Search found 231 matches
- Sun Dec 06, 2015 10:07 am
- Forum: Modding
- Topic: [DEV TOOLS] I HAVE THEM!!!
- Replies: 4
- Views: 2519
Re: [DEV TOOLS] I HAVE THEM!!!
I think Cities:Skylines proves that justification to be 100% inaccurate on all counts. In C:S there's no DRM and modders are able to decompile and reverse-engineer the entire app, and then share modified versions of any aspect of the app via the workshop. Furthermore, the team at CO and their publis...
- Sun Dec 06, 2015 3:03 am
- Forum: Modding
- Topic: How to change the workers/square ratio for prison labour?
- Replies: 3
- Views: 1311
Re: How to change the workers/square ratio for prison labour
I'm pretty sure it's hardcoded, there's certainly no config anywhere in the game that I've seen for changing it.
- Sun Dec 06, 2015 3:01 am
- Forum: Modding
- Topic: [DEV TOOLS] I HAVE THEM!!!
- Replies: 4
- Views: 2519
Re: [DEV TOOLS] I HAVE THEM!!!
I'm still not sure why IV don't give us access to more of these dev tools, it would save so much time when testing mods.
- Sun Dec 06, 2015 3:00 am
- Forum: Modding
- Topic: {Staff Roster} new mod on Steam
- Replies: 3
- Views: 1528
Re: {Staff Roster} new mod on Steam
When getting num items in a table, instead of using table.getn() you can use #tableName so this maleNamecount = table.getn(maleNames) becomes this: maleNamecount = #maleNames It's much faster than using the table.getn() function (and table.getn() is also deprecated in later versions of Lua)
- Sun Dec 06, 2015 2:36 am
- Forum: Modding
- Topic: WIP Mod with Black Car
- Replies: 2
- Views: 1165
Re: WIP Mod with Black Car
From vague memory, Chad's drinks mod has an engineer callout where he has some code to work out where the deliveries points are. There's also some scripting properties on cargo trucks that might be worth investigating: https://github.com/aubergine10/Prison-Architect-API/wiki/obj.Driver https://githu...
- Tue Nov 24, 2015 5:36 am
- Forum: Modding
- Topic: Modding Help
- Replies: 40
- Views: 6386
Re: Modding Help
GetNearbyObjects() returns name value pairs, where the name is actually a map object and the value is the numeric range from search origin to that map object. local searchFor, maxRange = 'Prisoner', 20 local results = this.GetNearbyObjects( searchFor, maxRange ) for obj, range in pairs(results) do i...
- Tue Nov 24, 2015 5:32 am
- Forum: Modding
- Topic: Prison Architect Weather?
- Replies: 7
- Views: 2674
Re: Prison Architect Weather?
It would be super useful to start a github repo - would make referring to code samples from the API wiki much easier.
- Tue Nov 24, 2015 5:18 am
- Forum: Modding
- Topic: Update 1 diffs
- Replies: 4
- Views: 1518
Re: Update 1 diffs
Here's one thing I just noticed in materials.txt - the way bunk beds work...
BEGIN Requirement Type Object Id Bed Alt BunkBed END
"Alt"
BEGIN Requirement Type Object Id Bed Alt BunkBed END
"Alt"
- Tue Nov 24, 2015 4:00 am
- Forum: Modding
- Topic: Update 1 diffs
- Replies: 4
- Views: 1518
Re: Update 1 diffs
I've not yet investigated to see what Lua scripting API changes have been made, so that is likely where some new stuff can be found (although it will likely be as broken in many ways, which is why I've not put in the effort to investigate it).
- Mon Nov 23, 2015 11:15 am
- Forum: Modding
- Topic: Update 1 diffs
- Replies: 4
- Views: 1518
Update 1 diffs
I finally got round to updating the modding API docs with files from Update 1 and the diffs can now be found online: https://github.com/aubergine10/Prison-Architect-API/commit/5b214d3723f1a0df8e34fe9a0685f89bd49647dd Note: I also added a few additional files that can be modded so not everything show...
- Tue Nov 17, 2015 10:44 pm
- Forum: Modding
- Topic: Modding question
- Replies: 8
- Views: 1870
Re: Modding question
Would it be worth adding a new HR administrator entity as a base for the scripting?
- Fri Nov 06, 2015 8:08 pm
- Forum: Modding
- Topic: Modding question
- Replies: 8
- Views: 1870
Re: Modding question
Done via scripted warden?
- Sun Nov 01, 2015 4:23 pm
- Forum: Modding
- Topic: Prison Architect Weather?
- Replies: 7
- Views: 2674
Re: Prison Architect Weather?
Outdoor generators exploding when wet
Problem is, we can't script proper water at the moment. A meteor shower might be do-able though lol.
Problem is, we can't script proper water at the moment. A meteor shower might be do-able though lol.
- Thu Oct 29, 2015 8:35 pm
- Forum: Modding
- Topic: HELP coffee machine
- Replies: 62
- Views: 11424
Re: HELP coffee machine
Are you sure default markers are in the centre? ISTR that they are spaced out equally over the width of the object (maybe only applies to first 3 markers, not tested)
- Thu Oct 29, 2015 8:33 pm
- Forum: Modding
- Topic: Not had time to test, but maybe you can...
- Replies: 1
- Views: 812
Not had time to test, but maybe you can...
The `ToolbarSprite` doesn't currently work with sprites in sprites.png. It only works with sprites defined in objects.spritebank. In theory, however, there is another way to specifically define a toolbar sprite - RotateType 6 (and 5). I've not had chance to test this, but I hypothesise it might enab...