Search found 14 matches
- Sat Jan 06, 2018 5:31 pm
- Forum: Modding
- Topic: [Inquiry] Can this be done with lua ?
- Replies: 0
- Views: 7395
[Inquiry] Can this be done with lua ?
Hey, I would need to use the following things, but Aubergine's beautiful guide can't help me (nothing of that sort found)... so I was wondering if any of the developers or modders here could help out. I need to: 1. Find nearby room(s) (I want my guy to go to a security room). 2. Allow for the user t...
- Wed Aug 03, 2016 5:15 pm
- Forum: Modding
- Topic: Modifying Needs Error -- Help Needed
- Replies: 5
- Views: 2376
Re: Modifying Needs Error -- Help Needed
We do "funky" stuff with metatables in Lua for access our variables. Can you give me an example of the loop you're using so I can reproduce the problem locally and get a fix? This is my code: local rdm = math.random local happynessFactor = 0 local needsList = { "Freedom", "...
- Sun Jul 31, 2016 3:45 pm
- Forum: Modding
- Topic: Modifying Needs Error -- Help Needed
- Replies: 5
- Views: 2376
Re: Modifying Needs Error -- Help Needed
murgh wrote:Check if the value is nil instead of 0. That should help I guess.
Nope... didn't work.
I can set a need the same way... but it seems to refuse for me to get that need.
EDIT: This happens also when I try to get a StatusEffect.
- Sun Jul 31, 2016 12:21 am
- Forum: Modding
- Topic: Modifying Needs Error -- Help Needed
- Replies: 5
- Views: 2376
Modifying Needs Error -- Help Needed
Greetings, I was trying to use a loop to go through all needs and do stuff with them when I fell upon this error here: ScriptSystem Error : RUNTIME ERROR : [string "function this.Needs.NeedsMetaTable:__index(..."]:3: attempt to index field 'UNUSED' (a nil value) Now, this error appeared ev...
- Sat Jul 30, 2016 11:38 pm
- Forum: Modding
- Topic: Mod Not Updating [Solved]
- Replies: 3
- Views: 1984
Re: Mod Not Updating -- Error Included
Hey there, So these errors are a bit weird. The first is a "Busy" error, and the second is a "Not Logged Into Steam" error. It might be that the Steam servers were a bit wonky when you tried to upload the error. Could you please try once more (now it's a day later). If you still...
- Fri Jul 29, 2016 12:01 am
- Forum: Modding
- Topic: Mod Not Updating [Solved]
- Replies: 3
- Views: 1984
Mod Not Updating [Solved]
Cheers, I was trying to update my french town mod as I noticed the cells were not working anymore... However, I now need to confront this error which I know not how to solve... when I try to update the mod, it sais it failed... so I looked into the debug.txt file and found a few interesting lines. (...
- Thu Jun 16, 2016 12:45 pm
- Forum: Modding
- Topic: Mod no longer shows as published? Can't update now?
- Replies: 1
- Views: 765
Re: Mod no longer shows as published? Can't update now?
Hey, I'm native. I've had the same problem a few weeks ago. If you give me the name of your mod and an email adress (I don't know if you can PM in this forum but it might be better if you can). I will send you the files back and if you need help putting it back into your mod's file I can also explai...
- Sat May 07, 2016 3:26 pm
- Forum: Modding
- Topic: [Question] Adding Prison Staff
- Replies: 5
- Views: 1767
Re: [Question] Adding Prison Staff
I tried adding guards, sadly they crash my game everytime, but doesnt say anything in the blackbox :/ . I'm also having a problem where it says object_(name) for everything I add, Any help would be great! Hey there, It is possible to create your own staff, but it's very hard. If you just create you...
- Tue Apr 26, 2016 3:27 pm
- Forum: Modding
- Topic: [MOD] Total conversion - possible?
- Replies: 3
- Views: 1490
Re: [MOD] Total conversion - possible?
Hey theHax, It is indeed possible to create such mod... I myself already have some ideas on how to stop your prisoners (students) from escaping, and the needs shouldn't be a problem neither... Just to let you know, with my current programming knowledge and PA modding skills, I would personnaly be ab...
- Fri Oct 09, 2015 4:58 pm
- Forum: Modding
- Topic: [MOD] Dispatch Mod
- Replies: 8
- Views: 2434
Re: [MOD] Dispatch Mod - please add link
dr.phees wrote:I would love to use your link, but I don't use steam. Could you also provide a download link in the first post?
If anyone could upload it on dropbox would be good as I cannot myself (or any other sites).
- Thu Oct 01, 2015 7:37 pm
- Forum: Modding
- Topic: [MOD] Dispatch Mod
- Replies: 8
- Views: 2434
Re: [MOD] Dispatch Mod
Also the first line "this.GetNearbyObjects ( "Guard", 30)" doesn't seem useful to me... Is it needed because your doing the stuff immediately from create? Or is it a remnant of unfinished testing or development?[/quote] First of all, you are great! Thanks to you the mod is now up...
- Mon Sep 28, 2015 7:16 pm
- Forum: Modding
- Topic: [MOD] Dispatch Mod
- Replies: 8
- Views: 2434
Re: [MOD] Dispatch Mod
Good stuff! I haven't tried your mod or seen your code... But... for skipping guards escorting prisoners you could maybe check if their Carrying.Id.i / Id.u are -1 before you decide to set a NavigateTo(x, y). So with guard types try; if obj.Carrying.Id.i == -1 then obj.NavigateTo(x, y) end Anyway t...
- Fri Sep 25, 2015 11:28 am
- Forum: Modding
- Topic: [MOD] Dispatch Mod
- Replies: 8
- Views: 2434
[MOD] Dispatch Mod
Annoyed of having to search for guards around your prison? Annoyed of seeing wounded prisoners and no one healing them? Then this mod is for you! Call anyone, anytime! Features: -Dispatch a doctor to the scene (New update: Doctors will come even if very far away). -Dispatch nearby guards to scene. -...
- Tue Sep 08, 2015 1:12 am
- Forum: Modding
- Topic: [MOD] Town Re-Converssion Mod
- Replies: 0
- Views: 1347
[MOD] Town Re-Converssion Mod
http://i59.tinypic.com/wbbd3s.png Hey everyone! I decided to post this topic today for the simple reason I have created two mods now, one of which is getting really really cool, and I felt not enough people knew about it. My town mod, also known as: French police and city mod , aims at modifying th...