Search found 4 matches
- Mon Jun 08, 2015 9:55 am
- Forum: Community Members
- Topic: [SUGGESTION]Second road or road control
- Replies: 20
- Views: 1854
Re: [SUGGESTION]Second road or road control
or some sort of parking lot/loading and unloading dock so that multiple vehicles can be serviced simultaniously and not all are waiting for that one scared workman trying to bring in that last piece of garbage(or export) from the far end of your prison to the truck, before it drives away and clears ...
- Mon Jun 08, 2015 8:42 am
- Forum: Community Members
- Topic: [Suggestion] Beyond Scared Straight in Prison Architect?
- Replies: 12
- Views: 1136
Re: [Suggestion] Beyond Scared Straight in Prison Architect?
add in an option to make sure all kids are always escorted by guards to ensure their safety(and intimidate them with shotguns and guarddogs) ,
- Sat Jun 06, 2015 5:42 pm
- Forum: Community Members
- Topic: [Suggestion] Holding Cell Improvements
- Replies: 2
- Views: 358
Re: [Suggestion] Holding Cell Improvements
i havent really encountered this myself with the cells themselves.. i did a few games where i built cellblocks each with eight holding cells with room for 16 prisoners each i think. it really worked well, each block had their own showers (which did tend to overcrowd) and their own kitchen, canteen, ...
- Sat Jun 06, 2015 5:23 pm
- Forum: Community Members
- Topic: [Suggestion] Guard Policy
- Replies: 4
- Views: 483
Re: [Suggestion] Guard Policy
how about using some sort of guard traits and/or experience? you could sack guards with bad traits (cruel, agressive etc.) als experience to have some guards work better, or have a sort of sixth sense of when some prisoner will go off, or carries contraband. ofcourse, more experience means more pay