Search found 15 matches

by Merum
Mon Apr 20, 2015 6:51 pm
Forum: Community Members
Topic: Are logic gates broken
Replies: 19
Views: 1976

Re: Are logic gates broken

Nevermind... I take back (partially) what I said... the Remote Door + Door Timer works, but during the times that the door is "shut" the inmates are still stacking up on the door as if it were not marked as "locked" (with the red stop sign.) So I still can't achieve an automated...
by Merum
Sun Apr 19, 2015 5:43 am
Forum: Community Members
Topic: Are logic gates broken
Replies: 19
Views: 1976

Re: Are logic gates broken

xlr8films, if you use remote doors, they can't be opened locally. They have to be operated by the switch. Try that and see if it helps. Ok, when you say switch... you mean the actual power switch right? Not a guard remote controlling the doors? Cuz that still requires me to pay attention to the tim...
by Merum
Sat Apr 18, 2015 10:55 pm
Forum: Community Members
Topic: [Bug] Doctors are now Witch Doctors in Alpha 31
Replies: 21
Views: 1935

Re: [Bug] Doctors are now Witch Doctors in Alpha 31

I've got the same issue. It looks like the todo for a dead prisoner is getting set to "heal prisoner". This makes them not drag off the dead to the morgue or otherwise. They just keep trying to be Frankenstein forever. Worse, they become obsessed by it and don't get around to healing live ...
by Merum
Sat Apr 18, 2015 10:40 pm
Forum: Community Members
Topic: Are logic gates broken
Replies: 19
Views: 1976

Re: Are logic gates broken

I've driven myself mad on this sort of thing. My thread here: http://forums.introversion.co.uk/viewtopic.php?f=42&t=52424 What I determined is that the Logic Circuit is standalone. You have to right click on it to get it to change state, but you cant add anything before it. So there is no way c...
by Merum
Sat Apr 18, 2015 10:29 pm
Forum: Community Members
Topic: Idea! A mutual cell!
Replies: 42
Views: 5036

Re: Idea! A mutual cell!

I'm doing this in a current prison. I have a block of 10 smaller dormitory style holding cells restricted to min sec only. See it here: http://steamcommunity.com/sharedfiles/filedetails/?id=425848099 The primary issue I see so far is that holding cell doors stay closed, unlike cell doors. The priso...
by Merum
Sat Apr 18, 2015 10:05 pm
Forum: Community Members
Topic: Are logic gates broken
Replies: 19
Views: 1976

Re: Are logic gates broken

Like I said in the other thread, you need power at those servos. Run electrical cable under them and it'll work. Troubleshooting step #1: Is it plugged in? :) Just in case you were directing that to me... the door control system connection tool will not accept a logic gate as it's target. I cannot ...
by Merum
Fri Apr 17, 2015 9:40 pm
Forum: Community Members
Topic: Are logic gates broken
Replies: 19
Views: 1976

Re: Are logic gates broken

Like I said in the other thread, you need power at those servos. Run electrical cable under them and it'll work.

Troubleshooting step #1: Is it plugged in? :)
by Merum
Fri Apr 17, 2015 4:53 pm
Forum: General
Topic: Can't access dev/Alpha forum, Help with building as well
Replies: 13
Views: 6169

Re: Can't access dev/Alpha forum, Help with building as well

Try this: build a 11x31 rectangle building (sketch it out in planning mode first!). this is exactly the right size for 20 3x2 cells with a single tile hallway down the middle the long way. I really dislike single tile hallways. They are a congestion point and in a fight (max-sec is so much fun!), t...
by Merum
Wed Apr 15, 2015 11:57 pm
Forum: Community Members
Topic: [Suggestion] Kitchen Calculator
Replies: 4
Views: 329

Re: [Suggestion] Kitchen Calculator

A fellow prison boffin was nice enough to post this kitchen calculator to google docs... I think you'll enjoy it.

https://docs.google.com/spreadsheets/d/ ... li=1#gid=0
by Merum
Wed Apr 15, 2015 11:14 pm
Forum: Community Members
Topic: Idea! A mutual cell!
Replies: 42
Views: 5036

Re: Idea! A mutual cell!

I'm doing this in a current prison. I have a block of 10 smaller dormitory style holding cells restricted to min sec only. See it here: http://steamcommunity.com/sharedfiles/filedetails/?id=425848099 The primary issue I see so far is that holding cell doors stay closed, unlike cell doors. The prison...
by Merum
Wed Apr 15, 2015 10:45 pm
Forum: Community Members
Topic: [Suggestion] prison commissary
Replies: 7
Views: 836

Re: [Suggestion] prison commissary

A prison commissary would serve a store within the prison. the prisoners would be able to buy certain luxury items, snacks and hygiene products. the prisoners would also be able to work in it serving other prisoners. I've been having the same thoughts. In real prisons, commissaries provide the pris...
by Merum
Wed Apr 15, 2015 9:10 pm
Forum: Community Members
Topic: [Suggestion} Serving Table Pass-through
Replies: 4
Views: 474

[Suggestion} Serving Table Pass-through

I'd like to see serving tables serviced from the back, and prisoners access from the other (rail) side. This would in my opinion present a more realistic view of a prison serving line, where you could build it into a wall and have it serviced from the kitchen side without needing to punch a hole thr...
by Merum
Wed Apr 15, 2015 9:06 pm
Forum: Community Members
Topic: [Suggestion] Walk/Stand lines
Replies: 6
Views: 770

[Suggestion] Walk/Stand lines

In the military, prisons, and other applications, a painted line or footsteps on the floor have been used to either suggest or, depending on the situation, demand that people follow the line, or line up on the line. Directionality is indicated with arrow markers, orientation of footprints, or colors...
by Merum
Wed Apr 15, 2015 8:29 pm
Forum: General
Topic: Can't access dev/Alpha forum, Help with building as well
Replies: 13
Views: 6169

Re: Can't access dev/Alpha forum, Help with building as well

Good planning and forethought are the key. Keep a large buffer between the prisoners and the edges of the map to hinder tunneling. I've spent quite a bit of time with the game paused, using the planning tool to sketch in buildings. My advice would be to focus on a single security level and design t...
by Merum
Wed Apr 15, 2015 5:03 pm
Forum: General
Topic: Logic driving me NUTS
Replies: 24
Views: 5647

Re: Logic driving me NUTS

I may be mistaken, but don't those servos need to be powered?

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