Search found 10 matches

by dublade
Thu Dec 18, 2014 2:24 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 28
Replies: 31
Views: 148473

Re: Prison Architect Alpha 28

However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour), the truck will leave without him and he will be forced to walk home. Wait, so if the driver dies, the truck will leave without anyone behind the wheel and the driver will be forced to turn into a zom...
by dublade
Tue Dec 16, 2014 9:00 pm
Forum: Modding
Topic: [Help]Using Lua for mods
Replies: 5
Views: 933

Re: [Help]Using Lua for mods

Thank you again elDiablo, it worked! :D
I've been able to play a game object/event sound and also to play my custom audio file from data/sounds folder :mrgreen:
by dublade
Tue Dec 16, 2014 2:35 pm
Forum: Modding
Topic: [Help]Using Lua for mods
Replies: 5
Views: 933

Re: [Help]Using Lua for mods

I finally created my first working script :D The entity to which is attached, scans over a distance (using Object.GetNearbyObjects() ) and if it finds an entity named Prisoner, it sets the Prisoner's Property "Damage" to 1 (1 = death). Thank you again elDiablo 8) Now I wold like to underst...
by dublade
Mon Dec 15, 2014 2:29 pm
Forum: Modding
Topic: [Mod] Glass Walls and doors
Replies: 7
Views: 1770

Re: [Mod] Glass Walls and doors

You remember correctly, every square is 32px :) The problem is not about the door, it fits perfectly the 32px square. The problem is about the vertical glasswall sprite, in fact the wall width is the same as fences, so if I add a perpendicular door (even normal door) to a vertical glasswall sprite i...
by dublade
Mon Dec 15, 2014 2:20 pm
Forum: Modding
Topic: [Help]Using Lua for mods
Replies: 5
Views: 933

Re: [Help]Using Lua for mods

Thank you so much elDiablo , I will do some experiments using your suggestions and the Panic Button Mod. I also found the Land Mines Mod that uses a lua script with Object.GetNearbyObjects() function. I hope that Introversion will permit to us to mod punishments and some other core functionality in ...
by dublade
Mon Dec 15, 2014 1:13 pm
Forum: Modding
Topic: [Help]Using Lua for mods
Replies: 5
Views: 933

[Help]Using Lua for mods

Hi modders, I'm the author of GlassWall mod, a simple little visual addition to the game and now I'm working, with a good friend of mine, to another mod, more complex than GW and actually in Beta. :D We want to modifiy the behavior of some entity so, to doing it, we need to use Lua scripts. I've alr...
by dublade
Thu Dec 11, 2014 9:29 am
Forum: Modding
Topic: [Mod] Glass Walls and doors
Replies: 7
Views: 1770

Re: [Mod] Glass Walls and doors

unfortunately I don't play PA that often anymore. I played it for 550 hours on steam and now I just ran out of ideas You are an expert architect and could create mods :D think about it. Anyway some user told me there is a graphic strangeness when creating "vertical" wall and a perpendicul...
by dublade
Tue Dec 09, 2014 5:33 pm
Forum: Modding
Topic: [Mod] Glass Walls and doors
Replies: 7
Views: 1770

Re: [Mod] Glass Walls and doors

knoest26 wrote:It looks quite cool

Thank you :) did you try it?
by dublade
Mon Dec 08, 2014 8:09 pm
Forum: Modding
Topic: [Mod] Glass Walls and doors
Replies: 7
Views: 1770

[Mod] Glass Walls and doors

Hi to all. This is my first mod and I hope you like it :) For this mod I was inspired by Oz tv show from HBO. In the tv show the cell walls are made of glass, maybe bullet proof 8) Here is the presentation, thanks to the modder Adri and his mod "add bars wall/jail panels" for the hints. De...
by dublade
Wed Nov 05, 2014 6:00 pm
Forum: Community Members
Topic: [Suggestion] Hannibal Lecter cell style
Replies: 4
Views: 165

Re: [Suggestion] Hannibal Lecter cell style

Hello to all. :D I like a lot your idea CJH and I'm actually developing a glass-wall mod. I'm an Oz (HBO) fan and I would like to create a prison just like the tv show. It's not on Steam workshop yet because of visual bugs. I've already created a working glass door that has the same behavior as iron...

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