Search found 44 matches
- Fri Mar 13, 2015 5:30 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 12
- Replies: 68
- Views: 172031
Re: It's all in your head, Part 12
possibly referring to this: http://www.escapistmagazine.com/forums/ ... t-the-hell ?
- Mon Feb 09, 2015 7:24 pm
- Forum: Community Members
- Topic: Bug - Not Food Been Prepared
- Replies: 4
- Views: 531
Re: Bug - Not Food Been Prepared
Check storage areas for cooked foods/pans, if you find any dump them. Pans and food gets dumped in storage when food is being cooked during 'lock down'. It is of no use to anybody and can't be eaten but it does count as food for some reason.
- Mon Jan 19, 2015 6:35 pm
- Forum: Community Members
- Topic: Suggestion: Custom secondary categories
- Replies: 3
- Views: 420
Re: Suggestion: Custom secondary categories
Prisoners should simply use the Yard or Shower reachable for them through least amount of doors.
You could do nice things by assigning cellblocks to shower/yard/anything but the above should in my opinion be default behavior.
You could do nice things by assigning cellblocks to shower/yard/anything but the above should in my opinion be default behavior.
- Sun Jan 18, 2015 10:11 am
- Forum: Community Members
- Topic: Role of doctors
- Replies: 9
- Views: 781
Re: Role of doctors
I agree, it would be much less of an issue if guards didn't ignore dying prisoners half of the time. This is currently the only way of getting rid of legendary prisoners. Some people like the challenge, but others like myself don't. Extremely volatile prisoners should have been implemented with ele...
- Sat Jan 17, 2015 2:24 pm
- Forum: Community Members
- Topic: Role of doctors
- Replies: 9
- Views: 781
Re: Role of doctors
Doctors generally shouldn't go out looking for patients. A prisoner can request a guard to escort him to infirmary, max-sec and above shouldn't walk around the prison freely (if/when infirmaries get the kitchen/canteen treatment this will be easier to do). Guards are already supposed to walk prisone...
- Sat Jan 17, 2015 2:19 pm
- Forum: Community Members
- Topic: [Suggestion] Dog Handlers
- Replies: 2
- Views: 307
Re: [Suggestion] Dog Handlers
Dogs need to rest, for that they need a kennel. You can indeed get as many doghandlers+dogs as you like but you will eventually need at least half that number in kennels at least.
I didn't know kennel->dog was not required actually, I treated them like armed-guard-lockers
I didn't know kennel->dog was not required actually, I treated them like armed-guard-lockers
- Wed Jan 14, 2015 6:45 pm
- Forum: Community Members
- Topic: Game crash / graphic error (help!)
- Replies: 1
- Views: 278
Re: Game crash / graphic error (help!)
I would first recommend to fully uninstall the current video drivers (might want to run something like driversweeper http://www.guru3d.com/content-page/guru3d-driver-sweeper.html after regular uninstall) and then re-install latest drivers. If that doesn't help, please post brand/type of your videoca...
- Sat Jan 10, 2015 11:41 am
- Forum: Community Members
- Topic: [suggestion] deploy scheduler: show red-arrow regime
- Replies: 6
- Views: 537
Re: [suggestion] deploy scheduler: show red-arrow regime
The normal regime-display already displays multiple regimes if there are several. Just show a 2nd display like it below it for the 'red time' and you're done
- Fri Jan 09, 2015 11:20 pm
- Forum: Community Members
- Topic: [suggestion] deploy scheduler: show red-arrow regime
- Replies: 6
- Views: 537
[suggestion] deploy scheduler: show red-arrow regime
In the deployment-scheduler, if you move the red arrow to define a time specific setup. It might be useful to show the regime active for that time (for all types, just like regular display does). 'cos I tend to base deployments on what my lovely inmates are at least *supposed* to be doing
- Wed Jan 07, 2015 6:19 pm
- Forum: Community Members
- Topic: [Feedback] Make game more interesting when not building
- Replies: 17
- Views: 1808
Re: [Feedback] Make game more interesting when not building
If you keep a -500k debt your prison is to expensive for the amount/type of prisoners you have. The challenge would then be to reduce costs (e.g. guards) so the daily run cost goes down and debt goes away. Balancing money is one of the gameplay components :) Try to run with a 1:5 guard:prisoner rati...
- Mon Jan 05, 2015 6:36 pm
- Forum: Community Members
- Topic: Dog and Metal Detector false alarms?
- Replies: 8
- Views: 949
Re: Dog and Metal Detector false alarms?
I have only ever had false dog-tunnel alarms, it's getting a bit much. Can we have a training program for dogs ?
- Fri Jan 02, 2015 11:55 pm
- Forum: Community Members
- Topic: What use is the weapon rack?
- Replies: 4
- Views: 618
Re: What use is the weapon rack?
Hmm.. so 40% of my guards not having tazers despite roll-out is just them being lazy during tazer-class. I'll go have a word with them about that
Thanks for all replies!
Thanks for all replies!
- Fri Jan 02, 2015 11:23 am
- Forum: Community Members
- Topic: What use is the weapon rack?
- Replies: 4
- Views: 618
What use is the weapon rack?
I know we need one weapon rack in the armory, but what does it DO? Specifically, do we ever need more then one weapon rack if we want to equip more guards with tazers for example?
- Thu Jan 01, 2015 1:32 pm
- Forum: Community Members
- Topic: Can't change my game resolution or go out of windowed mode..
- Replies: 8
- Views: 710
Re: Can't change my game resolution or go out of windowed mo
Are both monitors same resolution (and also set as such) ?
Try with 2nd screen disconnected.
For these setups PA might need a hard override, like a 'trust me I know what I am doing' option which doesn't check video settings.
Try with 2nd screen disconnected.
For these setups PA might need a hard override, like a 'trust me I know what I am doing' option which doesn't check video settings.
- Wed Dec 31, 2014 11:35 am
- Forum: Community Members
- Topic: Can't change my game resolution or go out of windowed mode..
- Replies: 8
- Views: 710
Re: Can't change my game resolution or go out of windowed mo
If it still doesn't work some more computer details would be useful. What Operating System, type of videocard, that kind of thing. Dual-monitor setup? Also do you try to re-install/clean-install the videodrivers ? I ask 'cos it sounds like the game somehow can't determine the available resolution it...