Search found 13 matches
- Fri Apr 10, 2015 12:28 pm
- Forum: Community Members
- Topic: Yard Congestion
- Replies: 13
- Views: 995
Re: Yard Congestion
Thanks guys! I'll use this information and see what I can do to fix my congestion problems.
- Thu Apr 09, 2015 3:59 am
- Forum: Community Members
- Topic: Armed Guard "Response Team"
- Replies: 5
- Views: 517
Armed Guard "Response Team"
It would be extremely helpful if there were an option to deploy an armed guard "strike team" to help with ermergency type situations very similar to how the Riot Guards are handled.
- Thu Apr 09, 2015 3:52 am
- Forum: Community Members
- Topic: Doctor's won't stop healing healthy people
- Replies: 0
- Views: 110
Doctor's won't stop healing healthy people
My doctor's seem to have all of a sudden developed a deep desire to continuously heal the same prisoner regardless of how much HP that prisoner has. They seem to make a bee-line for my solitary prisoners, but then they never leave. This ends up leaving my infirmary empty and prisoners/staff aren't a...
- Thu Apr 09, 2015 3:39 am
- Forum: Community Members
- Topic: Yard Congestion
- Replies: 13
- Views: 995
Yard Congestion
I seem to have this issue in every prison I've built so far where the yard gets extremely crowded at just the entrance and they don't move INTO the yard. This is causing riots right at the gate and people die, things explode and all hell breaks lose. My yard is definitely big enough to fit people wi...
- Sun Mar 29, 2015 12:30 am
- Forum: General
- Topic: Execution in Alpha 31
- Replies: 4
- Views: 801
Execution in Alpha 31
I enjoyed the video of the Alpha 31 showing the new execution process, but I feel that it's all this hype, all this due-process to make sure the execution is handled correctly only to lead up to a non-climatic event. Clicking Authorize Execution was just a button. I think it would be nice to see som...
- Wed Dec 31, 2014 3:43 pm
- Forum: General
- Topic: Find prisoner's by type
- Replies: 1
- Views: 286
Find prisoner's by type
I'm wondering if there is a way to easily identify the type of prisoner's you have without having to 'touch' each one individually. The ongoing theme is that any prisoner of type "ex-lawenforcement" or "snitch" are constantly being killed in the prison. I'd like to identify these...
- Thu Dec 25, 2014 12:57 am
- Forum: Community Members
- Topic: [SUGGESTION] Door Timer Operation
- Replies: 5
- Views: 421
Re: [SUGGESTION] Door Timer Operation
Well, you can designate to the hour specific when you want to have a door opened or closed with Timers OR you can tell them at which regime part they open or close and if you have multiple levels of security prisoners in your prison, you can even tell the Timers for which security regime you want t...
- Wed Dec 24, 2014 6:56 pm
- Forum: Community Members
- Topic: [SUGGESTION] Door Timer Operation
- Replies: 5
- Views: 421
[SUGGESTION] Door Timer Operation
Hey All, I use an EXTENSIVE amount of remote control doors as it really makes life easy to get doors opened rather then waiting for guards to open them. Part of this means also alleviating issues by deploying door timers to help make sure certain doors are open when needed (aka cell-block doors duri...
- Wed Dec 24, 2014 6:40 pm
- Forum: Community Members
- Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
- Replies: 7
- Views: 875
Re: [SUGGESTION] Allow Large Prison Doors to be rotated
The graphic shown while you're placing doors is misleading. Even though there's only one graphic for a double door to be placed "vertically" or "north to south," the door's operations will respect the rotation you dictate. There's just no visual help. ⋅ Place a door op...
- Wed Dec 24, 2014 6:18 pm
- Forum: Community Members
- Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
- Replies: 7
- Views: 875
Re: [SUGGESTION] Allow Large Prison Doors to be rotated
Press R more.. Door placement/movement is always like this: Left (default) Up Right Down I've definitely been using the R key quite a bit, but the Large Prison Doors only show two animations when rotating; keyhole to the right when horizontal or keyhole to the bottom when vertical. Alpha 28 by the ...
- Wed Dec 24, 2014 6:10 pm
- Forum: Community Members
- Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
- Replies: 7
- Views: 875
[SUGGESTION] Allow Large Prison Doors to be rotated
I've noticed that the large Prison doors always open away from the lock (usually to the left of the screen or up towards the top) but I would like to use two large prison doors next to each other that get triggered via door servo hooked to a timer to allow more people to pass through simultaneously....
- Wed Dec 24, 2014 4:11 pm
- Forum: General
- Topic: Power Switch Usable by AI?
- Replies: 2
- Views: 444
Re: Power Switch Usable by AI?
Thank you! That'll make it much easier to deploy in the way I'd like.
- Wed Dec 24, 2014 3:55 pm
- Forum: General
- Topic: Power Switch Usable by AI?
- Replies: 2
- Views: 444
Power Switch Usable by AI?
Hey All, I'm new to Prison Architect (started with Alpha 28) and was wondering, are the NPC's/AI able to use a Power Switch/Pipe Valve? I've been worried that they can so I've been intentionally building them into staff only access rooms on the outside of the prison buildings (inaccessible to inmate...