Search found 37 matches

by Seth2697
Mon Aug 31, 2015 9:25 pm
Forum: Community Members
Topic: [Bug?/Help] Federal Witnesses
Replies: 3
Views: 495

Re: [Bug?/Help] Federal Witnesses

Yea im aware I actually manually added the event line since they don't give you a real option during updates its like, start over on a new prison or manually edit your save file. I didn't wanna turn the events completely off but that may be my only choice I have 12 federal witnesses and there not go...
by Seth2697
Mon Aug 31, 2015 10:22 am
Forum: Community Members
Topic: [Bug?/Help] Federal Witnesses
Replies: 3
Views: 495

[Bug?/Help] Federal Witnesses

Either a bug or possibly something in my mods is causing the event timer for federal witnesses to mess up and dissapear so im just stuck with a bunch of guys that need protection then sometimes the event will stack and the warden will call again and add even more federal witnesses but most of the ti...
by Seth2697
Sat Aug 29, 2015 3:04 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 36
Replies: 20
Views: 178894

Re: Prison Architect Alpha 36

Do we need to start a new prison for random events or is there a way i can just add in a line or something to my save?
by Seth2697
Sat Aug 01, 2015 12:58 am
Forum: Community Members
Topic: [Suggestion] Gang Structure
Replies: 4
Views: 664

Re: [Suggestion] Gang Structure

Great job extending gangs in A35 IV team similar to my idea so im happy. One suggestion now that that's been announced is extension of plays through various other jobs assassinations, smuggling instead of whole groups going to do one thing just small one or two man team plays that allow targeted pri...
by Seth2697
Sun Jul 26, 2015 12:47 am
Forum: Community Members
Topic: [Suggestion] Gang Structure
Replies: 4
Views: 664

Re: [Suggestion] Gang Structure

Yea I figured if it hasn't been thought of already its definitely something that you'd probably need to do early to implement that's why I did suggest it but im probably too late for this suggestion if anything since theyre probably going about it another way already ha.
by Seth2697
Tue Jul 21, 2015 12:07 am
Forum: Modding
Topic: [Mod Help] Sound & Death Counter
Replies: 3
Views: 1112

Re: [Mod Help] Sound & Death Counter

Well thats a bit dissapointing. Awesome thanks aubergine you were very informative!
by Seth2697
Mon Jul 20, 2015 9:07 am
Forum: Modding
Topic: [Mod Help] Sound & Death Counter
Replies: 3
Views: 1112

[Mod Help] Sound & Death Counter

I originally created the land mine mod some time ago now and ive been afk for a bit and was wondering if there was any updates with the modding where I could get my script to add deaths to the death counter as I was unable to figure out how to do so before. Also was curious about adding sound to the...
by Seth2697
Mon Jul 20, 2015 7:02 am
Forum: Community Members
Topic: [Suggestion] Gang Structure
Replies: 4
Views: 664

[Suggestion] Gang Structure

I think a good way to go about implementing gangs more into the game would be to use the reputation system in sync with the gang members or use a kind of copycat rep system to give them exclusive responsibilities/roles. For instance you could have one member that would be a recruiter thus his reputa...
by Seth2697
Sun Dec 21, 2014 7:22 pm
Forum: Modding
Topic: [Mod Request] Quicker Surrender Timer
Replies: 2
Views: 1005

Re: [Mod Request] Quicker Surrender Timer

I'm bumping this request since they're seem to be new scripting changes for A28 anyone figured this out yet?
by Seth2697
Tue Nov 25, 2014 11:13 am
Forum: Modding
Topic: [MOD] Everyone is Legendary
Replies: 7
Views: 2338

Re: [MOD] Everyone is Legendary

Sorry about that updated the land mines link forgot about the everyone is legendary they should be working properly now let me know if it happens again.
by Seth2697
Mon Nov 24, 2014 1:58 pm
Forum: Modding
Topic: Edit to Seth2697's Land Mine Mod
Replies: 5
Views: 1174

Re: Edit to Seth2697's Land Mine Mod

Its ok. Im fine with any remakes as long as im given credit for the original.
by Seth2697
Thu Nov 20, 2014 1:13 am
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 2482

Re: [MOD][WIP] Land Mines

Yea my first thought after creating this was eletric fences but like you said right now prisoners don't climb they use doors but if that ever changes I'll def be the first to jump on that. I thought about the electric door thing too originally totally possible but I just haven't taken the time to pl...
by Seth2697
Mon Nov 10, 2014 9:18 pm
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 2482

Re: [MOD][WIP] Land Mines

Just wanted to post updated pics of the my flag sprite since the original was pretty crappy. http://cloud-4.steampowered.com/ugc/37479739397433102/254B48114C02EFD087F6E9D69ACB7E4E06ED74FA/ http://cloud-4.steampowered.com/ugc/37479739397467251/4E8DD3F2FBFECBCC7FB3A0B929740F407EEF71D9/
by Seth2697
Thu Oct 30, 2014 10:03 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 26
Replies: 11
Views: 111165

Re: Prison Architect Alpha 26

Thank you guys so much for mentioning and complimenting my land mine mod in the video blog!
by Seth2697
Tue Oct 21, 2014 8:45 am
Forum: Modding
Topic: Scripting to Damage Prisoners
Replies: 25
Views: 4236

Re: Scripting to Damage Prisoners

Fixed! Thanks Pruvan! Overlooked no end line on the sprite cords in my materials.txt, sneaky sneaky. Everyone check out the Land Mine mod I just posted if you'd like to see the final result!

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