Search found 25 matches
- Fri Jul 31, 2015 5:15 am
- Forum: Community Members
- Topic: Gang Power Projection : Balance?
- Replies: 5
- Views: 539
Re: Gang Power Projection : Balance?
I'm also interested in seeing how fast the prisoner gang recruiting is in game. They said they sped it up for the alpha, but I'm wondering whether or not a gang could have enough members in lock down/solitary that another gang could use that time to become dominant. I also wonder if there can be mo...
- Fri Jul 31, 2015 5:04 am
- Forum: Community Members
- Topic: Well... you sort of can control the gangs...
- Replies: 5
- Views: 549
Re: Well... you sort of can control the gangs...
I was watching the Alpha and it seems Chris and Mark have both missed something... you can with some effort control gangs impacts on your prison by... well, gang control. See I have all of my gang members immediately graded as minimum security in their own classification (I typically run max securi...
- Fri Jul 31, 2015 4:54 am
- Forum: Community Members
- Topic: [Suggestion] Policies
- Replies: 5
- Views: 316
Re: [Suggestion] Policies
No! We can't allow booze and narcotics in prisons. Never! Narcotics are illegal even outside the prison, we can't break a law by allowing it. Anyway, I agree with rest ideas. I like it. The devs did say during the death row rollout that they were unsure when and where PA is based. Yeah, I don't kno...
- Fri Jul 31, 2015 4:45 am
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 2291
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
These are some of the reasons why there should only ever be one . Need more ? I digress. In prison architect, the administrators don't actually "administrate" the prison. They are prerequisites for facilities and research. In the case of the foreman and the chief, they teach necessary cla...
- Wed Jul 29, 2015 3:48 am
- Forum: Community Members
- Topic: [Suggestion] Policies
- Replies: 5
- Views: 316
Re: [Suggestion] Policies
ZuLeweiner wrote:No! We can't allow booze and narcotics in prisons. Never! Narcotics are illegal even outside the prison, we can't break a law by allowing it.
Anyway, I agree with rest ideas.
Yeah I guess that could be too unrealistic
- Wed Jul 29, 2015 3:36 am
- Forum: Community Members
- Topic: [Suggestion] We should be able to hire staff for the shops
- Replies: 12
- Views: 865
Re: [Suggestion] We should be able to hire staff for the sho
I would prefer a new type of employee because my workers already seem to be strained (even though I have 40 of them) and have a lot of tasks to complete. I think they wouldn't get to the shop in time to work there, depending on what their work queue is like. Also, like the cooks only have to worry ...
- Wed Jul 29, 2015 3:32 am
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 2291
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
What are you doing so differently where two or more pawns teaching the class is so necessary for you? I am legitimately asking with hopes of a response - I really want to see why. Please note that I am not arguing against multiple entities doing the teaching, regardless if I feel I need them or not...
- Wed Jul 29, 2015 2:38 am
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2235
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
Fantastic job, I look forward to this mod being released. Some mods on Steam Workshop use custom sounds, maybe you could look into them to help you with using your own sounds for the Klaxon? Yes, there are several mods that include custom sounds, however I've not found any that call those sounds fr...
- Sat Jul 25, 2015 1:50 am
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2235
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
Some screenies: http://i.imgur.com/sARMWvm.png Rather than have loads of separate objects for fire signs, which would clutter up the build menu, I made it so you can connect them to a switch to cycle through the various designs of each object (or use Debug panel to set desired design directly). The...
- Sat Jul 25, 2015 1:47 am
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2235
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
Honestly, in real world prisons, fires don't happen that often. Frequent fires would just take away from the authenticity of the game. In real prisons legendary prisoners don't punch their way through solitary doors and kill a bunch of armed guards with a spatula. It's a game, not a real world pris...
- Fri Jul 24, 2015 6:11 am
- Forum: Community Members
- Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
- Replies: 29
- Views: 3903
Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan
Would love trials to be implemented in the game. The prisoner that committed crime in the prison could be sent off for a few days to elongate his sentence (current automatic elongation is unrealistic) or possibly be moved to death row. It's something that should really be inside a prison game, where...
- Fri Jul 24, 2015 6:04 am
- Forum: Community Members
- Topic: [Suggestion] Policies
- Replies: 5
- Views: 316
[Suggestion] Policies
I don't know if this has been suggested before, but a search came up with no results. I think it would be perfect if we could implement some policies (democracy 3 style) in our prisons. "Smokers Heaven" Allows cigs in prisons (sold in shops, not considered contraband). This could have seve...
- Fri Jul 24, 2015 5:27 am
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2235
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
It's possible to make fires happen more often via a mod. Also many of the planned features (such as alarms, first aid, etc) will be useful in other contexts. Progress update on the mod: ⋅ Smoke Detector – complete although some bugs in API prevent it from doing all the things I had plann...
- Fri Jul 24, 2015 5:19 am
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2235
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
+1 these features would be great but only really needed if the devs make fires occur in prisons more easily, e.g. accidental fires in the kitchen or a short-circuit in electrics, I think fires should be more of a genuine hazard within the game. Honestly, in real world prisons, fires don't happen th...
- Thu Jul 23, 2015 5:23 am
- Forum: Community Members
- Topic: [suggestion] Mixing Room Security Levels
- Replies: 20
- Views: 3034
Re: [suggestion] Mixing Room Security Levels
Fantastic idea, +1.