Search found 290 matches
- Fri Jan 29, 2016 6:33 pm
- Forum: Modding
- Topic: [MOD REQUEST] censorship for prisoners
- Replies: 7
- Views: 5187
Re: [MOD REQUEST] censorship for prisoners
Prudish request.. I will not be aiding in this! What you're asking is a sliding scale, next it'll be no blood please, no death.. If you want a safe censored game play the Sims.. There you can have pixel-blobs safely "woohoo"-ing all you want ! ..Or get into modding PA and DIY (do it yourse...
- Fri Jan 08, 2016 2:39 am
- Forum: Modding
- Topic: Simple equipment adding
- Replies: 4
- Views: 1796
Re: Simple equipment adding
Shame it's not working (yet)! There are mods doing stuff with contraband, so it baffles me why yours isn't working..! It can be a small casing error maybe, but the properties I checked in your definitions look okay.. Maybe check an existing mod to see how it is defining it's contraband? http://steam...
- Thu Jan 07, 2016 1:51 am
- Forum: Modding
- Topic: Simple equipment adding
- Replies: 4
- Views: 1796
Re: Simple equipment adding
Hiya scarecrow0815, this may sound silly, or you may already know and apply this, but; -Have you got empty lines and beginning and end of your files? No? -> Then ADD an empty line to your materials.txt at start AND end.. -If that isn't fixing it, create duplicates like soap2, 3 , 4 ... with varying ...
- Tue Jan 05, 2016 8:39 pm
- Forum: Modding
- Topic: How can I share data between scripted objects?
- Replies: 2
- Views: 1185
Re: How can I share data between scripted objects?
Heya Ghost, Meant to reply sooner, but had this tab open with about 30k other tabs :mrgreen: -Simple types like strings and floats can be r/w by both internal and external scripts; Example sequence that sure does works for me; object 1: this.Enabled = true object 1: if this.Enabled then --checks as ...
- Tue Jan 05, 2016 8:31 pm
- Forum: Modding
- Topic: Questions about Modding
- Replies: 3
- Views: 1392
Re: Questions about Modding
Thanks a bunch, Ghost, but I think may wait a bit... Hi CeaselessSoul, It all depends on your ambitions; Don't try and make the most revolutionary mod straight out of the gates.. Just start on some small ideas, separate them into small mods and see what works and what doesn't, then go from there. R...
- Tue Jan 05, 2016 8:24 pm
- Forum: Modding
- Topic: [MOD] Outhouses
- Replies: 7
- Views: 3929
Re: [MOD] Outhouses
Looking very nice!! Loving the stalls, hope you do get sideways looking a bit better, but awesome stuff !! Outhouses usually work with blue gunk in them, the result is rather chemical, not sure if I'd call it bio-waste, chemical waste or bio-chemical-waste :D Or something else even; "Excrement&...
- Mon Dec 28, 2015 5:23 pm
- Forum: Modding
- Topic: Why does Prison Architect hate my sprites?
- Replies: 11
- Views: 4213
Re: Why does Prison Architect hate my sprites?
... Also, the reason why your first problem (the glitched sprite) happened is because you didn't define the height of the object... I think. Hi Landorus, Setting no height makes it default to 1. Same for width. Having sprites that don't fit in defined areas won't glitch your sprites, it's just goin...
- Sat Dec 26, 2015 11:29 pm
- Forum: General
- Topic: Graphics bug
- Replies: 2
- Views: 656
Re: Graphics bug
Try the rendering settings tab of your graphics driver; see if any of the render-specific settings influence your game. (perhaps switch to quality rendering as opposed to performance; that simple change just fixed a similar issue for someone on reddit.) Your hardware should handle this game easily. ...
- Sat Dec 26, 2015 11:12 pm
- Forum: Modding
- Topic: Why does Prison Architect hate my sprites?
- Replies: 11
- Views: 4213
Re: Why does Prison Architect hate my sprites?
From your testing, it sounds to me like the file size is what's causing your odd behaviour - are you saving with an unusual format or something..? I've been saving it as a .png file, which is what the "Stock Sprite Fix" mod uses, and the overall file size for my sprites.png is lower in al...
- Fri Dec 25, 2015 2:41 am
- Forum: General
- Topic: sound track
- Replies: 1
- Views: 416
Re: sound track
Perhaps look in the PA-game-folder in your steam-library?
GL!
GL!
- Fri Dec 25, 2015 2:38 am
- Forum: Modding
- Topic: New Mod {Controlled Demolition}
- Replies: 0
- Views: 1048
New Mod {Controlled Demolition}
Heya! Just released my brand spanking new mod {Controlled Demolition}... Check it here; http://steamcommunity.com/sharedfiles/filedetails/?id=583154919&tscn=1451006625 -it uses new Buttons and WorldCell functionality. (I have found several bugs in the new Api, this mod bypasses most of the bugs....
- Wed Dec 23, 2015 12:35 am
- Forum: General
- Topic: Game is running slower
- Replies: 3
- Views: 839
Re: Game is running slower
I felt (if anything) a little of the opposite in my game.. certainly no slowdown here I think.
"Have you tried turning your system off and on again?"
"Have you tried turning your system off and on again?"
- Tue Dec 22, 2015 2:39 pm
- Forum: Community Members
- Topic: Female Name in the Game
- Replies: 16
- Views: 4009
Re: Female Name in the Game
Female only crimes aren't really a thing, but you don't really hear about women raping or sexually harassing people because they generally can control themselves better That is.... just so not true. You generally don't hear about it because of the stigma that is attached to the concept of a male be...
- Mon Dec 21, 2015 8:54 pm
- Forum: General
- Topic: [UPDATE 2] Discussion about Female Prisoners and Babies
- Replies: 3
- Views: 1147
Re: [UPDATE 2] Discussion about Female Prisoners and Babies
It's a new feature, it will be polished I'm sure! -What's with all the nakedness though? Haven't played females yet, but running around in the yard naked does sound a bit crazy!! I'd be almost certain this'll be fixed next update or maybe even in a hotfix.. Thanks for the report, hoping to play with...
- Mon Dec 21, 2015 8:49 pm
- Forum: General
- Topic: windows 10 update problem
- Replies: 8
- Views: 1166
Re: windows 10 update problem
checked a few other saves, and it is only 2 that have the problem. I think that they were both made in a grey area mid update. for a while a few windows aspects were a little hinky, no autohidetaskbar etc, they're all fine now. Thanks for your help, does look like a corrupt save. :oops: Glad that h...