Search found 137 matches
- Fri Nov 06, 2015 4:36 pm
- Forum: Escape Mode
- Topic: [SUGGESTION] REALISTIC ESCAPE MODE
- Replies: 7
- Views: 7702
Re: [SUGGESTION] REALISTIC ESCAPE MOD
My idea for realistic escape mod. ⋅ Prisoner needs a food, shower, toilet and other stuffs. He can eat, use object and do everything like other prisoners. ⋅ Prisoner cant upgrade his and party members skills. ⋅ Prisoner cant skip punishment, but able skip a sleep ti...
- Sat Oct 17, 2015 3:15 pm
- Forum: Escape Mode
- Topic: Escape mode is far too easy/ major unbalance.
- Replies: 20
- Views: 5918
Re: Escape mode is far too easy/ major unbalance.
When the 'Deadly' reputation stops working on doors, then we'll be cooking with fire. At present though, if you want escape mode to be interesting, you've got to impose some limits on yourself. For example, I try to avoid killing people wherever possible - with the exception of the prison's warden,...
- Wed Oct 14, 2015 7:03 pm
- Forum: Escape Mode
- Topic: [BUG] Escape Mode Traffic Jam
- Replies: 4
- Views: 1146
Re: [BUG] Escape Mode Traffic Jam
I agree. If you kill too many guards you can get 5+ hearses but the guards are two busy to move the dead to the hearses so they never leave. I would suggest limiting the hearses to two on screen at any one time and making them leave after a minute or two regardless if they were filled up. This shou...
- Wed Oct 14, 2015 1:53 pm
- Forum: Escape Mode
- Topic: Do guards, administration, staff respawn when they die?
- Replies: 6
- Views: 2494
Re: Do guards, administration, staff respawn when they die?
I don't think so; or the timer must be really long. I killed every guard in a prison and then proceeded to let every prisoner out. No new guards showed up.
- Fri Oct 09, 2015 8:34 pm
- Forum: Community Members
- Topic: Escape Mode
- Replies: 8
- Views: 1318
Re: Escape Mode
RJenkos wrote:Even though they said that V1 wouldn't be full of bugs somehow it is lol
I think that was said mostly tongue in cheek...
- Fri Oct 09, 2015 2:08 pm
- Forum: Escape Mode
- Topic: Sleep?
- Replies: 11
- Views: 1743
Re: Sleep?
And a button to skip punishments with out using / losing rep. This is first and foremost a game and it's no fun waiting 8 hours in solitory being able to do nothing. Even on the fastest speed it takes far too long before you are released and can play again. Really? One point is nothing to pay to sk...
- Thu Oct 08, 2015 4:24 pm
- Forum: Escape Mode
- Topic: Escape mode is far too easy/ major unbalance.
- Replies: 20
- Views: 5918
Re: Escape mode is far too easy/ major unbalance.
Agreed, It's too easy to just take out all the guards: http://i.imgur.com/3RrR7MV.jpg?1 Escape mode was a fantastic idea, especially that you can download random prisons from the Workshop, but the guards need a buff. =D I think the stealth aspect needs to be a bit more rewarding too. Right now you ...
- Thu Oct 08, 2015 1:21 pm
- Forum: Escape Mode
- Topic: Sleep?
- Replies: 11
- Views: 1743
Re: Sleep?
It depends on the prison. A few random ones from the steam workshop have been easy. My max security one built during the last alpha is incredibly difficult. Get caught doing anything wrong and your in solitary for a day and there are guards everywhere. 1) find nearest shower 2) punch shower head 3)...
- Wed Oct 07, 2015 7:47 pm
- Forum: Escape Mode
- Topic: Sleep?
- Replies: 11
- Views: 1743
Re: Sleep?
And a button to skip punishments with out using / losing rep. This is first and foremost a game and it's no fun waiting 8 hours in solitory being able to do nothing. Even on the fastest speed it takes far too long before you are released and can play again. Really? One point is nothing to pay to sk...
- Tue Oct 06, 2015 1:31 pm
- Forum: Campaign
- Topic: Just Noticed
- Replies: 2
- Views: 6487
Just Noticed
This poor forum all alone with no posts. I felt bad for it.
- Tue Aug 11, 2015 4:14 pm
- Forum: General
- Topic: Problematic stuff that might still be in the full game.
- Replies: 1
- Views: 1541
Re: Problematic stuff that might still be in the full game.
Hunter168 wrote:It's still not possible to lock doctors to specific infirmaries..
This one bugs me the most.
- Fri Jul 31, 2015 2:09 pm
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 2410
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
Or, and hear me out on this, call him something else that does not imply the "only one" status. Also available: adjust class sizes and running times to allow for the one to teach the many more efficiently. There is nothing about the term foreman that implies exclusivity, singularity, or a...
- Thu Jul 30, 2015 8:39 pm
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 2410
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
What are you doing so differently where two or more pawns teaching the class is so necessary for you? I am legitimately asking with hopes of a response - I really want to see why. How about simply creating an entirely segregated prison where there is NO overlap or mixing of security levels? Complet...
- Mon Jul 27, 2015 7:34 pm
- Forum: General
- Topic: Way too many materials left after construction
- Replies: 2
- Views: 684
Re: Way too many materials left after construction
While it's not a fix; try designating some unused space or a space the won't be used for a long time, as storage. It looks like they won't clean it up because your Storage area is full.
- Mon Jul 27, 2015 2:35 pm
- Forum: General
- Topic: Steam Code?
- Replies: 3
- Views: 819
Re: Steam Code?
You'll need it to access the developer forum on this site.