Search found 13 matches

by mire3212
Fri Apr 10, 2015 12:28 pm
Forum: Community Members
Topic: Yard Congestion
Replies: 13
Views: 995

Re: Yard Congestion

Thanks guys! I'll use this information and see what I can do to fix my congestion problems.
by mire3212
Thu Apr 09, 2015 3:59 am
Forum: Community Members
Topic: Armed Guard "Response Team"
Replies: 5
Views: 517

Armed Guard "Response Team"

It would be extremely helpful if there were an option to deploy an armed guard "strike team" to help with ermergency type situations very similar to how the Riot Guards are handled.
by mire3212
Thu Apr 09, 2015 3:52 am
Forum: Community Members
Topic: Doctor's won't stop healing healthy people
Replies: 0
Views: 110

Doctor's won't stop healing healthy people

My doctor's seem to have all of a sudden developed a deep desire to continuously heal the same prisoner regardless of how much HP that prisoner has. They seem to make a bee-line for my solitary prisoners, but then they never leave. This ends up leaving my infirmary empty and prisoners/staff aren't a...
by mire3212
Thu Apr 09, 2015 3:39 am
Forum: Community Members
Topic: Yard Congestion
Replies: 13
Views: 995

Yard Congestion

I seem to have this issue in every prison I've built so far where the yard gets extremely crowded at just the entrance and they don't move INTO the yard. This is causing riots right at the gate and people die, things explode and all hell breaks lose. My yard is definitely big enough to fit people wi...
by mire3212
Sun Mar 29, 2015 12:30 am
Forum: General
Topic: Execution in Alpha 31
Replies: 4
Views: 801

Execution in Alpha 31

I enjoyed the video of the Alpha 31 showing the new execution process, but I feel that it's all this hype, all this due-process to make sure the execution is handled correctly only to lead up to a non-climatic event. Clicking Authorize Execution was just a button. I think it would be nice to see som...
by mire3212
Wed Dec 31, 2014 3:43 pm
Forum: General
Topic: Find prisoner's by type
Replies: 1
Views: 286

Find prisoner's by type

I'm wondering if there is a way to easily identify the type of prisoner's you have without having to 'touch' each one individually. The ongoing theme is that any prisoner of type "ex-lawenforcement" or "snitch" are constantly being killed in the prison. I'd like to identify these...
by mire3212
Thu Dec 25, 2014 12:57 am
Forum: Community Members
Topic: [SUGGESTION] Door Timer Operation
Replies: 5
Views: 421

Re: [SUGGESTION] Door Timer Operation

Well, you can designate to the hour specific when you want to have a door opened or closed with Timers OR you can tell them at which regime part they open or close and if you have multiple levels of security prisoners in your prison, you can even tell the Timers for which security regime you want t...
by mire3212
Wed Dec 24, 2014 6:56 pm
Forum: Community Members
Topic: [SUGGESTION] Door Timer Operation
Replies: 5
Views: 421

[SUGGESTION] Door Timer Operation

Hey All, I use an EXTENSIVE amount of remote control doors as it really makes life easy to get doors opened rather then waiting for guards to open them. Part of this means also alleviating issues by deploying door timers to help make sure certain doors are open when needed (aka cell-block doors duri...
by mire3212
Wed Dec 24, 2014 6:40 pm
Forum: Community Members
Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
Replies: 7
Views: 875

Re: [SUGGESTION] Allow Large Prison Doors to be rotated

The graphic shown while you're placing doors is misleading. Even though there's only one graphic for a double door to be placed "vertically" or "north to south," the door's operations will respect the rotation you dictate. There's just no visual help. ⋅ Place a door op...
by mire3212
Wed Dec 24, 2014 6:18 pm
Forum: Community Members
Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
Replies: 7
Views: 875

Re: [SUGGESTION] Allow Large Prison Doors to be rotated

Press R more.. Door placement/movement is always like this: Left (default) Up Right Down I've definitely been using the R key quite a bit, but the Large Prison Doors only show two animations when rotating; keyhole to the right when horizontal or keyhole to the bottom when vertical. Alpha 28 by the ...
by mire3212
Wed Dec 24, 2014 6:10 pm
Forum: Community Members
Topic: [SUGGESTION] Allow Large Prison Doors to be rotated
Replies: 7
Views: 875

[SUGGESTION] Allow Large Prison Doors to be rotated

I've noticed that the large Prison doors always open away from the lock (usually to the left of the screen or up towards the top) but I would like to use two large prison doors next to each other that get triggered via door servo hooked to a timer to allow more people to pass through simultaneously....
by mire3212
Wed Dec 24, 2014 4:11 pm
Forum: General
Topic: Power Switch Usable by AI?
Replies: 2
Views: 444

Re: Power Switch Usable by AI?

Thank you! That'll make it much easier to deploy in the way I'd like.
by mire3212
Wed Dec 24, 2014 3:55 pm
Forum: General
Topic: Power Switch Usable by AI?
Replies: 2
Views: 444

Power Switch Usable by AI?

Hey All, I'm new to Prison Architect (started with Alpha 28) and was wondering, are the NPC's/AI able to use a Power Switch/Pipe Valve? I've been worried that they can so I've been intentionally building them into staff only access rooms on the outside of the prison buildings (inaccessible to inmate...

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