Search found 18 matches
- Thu May 26, 2016 11:21 pm
- Forum: Community Members
- Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
- Replies: 29
- Views: 4069
Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan
Now as a fake death row mechanic I use the tower guard. I put the guy I wanna kill in a lonelly cell wathed by a sniper, then I wait he starts rioting and I put the "freefire" option and he is killed. Despite the riot I spare many lives.
- Fri May 06, 2016 11:50 pm
- Forum: Community Members
- Topic: [Suggestion] Allow me to set the priority of deployments
- Replies: 3
- Views: 793
Re: [Suggestion] Allow me to set the priority of deployments
That's a very good idea ! For some critical situations it could be very usefull. I propose that for maximum priority patrols instead of "a guard leaves his post to rest in the staff room then a guard is called to ensure the patrole" it could be like "the guard who wants to rest must w...
- Mon Mar 07, 2016 8:56 pm
- Forum: Community Members
- Topic: My Computer Meets All the Requirements but Game Still Lags?
- Replies: 9
- Views: 1527
Re: My Computer Meets All the Requirements but Game Still La
Wow It's just amazing thank you Introversion it's all I wanted for the game it's amazing, really !!!! Thank you so much to listen so carefully the community. Really thank YOU !!!!
- Sun Feb 28, 2016 9:01 pm
- Forum: Community Members
- Topic: [Suggestion] Deployment Security Levels
- Replies: 3
- Views: 856
Re: [Suggestion] Deployment Security Levels
That's a good idea and it would be amazing if we (like patrols) could assign a security level at a specific hour.
- Fri Feb 26, 2016 12:54 pm
- Forum: Community Members
- Topic: [Suggestion] Light grid/pattern
- Replies: 1
- Views: 459
Re: [Suggestion] Light grid/pattern
I know that's not very efficiency but you have the clone tool who can make some things like that.
- Fri Feb 26, 2016 12:50 pm
- Forum: Community Members
- Topic: Hire a company, Clean up the PC version
- Replies: 13
- Views: 3129
Re: Hire a company, Clean up the PC version
I can't remember which Alpha it was, but there was one month where no be featured were introduced, instead there was a "Bugbash" and performance upgrade month - perhaps something like that is needed? They did not one, but FOUR bugbash months. It was Alphas 8 (to some extent), 22, 26 and 3...
- Sun Oct 11, 2015 3:27 pm
- Forum: Campaign
- Topic: Campaign. is. epic
- Replies: 8
- Views: 8508
Re: Campaign. is. epic
A masterpiece !
- Sat Sep 26, 2015 10:17 am
- Forum: Community Members
- Topic: My Doctors Won't Heal the Sick
- Replies: 1
- Views: 241
Re: My Doctors Won't Heal the Sick
I have this issue too and it gave me 3 deaths and a glitched body who never go to the hearse.
- Sun Sep 13, 2015 8:25 pm
- Forum: Community Members
- Topic: [Suggestion] New staff member: Chief Physician
- Replies: 4
- Views: 466
Re: [Suggestion] New staff member: Chief Physician
That's a very good idea.
- Sun Sep 13, 2015 8:23 pm
- Forum: Community Members
- Topic: [Suggestion] visitor entrances / designated supply routes
- Replies: 6
- Views: 715
Re: [Suggestion] visitor entrances / designated supply route
I totally agree with this post/idea.
- Wed Sep 09, 2015 5:47 pm
- Forum: Community Members
- Topic: [Suggestion] Room Grade Entitlement Statistic
- Replies: 6
- Views: 882
Re: [Suggestion] Room Grade Entitlement Statistic
I think that's a very good suggestion
- Mon Aug 31, 2015 11:05 am
- Forum: Community Members
- Topic: [Bug?/Help] Federal Witnesses
- Replies: 3
- Views: 503
Re: [Bug?/Help] Federal Witnesses
There is a line in your prison code to activate/block events :
"EnabledEvents true" ===> false
The line is between between "Bio Versions" and "Begin Cells".
(Thanks to Kadzi for the explanations in a other post)
"EnabledEvents true" ===> false
The line is between between "Bio Versions" and "Begin Cells".
(Thanks to Kadzi for the explanations in a other post)
- Mon Aug 31, 2015 10:54 am
- Forum: Community Members
- Topic: This god damn event system...
- Replies: 26
- Views: 4085
Re: This god damn event system...
Personnaly I like this event system, it may be not balanced indeed but it makes a challenge and then you have to think different way to resolve it, you try and if you die, you reload. For the virus, just after the event alert, I stop time and I search all infected prisonners (3), then I isolate them...
- Wed Aug 26, 2015 6:56 am
- Forum: Community Members
- Topic: [Suggestion]Emergency countdown & recruitment...
- Replies: 8
- Views: 788
Re: [Suggestion]Emergency countdown & recruitment...
Thanks for all your replies. I'm agree with 5hifty and I think that's a good idea but can they arrive at 7:00 am instead because prisonners already arrive at 8am and it could make problems.
- Sun Aug 16, 2015 6:22 pm
- Forum: Community Members
- Topic: [Suggestion]Emergency countdown & recruitment...
- Replies: 8
- Views: 788
[Suggestion]Emergency countdown & recruitment...
Greetings, when there is a fight in my prison the best way I found to resolve it is to hire new guards close the fight. It's make things too easy. It's the same thing for escape attempt. This is why I propose to simply block the recruitment during fights in your prison. I don't think that's too diff...