Search found 33 matches

by Turnspike
Wed Nov 11, 2015 4:27 pm
Forum: General
Topic: A real prisoner reviews Prison Architect
Replies: 4
Views: 1094

Re: A real prisoner reviews Prison Architect

That was great! And definitely a few ideas in there for the devs
by Turnspike
Sat Nov 07, 2015 10:17 am
Forum: Campaign
Topic: Campaign. is. epic
Replies: 8
Views: 2145

Re: Campaign. is. epic

I love how chapter 5 remembered how you'd set stuff up in Chapter 1.
by Turnspike
Thu Nov 05, 2015 5:47 pm
Forum: Community Members
Topic: Fireman AI
Replies: 4
Views: 93

Re: Fireman AI

Maybe I was suffering from a bug then. In the riot campaign mission, the firefighters seemed to need constant supervision.
by Turnspike
Wed Nov 04, 2015 5:50 pm
Forum: General
Topic: Campaign Optional Tasks
Replies: 1
Views: 227

Campaign Optional Tasks

Are there any benefits to completing the optional bits in the campaign?
by Turnspike
Tue Nov 03, 2015 9:38 pm
Forum: Community Members
Topic: Fireman AI
Replies: 4
Views: 93

Fireman AI

Playing through the campaign for the first time since the alpha updates ended. I've never needed to use firemen before so not sure if this is new. So firemen are meant to douse any flames that are nearby them. That's ok, but 'nearby' doesn't seem to go far. Shouldn't the firemen seek and follow the ...
by Turnspike
Fri Jun 19, 2015 1:04 pm
Forum: Community Members
Topic: Outdoor Window... not being recognized?
Replies: 8
Views: 164

Re: Outdoor Window... not being recognized?

Nope. All fresh builds
by Turnspike
Wed Jun 10, 2015 5:37 pm
Forum: Community Members
Topic: Outdoor Window... not being recognized?
Replies: 8
Views: 164

Re: Outdoor Window... not being recognized?

I'm having this problem too. All of my cells have windows that face outdoors, but none are being recognised.
by Turnspike
Sat Mar 21, 2015 3:37 pm
Forum: Community Members
Topic: [Suggestion] Editable, orderable job list & staff groups
Replies: 12
Views: 587

Re: [Suggestion] Editable, orderable job list & staff groups

I'd like to add to this that you should be able to left click on a worker then right click a task to make them drop what they're doing and go there immediately.
Same with guards who you want to send to escort prisoners or man CCTV stations etc.
by Turnspike
Sun Mar 01, 2015 1:58 am
Forum: Community Members
Topic: Pastafarianism not represented in the game. FIX PLS!!
Replies: 80
Views: 867

Re: Pastafarianism not represented in the game. FIX PLS!!

Although I'm a Christian, I think that anyone who wants to worship imaginary pasta can just use the prayer mat.
by Turnspike
Tue Feb 24, 2015 6:44 pm
Forum: Community Members
Topic: [suggestion] on/off to light auto install
Replies: 3
Views: 58

Re: [suggestion] on/off to light auto install

I don't mind the auto lights, I just wish they were included in the price of laying foundations. I don't like the nasty shock of having more money come out of the account and going negative when I thought I had plenty.
by Turnspike
Sun Feb 22, 2015 1:19 pm
Forum: Community Members
Topic: [suggestion] Zombie time
Replies: 16
Views: 237

Re: [suggestion] Zombie time

No zombies in main game please. Maybe a separate mode sure.

But I'm with the idea that dead bodies lying about too long should bother inmates.
by Turnspike
Mon Feb 16, 2015 4:08 pm
Forum: General
Topic: Capacitor connection
Replies: 3
Views: 392

Re: Capacitor connection

Great stuff thanks.

Is there any similar issue when connecting water pipes?
by Turnspike
Mon Feb 16, 2015 4:06 pm
Forum: Community Members
Topic: [Suggestion] Name-in Game customization
Replies: 4
Views: 65

Re: [Suggestion] Name-in Game customization

I was a little disappointed by the customiser too. Although I was more disappointed by not being able to choose the stuff like Family and Criminal Record.
by Turnspike
Mon Feb 16, 2015 11:05 am
Forum: General
Topic: Capacitor connection
Replies: 3
Views: 392

Capacitor connection

Do capacitors have to be in direct contact with power stations or can they be next to another capacitor that is next to the station?

Can you have as many rings around as you like or just one?
by Turnspike
Mon Feb 16, 2015 10:54 am
Forum: General
Topic: Body armor. Yes or no?
Replies: 1
Views: 330

Re: Body armor. Yes or no?

There should be a second research for lightweight materials. So you keep the armour and recoup some speed.

But yeah I agree that seeing as we pay for each.guards armour and tazers we should be able to choose who gets them.

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