Search found 31 matches

by Seth2697
Sat Aug 29, 2015 3:04 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 36
Replies: 20
Views: 161278

Re: Prison Architect Alpha 36

Do we need to start a new prison for random events or is there a way i can just add in a line or something to my save?
by Seth2697
Tue Jul 21, 2015 12:07 am
Forum: Modding
Topic: [Mod Help] Sound & Death Counter
Replies: 3
Views: 588

Re: [Mod Help] Sound & Death Counter

Well thats a bit dissapointing. Awesome thanks aubergine you were very informative!
by Seth2697
Mon Jul 20, 2015 9:07 am
Forum: Modding
Topic: [Mod Help] Sound & Death Counter
Replies: 3
Views: 588

[Mod Help] Sound & Death Counter

I originally created the land mine mod some time ago now and ive been afk for a bit and was wondering if there was any updates with the modding where I could get my script to add deaths to the death counter as I was unable to figure out how to do so before. Also was curious about adding sound to the...
by Seth2697
Sun Dec 21, 2014 7:22 pm
Forum: Modding
Topic: [Mod Request] Quicker Surrender Timer
Replies: 2
Views: 697

Re: [Mod Request] Quicker Surrender Timer

I'm bumping this request since they're seem to be new scripting changes for A28 anyone figured this out yet?
by Seth2697
Tue Nov 25, 2014 11:13 am
Forum: Modding
Topic: [MOD] Everyone is Legendary
Replies: 7
Views: 1501

Re: [MOD] Everyone is Legendary

Sorry about that updated the land mines link forgot about the everyone is legendary they should be working properly now let me know if it happens again.
by Seth2697
Mon Nov 24, 2014 1:58 pm
Forum: Modding
Topic: Edit to Seth2697's Land Mine Mod
Replies: 5
Views: 707

Re: Edit to Seth2697's Land Mine Mod

Its ok. Im fine with any remakes as long as im given credit for the original.
by Seth2697
Thu Nov 20, 2014 1:13 am
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 1633

Re: [MOD][WIP] Land Mines

Yea my first thought after creating this was eletric fences but like you said right now prisoners don't climb they use doors but if that ever changes I'll def be the first to jump on that. I thought about the electric door thing too originally totally possible but I just haven't taken the time to pl...
by Seth2697
Mon Nov 10, 2014 9:18 pm
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 1633

Re: [MOD][WIP] Land Mines

Just wanted to post updated pics of the my flag sprite since the original was pretty crappy. http://cloud-4.steampowered.com/ugc/37479739397433102/254B48114C02EFD087F6E9D69ACB7E4E06ED74FA/ http://cloud-4.steampowered.com/ugc/37479739397467251/4E8DD3F2FBFECBCC7FB3A0B929740F407EEF71D9/
by Seth2697
Thu Oct 30, 2014 10:03 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 26
Replies: 12
Views: 102887

Re: Prison Architect Alpha 26

Thank you guys so much for mentioning and complimenting my land mine mod in the video blog!
by Seth2697
Tue Oct 21, 2014 8:45 am
Forum: Modding
Topic: Scripting to Damage Prisoners
Replies: 25
Views: 2231

Re: Scripting to Damage Prisoners

Fixed! Thanks Pruvan! Overlooked no end line on the sprite cords in my materials.txt, sneaky sneaky. Everyone check out the Land Mine mod I just posted if you'd like to see the final result!
by Seth2697
Tue Oct 21, 2014 8:09 am
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 1633

Re: [MOD] Land Mines *WIP*

They probably do if they're tunneling it probably kills them underground not 100% sure though cause its completely based on radius so then again they may go right under it not sure. If anyone ever finds out let me know!
by Seth2697
Tue Oct 21, 2014 1:32 am
Forum: Modding
Topic: [MOD][WIP] Land Mines
Replies: 6
Views: 1633

[MOD][WIP] Land Mines

For anyone having trouble with those Houdini prisoners tunneling through those walls and getting out before your guards can stop them I've got a solution, LAND MINES!! This adds the ability to build working land mines that have a chance to injure, knock unconscious, or kill any prisoner that steps o...
by Seth2697
Tue Oct 21, 2014 12:34 am
Forum: Modding
Topic: Scripting to Damage Prisoners
Replies: 25
Views: 2231

Re: Scripting to Damage Prisoners

First off thanks for the patience again I know this is probably getting repetitive. Second you will def be added to the contributors section of my mod I couldn't have made this without you. But still having the problems... I added the language txt, my LUA was named mine.lua just like in my materials...
by Seth2697
Mon Oct 20, 2014 7:55 pm
Forum: Modding
Topic: Scripting to Damage Prisoners
Replies: 25
Views: 2231

Re: Scripting to Damage Prisoners

Well my LUA is exactly like above now but still having the same result. Is it something maybe in my materials.txt im putting in wrong? For some reason I keep getting the mine being called object_mine in game maybe that's why? I've got the script property and everything not sure what it could be, her...
by Seth2697
Sun Oct 19, 2014 8:57 pm
Forum: Modding
Topic: [Mod Error] Armed Dog Handlers Guns
Replies: 0
Views: 548

[Mod Error] Armed Dog Handlers Guns

So I created a bunch of new dog handler mods that give them various types of equipment they all work well and function but the guns seem to be going invisible whenever they begin to shoot I'm not sure if this is something that I can fix with a line add in or if its something hard-coded I can't reall...

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