Search found 10 matches
- Mon Feb 16, 2015 5:53 pm
- Forum: General
- Topic: Guard Tazer Training Bug
- Replies: 4
- Views: 598
Re: Guard Tazer Training Bug
I just tried that. I also disabled all deployed guards between 10-12pm and had 2 classes queued as an experiment. No lessons taught in either case. Thanks for the suggestion though. Maybe it'll get fixed next month...
- Mon Feb 16, 2015 5:37 pm
- Forum: General
- Topic: Legendary prisoners
- Replies: 9
- Views: 1144
Re: Legendary prisoners
Yes. Honestly, I'm not sure what activating does. I think the devs covered it in one of their monthly Alpha videos. If you have phone tapping, you can discover scheduled contraband drops, which is what I do. CIs can't tell you who specifically has what particular item though. You still have to do ma...
- Sat Feb 14, 2015 7:30 pm
- Forum: General
- Topic: orientation for doors
- Replies: 4
- Views: 532
Re: orientation for doors
As an extension of this, 4 way orientation would be nice. If a doorway's 4 wide with 2 large jails, they both open left. So one goes in the wall like normal and the 2nd one occupies the spot that the 1st one just left. It looks odd. If doors could open from the left or right, I would be happy.
- Sat Feb 14, 2015 7:21 pm
- Forum: General
- Topic: How would you improve my prison?
- Replies: 11
- Views: 2146
Re: How would you improve my prison?
You can get rid of most of your shower drains too (just a cosmetic observation). As along the doorways have a drain, that's all you need.
Re: Paroles
You should be able to set up to 4. Just keep adding more in your programs list until you get a warning saying you can't add anymore.
- Sat Feb 14, 2015 7:10 pm
- Forum: General
- Topic: Guard Tazer Training Bug
- Replies: 4
- Views: 598
Guard Tazer Training Bug
Due to a wave of deaths from Legendaries, I'm having to replenish my supply of guards from time to time, which means more tazer training. But the bug I have right now is that training never occurs which leaves the newbies incapable of handling legendaries and causes more tazer equipped guards to die...
- Sat Feb 14, 2015 6:57 pm
- Forum: General
- Topic: Containing LEGENDARY idea
- Replies: 6
- Views: 730
Re: Containing LEGENDARY idea
Seems to be a recurring issue with other people too (myself included). The game in it's current state cannot rehabilitate legendaries yet in my opinion. I have a couple now that can bust down solitary doors with ease and do so whenever they feel like it. So right now, I just have to starve them to d...
- Sat Feb 14, 2015 6:47 pm
- Forum: General
- Topic: Legendary prisoners
- Replies: 9
- Views: 1144
Re: Legendary prisoners
If you have confidential informants (CIs), they will natural uncover all prisoners with a ??? over time. You can activate them if you want, but I find that it doesn't work much better and if you overuse them, they get labeled as snitches and get killed. Once you know they're a legendary, you click o...
- Sat Jan 31, 2015 9:33 pm
- Forum: General
- Topic: Prisoners need to Age
- Replies: 5
- Views: 905
Prisoners need to Age
Aging really needs to be implemented. One of my legendaries is up to 598 years because he keeps killing guards with his 1-shot ability. Plus he's super sturdy, so it takes 4+ tazers before he falls. So with the game in it's current state; he will never be released, never be paroled for good behavior...
- Sat Jan 31, 2015 9:18 pm
- Forum: General
- Topic: Some queries
- Replies: 1
- Views: 351
Re: Some queries
One of my legendaries is up to 598 years. He keeps murdering guards with his 1-shot ability. He's super sturdy too, so it takes 4+ tazers before he goes down.