya im thinking the only way is to manually lock any doors i dont want guards past...guess ill just have prisoners do the food and laundry for eachother haha
by that1steve
Wed Dec 02, 2015 6:31 pm
Forum: General
Topic: keep guards OUT of an area?
Replies: 2
Views: 288

keep guards OUT of an area?

So im trying to make a prison with guards only keeping prisoners from escaping. I cant figure out how to keep my guards out of my cell block and the yard, they also gather in the canteen.

How can i keep them from going into areas i dont want them in?
by that1steve
Mon Nov 30, 2015 5:39 pm
Forum: General
Topic: bug using no utilities
Replies: 4
Views: 380

Re: bug using no utilities

Ya i havent messed with any logic circuits, just set up 5+ door control panels and wire each to each door. And only keep 10 phones or so all wired individually to taps. Edit: ahh servos...forgot they arnt in any other menu. I switched the utilities off after i placed all my doors/servos/terminals so...
by that1steve
Mon Nov 30, 2015 4:04 pm
Forum: General
Topic: bug using no utilities
Replies: 4
Views: 380

Re: bug using no utilities

So i was playing with just water for a bit then it hit me. i can click on a phone tap or door control, then 'connect' from there to get the wires done. So now im able to have both utilities off and still use cams and such.

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