Search found 10 matches

by Aimless
Wed Mar 07, 2007 4:48 pm
Forum: Latest Patch
Topic: Updated Dev CD version 1.55
Replies: 30
Views: 56532

Question: If I were to order the DevCD now would I get the updated version? and would it be available as a download or mailed on a CD? Thanks in advance
by Aimless
Fri Oct 01, 2004 4:17 am
Forum: The Future
Topic: So Everybody's Pro Now?
Replies: 10
Views: 5746

why use C#? stick to C++ its all you need my friend...anyways, myself I know about half maybe of C++ and ditto with Visual Basic 6 I do minor graphic manipulation and I also know html (doesn't everyone?) umm what else...oh ya, Turing! The MOST useless programming language out there, but I need it fo...
by Aimless
Fri Oct 01, 2004 3:58 am
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

Sorry about not being able to contribute to the project at all, thanks to school (I have my semesters full of courses even though I'm in grade 12 and should have 2 spares) but I'm comming back to my computer studies now..at least I'm trying to...but in February I have mostly computer courses so I'll...
by Aimless
Wed Sep 29, 2004 5:04 am
Forum: The Future
Topic: So Everybody's Pro Now?
Replies: 10
Views: 5746

^^^^ Count me in too
by Aimless
Fri Sep 03, 2004 5:24 am
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

Moo! 1) You owe me $5 bucks, and i expect to see a check in the mail within the next week or so. 8) 2) Interpreter access should be within reasonable limits, don't give them a damn load of access to winsock, just basics man, they need to be able to open and run connection...and I tihnk a psuedo wins...
by Aimless
Fri Aug 20, 2004 5:39 pm
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

:arrow: Adds Jaa Jaa's idea to the bank.

Edit: If anyone else has any ideas/comments/suggestions/tips/pointers/etc. that they'd like to share we would greatly appreciate it.
by Aimless
Fri Aug 20, 2004 12:12 pm
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

It's 7am, and I have yet to see the surface of my bed. To tackle the er..issue with multiple people on one server connect...well..it could run as follows: users can connect if they have gained enough access some servers give default access some are almost completely locked up when you access a serve...
by Aimless
Fri Aug 20, 2004 7:54 am
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

2 questions as I'm still not asleep.

1) are you on MSN now?
2) I could do most of the 3d fps aspect if need be, I was actually going to start on one anyways and I could use the quake 2 engine..or maybe even mess around with my half life SDK
but that was only an idea on the main part
by Aimless
Fri Aug 20, 2004 6:55 am
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

hmm..One brief idea before I go to bed. It could be done in a sense that it is a MMOFPS. Sort of like Neocron was, but minus the mass carnage. I personally would see it as a nice MMO cyberpunk hacking game, where not only do you need to hack and learn script languages and exploits and so forth, but ...
by Aimless
Thu Aug 19, 2004 7:47 pm
Forum: The Future
Topic: Uplink - Online Multiplayer
Replies: 137
Views: 46348

joining the team

Hi there, I'd like to help out and maybe join the Dev team. I've been reading this topic for a bit now and am acquiring a copy of the DevCD and such at the monent. I have some experience with 2D art (and can get help if need be), I was learning VBasic 6 up to a point (but I'll continue my studies ju...

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