Search found 20 matches

by Pingy
Mon Oct 20, 2014 1:30 am
Forum: Community Members
Topic: [Suggestion] Confirmation screen for "X"ing out of
Replies: 4
Views: 190

Re: [Suggestion] Confirmation screen for "X"ing out of

Sorry to necro but this hasn't been done yet and it was either this or make a new and super similar suggestion. In addition to this I propose changing the main menu to say "Quit Game" or "Exit Game." Several times now I've hit that to exit the menu back into the game only to find...
by Pingy
Sun Oct 19, 2014 2:17 am
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1298

Re: An argument for having a level beyond Super-Max

Nice post. Your story had me smiling :) I don't really care what we call it. The crucial thing is to be able to lockdown prisoners 24/7. As mentioned the most important thing is to get a system where food is delivered to the cells. Would be nice if it was made like the laundrysystem where food was ...
by Pingy
Sat Oct 18, 2014 6:50 pm
Forum: Community Members
Topic: Guard dog going for the revenge kill
Replies: 25
Views: 480

Re: Guard dog going for the revenge kill

I'll agree to disagree on this point ;)
by Pingy
Sat Oct 18, 2014 6:47 pm
Forum: Community Members
Topic: [Suggestion] Change Auto Zone Designation
Replies: 1
Views: 89

[Suggestion] Change Auto Zone Designation

Under the deployment menu outside of your prison is automatically designated as shared and you are unable to change it. This means unless there is a staff only area between your prisoners and the outside of the prison, your guards will happily stroll over and open the jail door for the prisoners so ...
by Pingy
Sat Oct 18, 2014 5:10 pm
Forum: Community Members
Topic: [Suggestion] Finding tunnels
Replies: 18
Views: 372

Re: [Suggestion] Finding tunnels

xPyr0x wrote:actually 2 of them racked up about 500 years on their own... I just removed fearless so they wouldn't get killed by guards. Edited a few charges, stuck my name on one of em and made him legendary, max stats almost ;-)


lol.

So I'm guessing people don't die from old age then?
by Pingy
Sat Oct 18, 2014 5:07 pm
Forum: Community Members
Topic: Guard dog going for the revenge kill
Replies: 25
Views: 480

Re: Guard dog going for the revenge kill

If you do care though, manually locking down a door prevents even guards from opening it. true but if your locking it so a dog can't get in he'll either find a way around or just wait there patiently until you unlock it True. Only bug I saw was the dog attacking him through a closed door. And how a...
by Pingy
Fri Oct 17, 2014 7:25 pm
Forum: Community Members
Topic: Guard dog going for the revenge kill
Replies: 25
Views: 480

Re: Guard dog going for the revenge kill

Only bug I saw was the dog attacking him through a closed door. I'm pretty sure if you kill a guard "accidents" can happen in a prison, "he slipped and fell on my baton and it went all the way down his throat up to the handle, it got stuck and I couldn't pull it out until after he cho...
by Pingy
Fri Oct 17, 2014 12:22 am
Forum: Community Members
Topic: [Suggestion] Multiple security levels for one zone (room)
Replies: 10
Views: 221

Re: [Suggestion] Multiple security levels for one zone (room

I had to make a cattle gate where each lane had its own sec level in order to allow more than one group to pass without allowing them all to. It looked dumb and I resent having to do it. I was also thinking of making multiple airlocks for each security-only level to allow more than one while still ...
by Pingy
Fri Oct 17, 2014 12:15 am
Forum: Community Members
Topic: [SUGGESTION - LONG] Prison Politics
Replies: 13
Views: 306

Re: [SUGGESTION - LONG] Prison Politics

I don't know, ever try telling a guard to chase someone down who made it out of the wall? They'll run right past them and ignore the escape attempt. Seems pretty crooked to me.
by Pingy
Thu Oct 16, 2014 10:31 pm
Forum: Community Members
Topic: Bug Bash: Help us verify bugs
Replies: 26
Views: 2638

Re: Bug Bash: Help us verify bugs

Testing it right now it seems just as bad.
by Pingy
Thu Oct 16, 2014 6:16 pm
Forum: Community Members
Topic: [SUGGESTION - LONG] Prison Politics
Replies: 13
Views: 306

Re: [SUGGESTION - LONG] Prison Politics

Grwat idea but they'd really need to provide better multiprocessor support first though, I can hardly run with 250 prisoners with the current system, add in this complexity and ill be down to 100.
by Pingy
Thu Oct 16, 2014 6:00 pm
Forum: General
Topic: Doesn't make sense that you can manually change securities
Replies: 3
Views: 691

Re: Doesn't make sense that you can manually change securiti

How do you know all that seemingly random violence isnt racially motivated? ;)
by Pingy
Thu Oct 16, 2014 5:56 pm
Forum: Community Members
Topic: [Suggestion] Ex-Law Enforcement not a "???" trait
Replies: 10
Views: 199

Re: [Suggestion] Ex-Law Enforcement not a "???" trait

I want to be clear that I dont want all ??? to show up protected custody. I was just saying that because timing a CI to be active whenever a new batch arrives is sometimes impossible, currently the only reliable way to not have all your ??? ex-leos murdered before theyre identified you have to assig...
by Pingy
Thu Oct 16, 2014 5:45 pm
Forum: Community Members
Topic: [Suggestion] Multiple security levels for one zone (room)
Replies: 10
Views: 221

Re: [Suggestion] Multiple security levels for one zone (room

I wanted to make a canteen available to med and high sec only but couldnt do more than 1 so had to make it shared and min sec and pc guys kept going in and getting murdered. I had to make a cattle gate where each lane had its own sec level in order to allow more than one group to pass without allowi...
by Pingy
Thu Oct 16, 2014 5:38 pm
Forum: Community Members
Topic: New Idea: Autopsy Reports?
Replies: 34
Views: 667

Re: New Idea: Autopsy Reports?

I was going to suggest this same thing until I happened upon it via search. You should add [suggestion] to the topic per forum instructions so its more likely to be noticed and implemented.

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