Search found 92 matches

by Sumurai8
Sun Sep 20, 2015 2:11 pm
Forum: Modding
Topic: RenderPostOffset
Replies: 6
Views: 635

RenderPostOffset

I noticed they added a property RenderPostOffset and RenderPreOffset in materials.txt in the last few patches. Does anyone know exactly what this is supposed to do?
by Sumurai8
Sat Jul 04, 2015 3:53 pm
Forum: Modding
Topic: [Mod] Object depth & stacking fix
Replies: 2
Views: 880

Re: [Mod] Object depth & stacking fix

This mod has been updated for Alpha 34. Script has been updated to do more in-depth checks on items placed on walls. They were previously ignored as only windows could be placed there. Copied over fixes from alpha 34 to the mod's materials.txt
by Sumurai8
Thu Jun 25, 2015 12:23 pm
Forum: General
Topic: how do i stop the game from crashing?
Replies: 5
Views: 754

Re: how do i stop the game from crashing?

There is currently a known bug where mail satchels will crash the game. This is of course not the case when loading a new game though. I would recommend contacting support if your game crashes the moment it starts: http://support.introversion.co.uk/
by Sumurai8
Thu Jun 25, 2015 11:56 am
Forum: Community Members
Topic: Site Security
Replies: 6
Views: 197

Re: Site Security

Why people are in this whole "If it isn't SSL/TLS it's not secure" mentality is beyond me. Someone would have to be able to sniff out any packets from you to the server. If they can do this? Any encryption is going to matter not a hill of beans because the odds are they already either a) ...
by Sumurai8
Wed May 20, 2015 10:49 am
Forum: Modding
Topic: Changing Guards Equipment
Replies: 3
Views: 698

Re: Changing Guards Equipment

Do you know if any way I could check, I've been looking around at LUA and ever so slowly getting my head round it Create a scriptable object, and attach a script to it that finds a nearby guard and stores it in a variable. Then go in-game, buy a guard, build that object, click that object and press...
by Sumurai8
Mon May 11, 2015 10:28 pm
Forum: Modding
Topic: Changing Guards Equipment
Replies: 3
Views: 698

Re: Changing Guards Equipment

You might be able to void the guard and spawn your new guard-type in it's place. I am not sure if the weapons the guard is carying are visible in the lua object.
by Sumurai8
Mon May 11, 2015 11:07 am
Forum: Community Members
Topic: Why are my prisoners so dumb?
Replies: 6
Views: 172

Re: Why are my prisoners so dumb?

Yes, prisoners are dumb. In my 500+ inmate prison there are enough prisoners that take the basic education class that at least a fraction of them pass. If there are 3 that follow the advanced education class it is a miracle. Larger prisons have the problem too that inmates take ages to reach the cla...
by Sumurai8
Mon May 11, 2015 11:04 am
Forum: Community Members
Topic: Tunnels before prisonners?!
Replies: 9
Views: 186

Re: Tunnels before prisonners?!

Well, no one passes my education programs, but then I mainly have max sec in this one prison because it seemed more challenging ... I don't know if this is a weird layout...but the tunnels are always in this one area. http://i.imgur.com/cHQvcEK.jpg It's not a perfect layout, but it works semi-decen...
by Sumurai8
Sun May 10, 2015 9:20 am
Forum: Modding
Topic: [Tutorial] sprites.png sizing
Replies: 21
Views: 15180

Re: [Tutorial] sprites.png sizing

Seraruth wrote:Do I understand it correctly, it's possible to use 16 mods with a sprite size of 512x512? Or are I'm wrong?


In theory: yes.
by Sumurai8
Sat May 09, 2015 12:18 pm
Forum: General
Topic: Prisoners don't exit from their cell
Replies: 2
Views: 462

Re: Prisoners don't exit from their cell

Go to your deployment view and look around. Either you marked some area between the cells and the destination as a security level the prisoners are not, or you have holes/normal doors that would allow the prisoners to escape.
by Sumurai8
Sat May 09, 2015 12:14 pm
Forum: General
Topic: maps
Replies: 1
Views: 413

Re: maps

Use a website such as http://steamworkshopdownloader.com/ to download the map from steam workshop. Then add the mod/map to your game by extracting the mod in folder in %localappdata%/Introversion/Prison Architect/mods/
by Sumurai8
Sat May 09, 2015 10:22 am
Forum: Community Members
Topic: Staring at the Electric Chair
Replies: 4
Views: 104

Re: Staring at the Electric Chair

Prisoners can roam freely in all area's that have a 'shared' security status or a security status they are in. If you don't want prisoners there... you just air-gap it with a staff-only section, or even turn the execution room into staff-only/death-row-only.
by Sumurai8
Sat May 09, 2015 10:08 am
Forum: Community Members
Topic: Parole Rooms and Security Levels
Replies: 7
Views: 140

Re: Parole Rooms and Security Levels

Assuming that you have assigned a security level to the parole rooms themselves too this sounds like a bug.

If this just happens when loading up the prison, that is due to the fact that security levels are not initialized before the prison starts moving.
by Sumurai8
Tue May 05, 2015 9:08 pm
Forum: General
Topic: Name In Game Question
Replies: 1
Views: 498

Re: Name In Game Question

If you added your name suggestion ( here ), it is usually added in the next alpha build. You can get specific prisoners transfered to your prison by pressing escape, going to the names in the game list and finding the name of the prisoner you want to transport. This would require your subs to have b...
by Sumurai8
Tue May 05, 2015 8:48 pm
Forum: General
Topic: Crash to Desktop
Replies: 3
Views: 609

Re: Crash to Desktop

Have you tried verifying the validity of your game files? (steam > library > right-click game > properties > local files)

Have you tried to load the game in safe-mode?

Go to advanced search