Search found 17 matches

by izny
Fri May 01, 2015 9:47 am
Forum: Community Members
Topic: Gamebreaking Bug!!!
Replies: 3
Views: 406

Re: Gamebreaking Bug!!!

and what the hell is Mark wearing?!
by izny
Fri May 01, 2015 9:30 am
Forum: Community Members
Topic: Gamebreaking Bug!!!
Replies: 3
Views: 406

Gamebreaking Bug!!!

For some reason Johnny Programmer ended up in my deathrow. he's at 0% clemency likelyhood but i just can't execute him since i fear it will leave the game unfinished. I wanted him to at least be kept eternal company my Mark the Morris and Chris Delay, but for some reason.... I can't find Chris Delay...
by izny
Thu Feb 19, 2015 7:31 pm
Forum: General
Topic: someone is going cold turkey!
Replies: 3
Views: 536

Re: someone is going cold turkey!

you should have a dog patrolling your deliveries :)
by izny
Sun Feb 15, 2015 1:30 pm
Forum: General
Topic: Logic Circuits.
Replies: 2
Views: 408

Re: Logic Circuits.

there are prisoner detectors as mods. i assume a contraband detector might be possible to craft.
by izny
Sun Feb 15, 2015 2:56 am
Forum: Community Members
Topic: Laggy Large prison
Replies: 4
Views: 368

Re: Laggy Large prison

the laundry is having some strange effects on game smoothness. remove the room assignment and it runs on steroids again for some reason. then reassing the room and the lag is back once the fresh shirts start rolling out.
by izny
Tue Feb 10, 2015 11:47 pm
Forum: General
Topic: Ideas
Replies: 5
Views: 484

Re: Ideas

i think they said they're working on basketball hoops, and to work out the programming to actually have them play in teams or so. the gym would be a logical next step :)
now, how many ways can we think of on how to use a basketball, or hoop, or the net to strangle guards? *grin*
by izny
Tue Feb 10, 2015 11:43 pm
Forum: General
Topic: CCTV not working?
Replies: 22
Views: 25527

Re: CCTV not working?

perhaps linking them the other way?

try connecting them from the monitor to the camera, instead of from camera to monitor. maybe the direction of dataconnection matters? i know it does in logic circuits. worth a try :)
by izny
Mon Feb 09, 2015 10:27 am
Forum: Community Members
Topic: stupid stuck prisoners....
Replies: 6
Views: 515

Re: stupid stuck prisoners....

got the same stuff going on. manually clicking them towards a holding cell will set them free, but in a prison with hundreds of prisoners this will become the only thing you're doing. at some point i let them starve to death to be done with em :)
by izny
Thu Feb 05, 2015 11:29 am
Forum: Community Members
Topic: Queued jobs wont finish.
Replies: 5
Views: 422

Re: Queued jobs wont finish.

i can confirm this. rather annoying :)
by izny
Mon Feb 02, 2015 9:39 pm
Forum: Community Members
Topic: [SUGGESTIONS]
Replies: 2
Views: 181

Re: [SUGGESTIONS]

i used the fire brigade to put out a fire in my supermax section just yesterday. i didnt see what caused the fire, but my sprinklers didnt reach some point so i had to call the brigade. never expected a fire and was happy that they were able to help out. i assume the legendary dude (that died in the...
by izny
Sun Feb 01, 2015 1:10 am
Forum: Community Members
Topic: PA on console? Your thoughts.
Replies: 32
Views: 4839

Re: PA on console? Your thoughts.

When was suicide day again?
by izny
Thu Jan 29, 2015 7:27 pm
Forum: Community Members
Topic: [Suggestion] Acoustic/seismic sensors to detect digging
Replies: 2
Views: 373

Re: [Suggestion] Acoustic/seismic sensors to detect digging

i'm sorry for re-suggesting then. i've done quite some searching to see if i could find it in some form, but could not find anything.
nevertheless it's a good suggestion, if i say so myself :)
by izny
Thu Jan 29, 2015 7:26 pm
Forum: Community Members
Topic: Saying hi!
Replies: 7
Views: 836

Re: Saying hi!

ow i'm tough. i'm used to reading blizzard forums and mmo-champion, but i do hope i can expect a more friendly KSP-like feeling from the forums here. so far, it's looking really good :)
by izny
Thu Jan 29, 2015 7:22 pm
Forum: Community Members
Topic: Updates (alpha 29)
Replies: 48
Views: 4001

Re: Updates (alpha 29)

after watching the latest 2, i decided to watch them all from the beginning. i suggest you do the same. gives a nice chronologic explanation, and it's hilarious :)
by izny
Thu Jan 29, 2015 11:07 am
Forum: Community Members
Topic: Updates (alpha 29)
Replies: 48
Views: 4001

Re: Updates (alpha 29)

from one of the vids with player questions:

'isnt it hard to not get distracted?
-it would be harder if you've had a deadline to create a game in say 2 years. but our montly release target keeps us quite focused'

or something along the lines of that. no promises, but a guideline it seems.

/iz

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