Search found 10 matches
- Thu Dec 18, 2014 2:24 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 28
- Replies: 31
- Views: 160576
Re: Prison Architect Alpha 28
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour), the truck will leave without him and he will be forced to walk home. Wait, so if the driver dies, the truck will leave without anyone behind the wheel and the driver will be forced to turn into a zom...
- Tue Dec 16, 2014 9:00 pm
- Forum: Modding
- Topic: [Help]Using Lua for mods
- Replies: 5
- Views: 1499
Re: [Help]Using Lua for mods
Thank you again elDiablo, it worked!
I've been able to play a game object/event sound and also to play my custom audio file from data/sounds folder
I've been able to play a game object/event sound and also to play my custom audio file from data/sounds folder
- Tue Dec 16, 2014 2:35 pm
- Forum: Modding
- Topic: [Help]Using Lua for mods
- Replies: 5
- Views: 1499
Re: [Help]Using Lua for mods
I finally created my first working script :D The entity to which is attached, scans over a distance (using Object.GetNearbyObjects() ) and if it finds an entity named Prisoner, it sets the Prisoner's Property "Damage" to 1 (1 = death). Thank you again elDiablo 8) Now I wold like to underst...
- Mon Dec 15, 2014 2:29 pm
- Forum: Modding
- Topic: [Mod] Glass Walls and doors
- Replies: 7
- Views: 2804
Re: [Mod] Glass Walls and doors
You remember correctly, every square is 32px :) The problem is not about the door, it fits perfectly the 32px square. The problem is about the vertical glasswall sprite, in fact the wall width is the same as fences, so if I add a perpendicular door (even normal door) to a vertical glasswall sprite i...
- Mon Dec 15, 2014 2:20 pm
- Forum: Modding
- Topic: [Help]Using Lua for mods
- Replies: 5
- Views: 1499
Re: [Help]Using Lua for mods
Thank you so much elDiablo , I will do some experiments using your suggestions and the Panic Button Mod. I also found the Land Mines Mod that uses a lua script with Object.GetNearbyObjects() function. I hope that Introversion will permit to us to mod punishments and some other core functionality in ...
- Mon Dec 15, 2014 1:13 pm
- Forum: Modding
- Topic: [Help]Using Lua for mods
- Replies: 5
- Views: 1499
[Help]Using Lua for mods
Hi modders, I'm the author of GlassWall mod, a simple little visual addition to the game and now I'm working, with a good friend of mine, to another mod, more complex than GW and actually in Beta. :D We want to modifiy the behavior of some entity so, to doing it, we need to use Lua scripts. I've alr...
- Thu Dec 11, 2014 9:29 am
- Forum: Modding
- Topic: [Mod] Glass Walls and doors
- Replies: 7
- Views: 2804
Re: [Mod] Glass Walls and doors
unfortunately I don't play PA that often anymore. I played it for 550 hours on steam and now I just ran out of ideas You are an expert architect and could create mods :D think about it. Anyway some user told me there is a graphic strangeness when creating "vertical" wall and a perpendicul...
- Tue Dec 09, 2014 5:33 pm
- Forum: Modding
- Topic: [Mod] Glass Walls and doors
- Replies: 7
- Views: 2804
Re: [Mod] Glass Walls and doors
knoest26 wrote:It looks quite cool
Thank you did you try it?
- Mon Dec 08, 2014 8:09 pm
- Forum: Modding
- Topic: [Mod] Glass Walls and doors
- Replies: 7
- Views: 2804
[Mod] Glass Walls and doors
Hi to all. This is my first mod and I hope you like it :) For this mod I was inspired by Oz tv show from HBO. In the tv show the cell walls are made of glass, maybe bullet proof 8) Here is the presentation, thanks to the modder Adri and his mod "add bars wall/jail panels" for the hints. De...
- Wed Nov 05, 2014 6:00 pm
- Forum: Community Members
- Topic: [Suggestion] Hannibal Lecter cell style
- Replies: 4
- Views: 512
Re: [Suggestion] Hannibal Lecter cell style
Hello to all. :D I like a lot your idea CJH and I'm actually developing a glass-wall mod. I'm an Oz (HBO) fan and I would like to create a prison just like the tv show. It's not on Steam workshop yet because of visual bugs. I've already created a working glass door that has the same behavior as iron...