Search found 3 matches

by Spartelfant
Mon Dec 24, 2018 8:57 pm
Forum: Modding
Topic: Identifying rooms
Replies: 1
Views: 184

Identifying rooms

Hello fellow modders, Is there any way to identify a room's name or type from the room index? For example World.GetCell(0, 0).Room.i returns -1 if the cell isn't located in any room, otherwise it will return the index of the room. However I haven't found a way to correlate a room id with a room name...
by Spartelfant
Sun Jun 24, 2018 2:38 am
Forum: Modding
Topic: Cannot get a mod to work - manifest.txt shows up as a folder and contains nothing
Replies: 1
Views: 885

Re: Cannot get a mod to work - manifest.txt shows up as a folder and contains nothing

I happen to be running both of those mods in my Steam version of the game without issue. So most likely the problem is with the tool you're using to obtain the mods. I've tried downloading the power station mod right now through https://steamworkshopdownloader.io/ and it did work. So I'd say your be...
by Spartelfant
Sun Oct 16, 2016 4:28 pm
Forum: Modding
Topic: Custom dialogs
Replies: 0
Views: 1173

Custom dialogs

The recent addition of dev tools gave us access to (among other things) a Dialog Editor (F4). Dialog windows can be saved to %LOCALAPPDATA%\Introversion\Prison Architect\dialogs as a plain text file. The resulting file has the same format as the existing dialog txt-files that can be found in %Progra...

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