Search found 15 matches

by Pigeon9441
Fri Oct 24, 2014 4:56 am
Forum: Community Members
Topic: Addition of Guard Towers (suggestion)
Replies: 4
Views: 104

Re: Addition of Guard Towers (suggestion)

At least it lets devs know there is a desire for guard towers :mrgreen:
by Pigeon9441
Mon Oct 20, 2014 6:06 am
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1283

Re: An argument for having a level beyond Super-Max

Might just justify death row to get rid of Mr. Killalot
by Pigeon9441
Sun Oct 19, 2014 5:49 am
Forum: Community Members
Topic: [SUGGESTION] Church
Replies: 18
Views: 508

Re: [SUGGESTION] Church

Probably should be a generic church that can be modable so everyone can their own spin on it; otherwise I look forward to new rooms I can paint the prison with :D
by Pigeon9441
Thu Oct 16, 2014 10:48 pm
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1283

Re: An argument for having a level beyond Super-Max

That moment when Paul gets a shotgun :shock: No seriously I had once my max prisoners break open the armory door and start shooting up my guards; had to bring my two armed guards free fire to make sure a full scale riot (with shotguns) didn't occur. Otherwise put him in solitary for 9000hours and lo...
by Pigeon9441
Thu Oct 16, 2014 9:26 pm
Forum: Community Members
Topic: For all those begging for the electric chair
Replies: 3
Views: 219

Re: For all those begging for the electric chair

I am just going off from min to norm to max security and presume death row as more extreme although in reality they might fall between normal or max. But as a game I believe we should make them more prone to be legendary and annoying so people have less problems putting them to death; that and well ...
by Pigeon9441
Thu Oct 16, 2014 3:39 am
Forum: Community Members
Topic: For all those begging for the electric chair
Replies: 3
Views: 219

Re: For all those begging for the electric chair

I looked at it but it is too random; I don't want it just saying "okay you, you, you, your going to die the rest of the maxes your ok". I want actually death row inmates that enter and pose a challenge due to the infrastructure needed to support them and the fact that death row inmates pro...
by Pigeon9441
Wed Oct 15, 2014 1:11 am
Forum: Community Members
Topic: [request]cleaning the bureaucracy screen
Replies: 8
Views: 101

Re: [request]cleaning the bureaucracy screen

Honestly that looks worse then the current one and it seems somethings are linked that shouldn't be like needing cloning to get anything else in maintenance.
Though if they add more research I wholly believe they should then add separate tabs for say; security, finance, work, etc.
by Pigeon9441
Mon Oct 13, 2014 11:13 pm
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 14334

Re: What should we focus on next?

Can we have death row inmates? People destined for execution similar how some are destined to be released. They probably should be people that are more likely to be volatile, tough, and generally insane and also worth more to hold then max sec prisoners. They can later maybe shown to have a "Su...
by Pigeon9441
Mon Oct 13, 2014 10:56 pm
Forum: Community Members
Topic: [Suggestion] Medical Wing
Replies: 4
Views: 127

Re: [Suggestion] Medical Wing

There is also the paramedics feature on the emergencies menu. Currently really doesn't serve much of a purpose(as I've seen this far) Could mean features like these are on their way? Those paramedics are a life saver early game if you have continuous intake in and got 8 max sec prisoners before you...
by Pigeon9441
Mon Oct 13, 2014 8:53 am
Forum: Community Members
Topic: Prisons can still be run over night.
Replies: 13
Views: 279

Re: Prisons can still be run over night.

It all about the armed guards, having then patrol everywhere you can contain anything, when I took away my armed guard patrolling the food area began having daily death tolls of a couple inmates sometimes guards sometimes proto- riots. Once had about 15 ppl die in the morning alone without the armed...
by Pigeon9441
Sun Oct 12, 2014 6:59 am
Forum: Community Members
Topic: Tunnelers now use fake heads!!!
Replies: 5
Views: 265

Re: Tunnelers now use fake heads!!!

I seen it a couple times, the fake heads, but usually it is after they escape.
by Pigeon9441
Fri Oct 10, 2014 8:12 am
Forum: Community Members
Topic: Cops by the truck load
Replies: 4
Views: 104

Re: Cops by the truck load

Yea it is silly; but then the coffers start emptying :shock:

Thank you for the help and hopefully it helps others that get this problem and this solved the endless hoard of cops.
by Pigeon9441
Fri Oct 10, 2014 5:46 am
Forum: Community Members
Topic: Cops by the truck load
Replies: 4
Views: 104

Re: Cops by the truck load

Nope pure vanilla; might be I spammed the cops button too much or something about expanding;idk. Lost two jails to the bug already :cry:
by Pigeon9441
Fri Oct 10, 2014 4:38 am
Forum: Community Members
Topic: Cops by the truck load
Replies: 4
Views: 104

Cops by the truck load

I been getting an infitie influx of cops coming in by truck till I go broke, aIready reported the bug. After looking and seeing no info in it I was wondering if anyone else was getting the problem. :(
by Pigeon9441
Fri Oct 10, 2014 4:10 am
Forum: Community Members
Topic: (Suggestion) Add Kill zones - shoot on sight
Replies: 14
Views: 337

Re: (Suggestion) Add Kill zones - shoot on sight

I would also go with killzones; although I rather they implement executions first so my legendary prisoners don't have the sudden urge to into no-man land; defiantly not baited out there or anything nope :roll: . And sniper towers for long range shots.

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