Search found 10 matches

by Rynard
Mon Feb 16, 2015 5:53 pm
Forum: General
Topic: Guard Tazer Training Bug
Replies: 4
Views: 598

Re: Guard Tazer Training Bug

I just tried that. I also disabled all deployed guards between 10-12pm and had 2 classes queued as an experiment. No lessons taught in either case. Thanks for the suggestion though. Maybe it'll get fixed next month...
by Rynard
Mon Feb 16, 2015 5:37 pm
Forum: General
Topic: Legendary prisoners
Replies: 9
Views: 1144

Re: Legendary prisoners

Yes. Honestly, I'm not sure what activating does. I think the devs covered it in one of their monthly Alpha videos. If you have phone tapping, you can discover scheduled contraband drops, which is what I do. CIs can't tell you who specifically has what particular item though. You still have to do ma...
by Rynard
Sat Feb 14, 2015 7:30 pm
Forum: General
Topic: orientation for doors
Replies: 4
Views: 532

Re: orientation for doors

As an extension of this, 4 way orientation would be nice. If a doorway's 4 wide with 2 large jails, they both open left. So one goes in the wall like normal and the 2nd one occupies the spot that the 1st one just left. It looks odd. If doors could open from the left or right, I would be happy.
by Rynard
Sat Feb 14, 2015 7:21 pm
Forum: General
Topic: How would you improve my prison?
Replies: 11
Views: 2146

Re: How would you improve my prison?

You can get rid of most of your shower drains too (just a cosmetic observation). As along the doorways have a drain, that's all you need.
by Rynard
Sat Feb 14, 2015 7:13 pm
Forum: General
Topic: Paroles
Replies: 7
Views: 927

Re: Paroles

You should be able to set up to 4. Just keep adding more in your programs list until you get a warning saying you can't add anymore.
by Rynard
Sat Feb 14, 2015 7:10 pm
Forum: General
Topic: Guard Tazer Training Bug
Replies: 4
Views: 598

Guard Tazer Training Bug

Due to a wave of deaths from Legendaries, I'm having to replenish my supply of guards from time to time, which means more tazer training. But the bug I have right now is that training never occurs which leaves the newbies incapable of handling legendaries and causes more tazer equipped guards to die...
by Rynard
Sat Feb 14, 2015 6:57 pm
Forum: General
Topic: Containing LEGENDARY idea
Replies: 6
Views: 730

Re: Containing LEGENDARY idea

Seems to be a recurring issue with other people too (myself included). The game in it's current state cannot rehabilitate legendaries yet in my opinion. I have a couple now that can bust down solitary doors with ease and do so whenever they feel like it. So right now, I just have to starve them to d...
by Rynard
Sat Feb 14, 2015 6:47 pm
Forum: General
Topic: Legendary prisoners
Replies: 9
Views: 1144

Re: Legendary prisoners

If you have confidential informants (CIs), they will natural uncover all prisoners with a ??? over time. You can activate them if you want, but I find that it doesn't work much better and if you overuse them, they get labeled as snitches and get killed. Once you know they're a legendary, you click o...
by Rynard
Sat Jan 31, 2015 9:33 pm
Forum: General
Topic: Prisoners need to Age
Replies: 5
Views: 905

Prisoners need to Age

Aging really needs to be implemented. One of my legendaries is up to 598 years because he keeps killing guards with his 1-shot ability. Plus he's super sturdy, so it takes 4+ tazers before he falls. So with the game in it's current state; he will never be released, never be paroled for good behavior...
by Rynard
Sat Jan 31, 2015 9:18 pm
Forum: General
Topic: Some queries
Replies: 1
Views: 351

Re: Some queries

One of my legendaries is up to 598 years. He keeps murdering guards with his 1-shot ability. He's super sturdy too, so it takes 4+ tazers before he goes down.

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