Search found 17 matches
- Sat Nov 28, 2015 7:05 am
- Forum: Community Members
- Topic: (Suggestion) Guards with Personalities
- Replies: 60
- Views: 6225
Re: (Suggestion) Guards with Personalities
Giving them personalities/qualities/etc... is obviously a huge can of worms. You would also have to allow players to sort what guards go where and some how have that mixed in with schedualing and when they are tired/on break. I think what most people want is higher penalties for losing a guard/inma...
- Sat Nov 28, 2015 6:53 am
- Forum: Community Members
- Topic: (Request) Paid Mods for Mobile Markets
- Replies: 14
- Views: 1710
Re: (Request) Paid Mods for Mobile Markets
Whatever the system I hope it will work for you 
- Sun Nov 15, 2015 12:40 am
- Forum: Community Members
- Topic: (Request) Paid Mods for Mobile Markets
- Replies: 14
- Views: 1710
Re: (Request) Paid Mods for Mobile Markets
It is not silly to expect payment for things you offer. The problem is that after accepting money you turn people who enjoy your mods into customers and that changes things dramatically. The other user was maybe a bit too blunt but what he said was basically people will demand quality and compatibil...
- Sat Nov 14, 2015 11:38 pm
- Forum: Community Members
- Topic: (Suggestion) Guards with Personalities
- Replies: 60
- Views: 6225
Re: (Suggestion) Guards with Personalities
Damn straight I do not agree with this. Prisoners being the only ones important is like a man having just one leg... he can live with it but he sure as sure would be much happier (and able) with both. He has made that quite clear, as have you. I'm not sure why it matters, vis-a-vis the argument tha...
- Thu Nov 05, 2015 4:36 pm
- Forum: Community Members
- Topic: (Suggestion) Guards with Personalities
- Replies: 60
- Views: 6225
Re: (Suggestion) Guards with Personalities
Right now you barely care that you lost a guard. Exactly. We aren't meant to care about the guards---they are machinery that keeps the prison running. It is the prisoners that are important. You may not agree with that point of view, but it seems to be the narrative that Introversion are interested...
- Tue Oct 27, 2015 1:01 am
- Forum: Escape Mode
- Topic: Death penalty & Army
- Replies: 0
- Views: 1430
Death penalty & Army
Make game wanna whack you if you kill way tooooo many people in escape mod. It would give t least some consequence to player's actions.
- Tue Oct 27, 2015 12:56 am
- Forum: Community Members
- Topic: (Suggestion) Guards with Personalities
- Replies: 60
- Views: 6225
Re: (Suggestion) Guards with Personalities
Imho guards should at least get experience and/or have some training programs. Right now you barely care that you lost a guard. In comparison to whole hard coded fuzz about death penalty it looks really ridiculous. Guards could get better at finding tunnels, could negotiate surrender and maybe, just...
- Sun Oct 04, 2015 9:16 pm
- Forum: Community Members
- Topic: [SUGGESTIONS] Escape Mode Wishlist
- Replies: 6
- Views: 793
Re: [SUGGESTIONS] Escape Mode Wishlist
I am also very exited. It is brilliant idea to add mode like that with 12k prisons ready. Couple of points: 1. I hope guards will automatically search nearby rooms if doggy sniffs out a tunnel. In sandbox player has to do it and without it digging you way out seems too easy. 2. Maybe in the future w...
- Tue Dec 02, 2014 10:05 pm
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 5396
Re: [Suggestion] - New reputations
Broken - prisoner spent so much time in solitary he no longer has any will to cause problems. Well connected - this prisoner can get things done. (for example he may threat guard's family... so guard gets suppressed and looks the other way when there is a need) Moonshiner - he can create moonshine o...
- Mon Dec 01, 2014 1:47 am
- Forum: Community Members
- Topic: [Suggestion] Reconsider Guard Deployments.
- Replies: 14
- Views: 698
Re: [Suggestion] Reconsider Guard Deployments.
As mentioned here http://forums.introversion.co.uk/viewtopic.php?f=43&t=51061, the builds page presumably incorrectly gave me a build with some weird non working dev features. One of them is custom deployments. Here's the image to prove it: https://drive.google.com/file/d/0BxiVGwN-gbL9SE84aXRoQ...
- Fri Nov 28, 2014 9:14 pm
- Forum: General
- Topic: A27 - Thank you for listening - Best Alpha yet!
- Replies: 6
- Views: 1900
Re: A27 - Thank you for listening - Best Alpha yet!
xander wrote:There is just no pleasing some people...
xander
Some people got maybe too exited about rumours.
Anyway, Alpha is very good. Food problem solution is great and, I hope, with time we will gain even more control over our prison. Cuz right now, it pretty much is a madhouse.
- Thu Nov 27, 2014 4:06 pm
- Forum: General
- Topic: Any progress known yet for A27
- Replies: 9
- Views: 2558
Re: Any progress known yet for A27
Last Alpha was 30th October, Thursday. Although I really, really, hope for Friday.
I understand why they keep to themselves but date would be nice... wouldn't have to check YouTube so often
I understand why they keep to themselves but date would be nice... wouldn't have to check YouTube so often
- Mon Nov 10, 2014 11:27 pm
- Forum: Community Members
- Topic: [suggestion] More prisoner control options
- Replies: 37
- Views: 2253
Re: [suggestion] More prisoner control options
+1
Great job!
Great job!
- Sat Nov 08, 2014 3:54 am
- Forum: Community Members
- Topic: An argument for having a level beyond Super-Max
- Replies: 50
- Views: 3757
Re: An argument for having a level beyond Super-Max
I checked, he wondered around prison without getting assaulted for a while... until he decided to flip and it got 4 guards killed in attempt to overpower him.
- Sat Nov 08, 2014 12:33 am
- Forum: Community Members
- Topic: [Suggestion] Better control over staff and prisoners
- Replies: 0
- Views: 104
[Suggestion] Better control over staff and prisoners
I am sorry if it become a wish-list. Developers are doing a great job and I am sure, with time, they will solve most issues. Here are however few things they may or may not have use from. I hope my ideas are not all bad. 1. Disconnecting ability to buy staff from daily income. It came to my attentio...
