Search found 36 matches
- Mon Oct 19, 2015 3:36 pm
- Forum: General
- Topic: BUG - Prisoners won't use yard for jogging
- Replies: 5
- Views: 1456
Re: BUG - Prisoners won't use yard for jogging
i had the same problem. Thanks! This helps explains things.
- Fri Oct 16, 2015 8:24 pm
- Forum: General
- Topic: death row help
- Replies: 3
- Views: 560
Re: death row help
Do you have a cell devoted to max sec only?
- Fri Oct 16, 2015 3:44 pm
- Forum: Campaign
- Topic: Conviction bug?
- Replies: 2
- Views: 6219
Re: Conviction bug?
It will say on your to-do list if visitors are waiting. if there's nothing there, it means you have no visitors yet and you need to wait. however, if it does say that visitors are waiting, it means that something must be wrong with your visitation.
- Thu Oct 15, 2015 11:24 pm
- Forum: Community Members
- Topic: Protective Custody
- Replies: 7
- Views: 747
Re: Protective Custody
czar mohab wrote:Goes to 0% the instant you assign them to PC. Comes back up as time goes on. Best to PC then CI, but for long timers, it doesn't really matter.
The Czar
Oh really? I didn't know, this'll help a lot
- Thu Oct 15, 2015 11:22 pm
- Forum: Community Members
- Topic: [Suggestion] Abstract away interior lights
- Replies: 9
- Views: 927
Re: [Suggestion] Abstract away interior lights
I think the main reason why the light is an object is for the fact that it uses electricity in the power station. some people might want to get rid of some lights to keep the power station from overloading. if it is like you suggested, you wouldn't be able to dismantle it
- Thu Oct 15, 2015 4:28 pm
- Forum: Escape Mode
- Topic: Escape mode is far too easy/ major unbalance.
- Replies: 20
- Views: 5847
Re: Escape mode is far too easy/ major unbalance.
I like to mainly use escape mode to find out how prisoners are getting contraband/escaping. The escape mode is the best way to really do this, as when you escape, you know what you did and how to prevent it. But as an actual game mode, yes it does seem a bit unbalanced. maybe it would cost more to g...
- Thu Oct 15, 2015 4:23 pm
- Forum: Escape Mode
- Topic: What maps are good for escape mode?
- Replies: 6
- Views: 8555
Re: What maps are good for escape mode?
Currently, there's one that's been really popular that i did and liked a lot
https://steamcommunity.com/sharedfiles/filedetails/?id=530985130&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=530985130&searchtext=
- Wed Oct 14, 2015 11:27 pm
- Forum: Escape Mode
- Topic: Do guards, administration, staff respawn when they die?
- Replies: 6
- Views: 2438
Re: Do guards, administration, staff respawn when they die?
i killed the chief, or at least i thought i did. i went inside a classroom and saw the chief training a bunch of guards.
I think that after sometime, dead staff will respawn, as shown by the guards not having done training and the chief repawning
I think that after sometime, dead staff will respawn, as shown by the guards not having done training and the chief repawning
- Wed Oct 14, 2015 11:23 pm
- Forum: Community Members
- Topic: Protective Custody
- Replies: 7
- Views: 747
Re: Protective Custody
Last bit - if you do run PC (and Super Max) in total exclusion with Staff Only airlocks, they make some of the best CIs. They'll be escorted 100% of the travel to and from their area and security rooms and back (increasing survivability and longevity of the CIs) because they'll need escort across t...
- Wed Oct 14, 2015 4:05 pm
- Forum: Community Members
- Topic: Polaroids - A feature or a bug
- Replies: 4
- Views: 750
Re: Polaroids - A feature or a bug
I've found the canteen polroid 15 times now. Waiting for something else to pop up...
- Wed Oct 14, 2015 3:54 pm
- Forum: Community Members
- Topic: [suggestion] Inmate Mental Health
- Replies: 6
- Views: 641
Re: [suggestion] Inmate Mental Health
cram16phi wrote:This might be a good idea to add to the game. This game is constantly being updated, right?
It's about once every month, so, it depends on your meaning of constant. For me at least, yeah.
- Wed Oct 14, 2015 3:30 pm
- Forum: General
- Topic: Why are the Workmen so independent?
- Replies: 1
- Views: 571
Re: Why are the Workmen so independent?
Love the game, picked it up when v1.0 released, been watching videos of it from before then, but the workmen just seem really poorly done. 90% of the time my workmen just stand around storage/exports/deliveries and do nothing unless I place an object. There's no way to manually control one workman,...
- Tue Oct 13, 2015 9:47 pm
- Forum: Escape Mode
- Topic: So today, Killed to many people
- Replies: 6
- Views: 1781
Re: So today, Killed to many people
I dunno, it would seem nice if the shotgun had like an ammo capicity or clip size, so you cant just attack forever with it
- Tue Oct 13, 2015 4:23 pm
- Forum: Community Members
- Topic: [Suggestions] A few suggestions for improvements/changes
- Replies: 5
- Views: 585
Re: [Suggestions] A few suggestions for improvements/changes
It's only a few things but I thought I'd share them, I mean that's half the point of an alpha isn't it? :) [list] [*] Roads - At the moment they don't do anything, but it doesn't say anywhere in the game that they don't do anything. I built a nice big new road system to get deliveries right to the ...
- Tue Oct 13, 2015 4:17 pm
- Forum: Community Members
- Topic: Protective Custody
- Replies: 7
- Views: 747
Re: Protective Custody
My question is: Will these guys even attack each other because of what they are? Do I have to keep them segragated even from each other or can I flesh out their area with their own canteen, yard and so on without worrying about them killing each other when they are together? that's a good idea, lik...