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by Gemaye
Sun Jan 04, 2015 10:40 am
Forum: Community Members
Topic: [Fatal Error] Assertion failed: :'shadow[index] !=0'
Replies: 6
Views: 291

Re: [Fatal Error] Assertion failed: :'shadow[index] !=0'

blipadouzi wrote:Are you using any mods?

I'm not using any mods.
by Gemaye
Sun Jan 04, 2015 10:37 am
Forum: Community Members
Topic: [Suggestion] Export/Inventory Management
Replies: 2
Views: 185

Re: [Suggestion] Export/Inventory Management

We need to manage the export in a tab on the clipboard and say what can be exported and what cannot. Agreed. I also am struggling with the fact that logs and wood are put on the export platform instead of being left in storage for later use. A simple indication of each of the product stages (raw - ...
by Gemaye
Sat Jan 03, 2015 3:24 pm
Forum: Community Members
Topic: [Fatal Error] Assertion failed: :'shadow[index] !=0'
Replies: 6
Views: 291

[Fatal Error] Assertion failed: :'shadow[index] !=0'

I now and then get this Fatal Error:
Assertion failed: :'shadow[index] !=0'

c:\jenkins\workspace\prison_architect_windows\pa\contrib\systemiv\lib\tosser\darray.cpp
line number 245


[edit] The game continues after pressing the "OK" button of the Fatal Error window.
by Gemaye
Sat Dec 27, 2014 11:38 am
Forum: General
Topic: Duplicate prisoner family on visit
Replies: 1
Views: 463

Duplicate prisoner family on visit

I recently had two groups of visitors visiting the same prisoner.
It appeared that both groups were actually the family of that prisoner, so one original family and one "cloned" version.
After the visit both families left although one version did not get to meet the prisoner on the table.
by Gemaye
Sat Dec 27, 2014 11:34 am
Forum: General
Topic: Fatal Error: Assertion failed, dline number 245
Replies: 4
Views: 2063

Fatal Error: Assertion failed, dline number 245

After playing a couple of hours I get the following fatal error. Assertion failed : 'shadow[index] != 0' c:\jenkins\workspace\prison_architect_windows\pa\contrib\systemiv\liv\tosser\darray.cpp line number 245 Most of the time I still can continue playing after pressing the OK button on the Fatal Err...

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