Search found 5 matches

by Duggery
Tue May 12, 2015 10:04 pm
Forum: Modding
Topic: Changing Guards Equipment
Replies: 3
Views: 1234

Re: Changing Guards Equipment

Do you know if any way I could check, I've been looking around at LUA and ever so slowly getting my head round it
by Duggery
Mon May 11, 2015 3:43 pm
Forum: Modding
Topic: Changing Guards Equipment
Replies: 3
Views: 1234

Changing Guards Equipment

Hi there I'll explain briefly what I'm trying to do. I am currently spawning guards in with an assault rifle which I have done by editing the materials.txt file for the ArmedGuards but what I've got is an object that is acting as a job point (like the cctv moniter for guards and when armed guards ge...
by Duggery
Mon Apr 27, 2015 7:45 am
Forum: Modding
Topic: ExplodeWhenWet
Replies: 0
Views: 662

ExplodeWhenWet

Hey everyone I'm looking to build my first little mod for Prison Architect, so what I'm looking to do is make an object with the property ExplodeWhenWet what I want to be able to do is using LUA to check if the object has become "wet" and check if it is or not, or maybe even set it to &quo...
by Duggery
Sun Apr 26, 2015 6:06 pm
Forum: General
Topic: ExplodeWhenWet
Replies: 0
Views: 623

ExplodeWhenWet

Hey everyone I'm looking to build my first little mod for Prison Architect, so what I'm looking to do is make an object with the property ExplodeWhenWet what I want to be able to do is using LUA to check if the object has become "wet" and check if it is or not, or maybe even set it to &quo...
by Duggery
Mon Mar 02, 2015 3:38 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 30
Replies: 19
Views: 159242

Re: Prison Architect Alpha 30

Hey great update, just hope you will sort mod support soon to make it easier to add objects and rooms and even possible to add new guard types really need that

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