Search found 13 matches
- Sat Mar 07, 2015 8:26 pm
- Forum: Modding
- Topic: Redundant Power Stations with logic UPDATED
- Replies: 11
- Views: 21885
Electrical Detector Object Problem Solved!
Thanks to Sumurai8, I found that there is a way to make an electrical detector object. By creating a door control and setting all of its statuses to open, when the door control is powered it will send out a 1 and when not powered it will not send anything. Here's a video i took of the system working...
- Sat Mar 07, 2015 7:57 pm
- Forum: Modding
- Topic: Electrical Detector Object?
- Replies: 5
- Views: 1106
Re: Electrical Detector Object?
Genius! This solves my problem, thank you!
- Thu Mar 05, 2015 6:52 pm
- Forum: Modding
- Topic: Electrical Detector Object?
- Replies: 5
- Views: 1106
Re: Electrical Detector Object?
Yeah that's why I'd love to see this feature in the full release or possibly figure out if its possible to mod in.
- Thu Mar 05, 2015 6:50 pm
- Forum: Community Members
- Topic: Rotating Clone Result
- Replies: 2
- Views: 330
Re: Rotating Clone Result
Well I can understand some reasons you can't just clone an unlimited area. Although maybe you should be able to research advanced cloning to increase the area. It can be annoying to make multiple segmented copies.
- Thu Mar 05, 2015 12:15 pm
- Forum: General
- Topic: UI Change to Prisoner Count
- Replies: 4
- Views: 1021
Re: UI Change to Prisoner Count
Thanks for the feedback. I have the contrast and brightness turned up pretty high on my displays so I didn't even think of that. I'm looking in to how to make this UI using the lua commands available. I'm new to lua so i'm just winging it!
- Thu Mar 05, 2015 2:17 am
- Forum: Community Members
- Topic: Failed Jobs Report Tab
- Replies: 0
- Views: 221
Failed Jobs Report Tab
I think it would be nice to have a tab in the reports that has a list of failed tasks. I think it could be organized like this: http://cloud-2.steamusercontent.com/ugc/38616953751120944/FA13110D4D3200AB57FA305B925D7C99BD7A0AF6/ Staff members would be organized by the time since their first failed ta...
- Thu Mar 05, 2015 1:31 am
- Forum: Modding
- Topic: Electrical Detector Object?
- Replies: 5
- Views: 1106
Electrical Detector Object?
I would love to have an object/utility can detect electricity for use in circuits. Something that when it is powered it sends out a 1 and when its not powered it sends out a 0. I'm not sure if this is possible with the exposed commands available. I have many ideas on how this could be used, here's o...
- Wed Mar 04, 2015 7:13 pm
- Forum: General
- Topic: UI Change to Prisoner Count
- Replies: 4
- Views: 1021
UI Change to Prisoner Count
Hi guys, Here's a thought I had on the prisoner count UI (the one at the top right of the screen). I always thought it looked silly and had some mistakes on it. http://cloud-4.steamusercontent.com/ugc/38616953750023691/79A516065E0B653B6079AA42D71C600D35C1AC10/ For one, in the top half where it shows...
- Wed Mar 04, 2015 5:52 pm
- Forum: General
- Topic: Double & tripple wide normal door & Remote doors
- Replies: 1
- Views: 1659
Double & tripple wide normal door & Remote doors
Hi guys, Just an idea, I would love to have 1x2 unit wide and 1x3 unit wide normal doors and remote doors. The large jail door is great for allowing more prisoners through more quickly as well as it looks nicer on a hallway that is 4 units wide. I would love to have a normal door that is 1x2 for the...
- Wed Mar 04, 2015 5:21 pm
- Forum: Modding
- Topic: Arrows on CCTV cameras
- Replies: 0
- Views: 1067
Arrows on CCTV cameras
Hi Guys, I've always found it somewhat difficult to tell what direction a CCTV camera is facing without zooming in close to verify. This can be annoying when trying to place a large quantity of them throughout your prison. I made a very simple mod that changes the sprites of the CCTV cameras to have...
- Wed Mar 04, 2015 4:28 pm
- Forum: Modding
- Topic: Redundant Power Stations with logic UPDATED
- Replies: 11
- Views: 21885
Re: Redundant Power Stations with logic
try doing that with a super max security prisoner so that no one can enter the room the prisoner is in. with meals, bed, shower etc. Thanks for the reply Threehorns, but I'm not sure how that has anything to do with my post. Are you talking about an airlock-type logic circuit? Here's a thread on th...
- Wed Mar 04, 2015 4:24 pm
- Forum: Community Members
- Topic: Rotating Clone Result
- Replies: 2
- Views: 330
Rotating Clone Result
Hi Guys, I'm making another massive prison at the moment and I thought of a feature I'd love to see in the game. I use the clone feature often since my prions end up having 3 or more of the same room for different security levels of prisoner. Often for aesthetic reasons my max sec area is an exact m...
- Sat Feb 28, 2015 5:55 pm
- Forum: Modding
- Topic: Redundant Power Stations with logic UPDATED
- Replies: 11
- Views: 21885
Redundant Power Stations with logic UPDATED
Hi guys, This is my first of many ideas that I've actually posted to the forums so I hope you like! I've always thought it would be neat to use logic circuits to create a redundant power fail safe to keep your prison running safely in case of an unintended expansion caused blackout preventing the ne...