Search found 17 matches

by REDDQ
Sat Nov 28, 2015 7:05 am
Forum: Community Members
Topic: (Suggestion) Guards with Personalities
Replies: 60
Views: 854

Re: (Suggestion) Guards with Personalities

Giving them personalities/qualities/etc... is obviously a huge can of worms. You would also have to allow players to sort what guards go where and some how have that mixed in with schedualing and when they are tired/on break. I think what most people want is higher penalties for losing a guard/inma...
by REDDQ
Sat Nov 28, 2015 6:53 am
Forum: Community Members
Topic: (Request) Paid Mods for Mobile Markets
Replies: 14
Views: 309

Re: (Request) Paid Mods for Mobile Markets

Whatever the system I hope it will work for you ;)
by REDDQ
Sun Nov 15, 2015 12:40 am
Forum: Community Members
Topic: (Request) Paid Mods for Mobile Markets
Replies: 14
Views: 309

Re: (Request) Paid Mods for Mobile Markets

It is not silly to expect payment for things you offer. The problem is that after accepting money you turn people who enjoy your mods into customers and that changes things dramatically. The other user was maybe a bit too blunt but what he said was basically people will demand quality and compatibil...
by REDDQ
Sat Nov 14, 2015 11:38 pm
Forum: Community Members
Topic: (Suggestion) Guards with Personalities
Replies: 60
Views: 854

Re: (Suggestion) Guards with Personalities

Damn straight I do not agree with this. Prisoners being the only ones important is like a man having just one leg... he can live with it but he sure as sure would be much happier (and able) with both. He has made that quite clear, as have you. I'm not sure why it matters, vis-a-vis the argument tha...
by REDDQ
Thu Nov 05, 2015 4:36 pm
Forum: Community Members
Topic: (Suggestion) Guards with Personalities
Replies: 60
Views: 854

Re: (Suggestion) Guards with Personalities

Right now you barely care that you lost a guard. Exactly. We aren't meant to care about the guards---they are machinery that keeps the prison running. It is the prisoners that are important. You may not agree with that point of view, but it seems to be the narrative that Introversion are interested...
by REDDQ
Tue Oct 27, 2015 1:01 am
Forum: Escape Mode
Topic: Death penalty & Army
Replies: 0
Views: 1033

Death penalty & Army

Make game wanna whack you if you kill way tooooo many people in escape mod. It would give t least some consequence to player's actions.
by REDDQ
Tue Oct 27, 2015 12:56 am
Forum: Community Members
Topic: (Suggestion) Guards with Personalities
Replies: 60
Views: 854

Re: (Suggestion) Guards with Personalities

Imho guards should at least get experience and/or have some training programs. Right now you barely care that you lost a guard. In comparison to whole hard coded fuzz about death penalty it looks really ridiculous. Guards could get better at finding tunnels, could negotiate surrender and maybe, just...
by REDDQ
Sun Oct 04, 2015 9:16 pm
Forum: Community Members
Topic: [SUGGESTIONS] Escape Mode Wishlist
Replies: 6
Views: 241

Re: [SUGGESTIONS] Escape Mode Wishlist

I am also very exited. It is brilliant idea to add mode like that with 12k prisons ready. Couple of points: 1. I hope guards will automatically search nearby rooms if doggy sniffs out a tunnel. In sandbox player has to do it and without it digging you way out seems too easy. 2. Maybe in the future w...
by REDDQ
Tue Dec 02, 2014 10:05 pm
Forum: Community Members
Topic: [Suggestion] - New reputations
Replies: 43
Views: 902

Re: [Suggestion] - New reputations

Broken - prisoner spent so much time in solitary he no longer has any will to cause problems. Well connected - this prisoner can get things done. (for example he may threat guard's family... so guard gets suppressed and looks the other way when there is a need) Moonshiner - he can create moonshine o...
by REDDQ
Mon Dec 01, 2014 1:47 am
Forum: Community Members
Topic: [Suggestion] Reconsider Guard Deployments.
Replies: 14
Views: 397

Re: [Suggestion] Reconsider Guard Deployments.

As mentioned here http://forums.introversion.co.uk/viewtopic.php?f=43&t=51061, the builds page presumably incorrectly gave me a build with some weird non working dev features. One of them is custom deployments. Here's the image to prove it: https://drive.google.com/file/d/0BxiVGwN-gbL9SE84aXRoQ...
by REDDQ
Fri Nov 28, 2014 9:14 pm
Forum: General
Topic: A27 - Thank you for listening - Best Alpha yet!
Replies: 6
Views: 1403

Re: A27 - Thank you for listening - Best Alpha yet!

xander wrote:There is just no pleasing some people...

xander

Some people got maybe too exited about rumours.

Anyway, Alpha is very good. Food problem solution is great and, I hope, with time we will gain even more control over our prison. Cuz right now, it pretty much is a madhouse.
by REDDQ
Thu Nov 27, 2014 4:06 pm
Forum: General
Topic: Any progress known yet for A27
Replies: 9
Views: 2029

Re: Any progress known yet for A27

Last Alpha was 30th October, Thursday. Although I really, really, hope for Friday.


I understand why they keep to themselves but date would be nice... wouldn't have to check YouTube so often ;)
by REDDQ
Mon Nov 10, 2014 11:27 pm
Forum: Community Members
Topic: [suggestion] More prisoner control options
Replies: 37
Views: 683

Re: [suggestion] More prisoner control options

+1

Great job! :D
by REDDQ
Sat Nov 08, 2014 3:54 am
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1271

Re: An argument for having a level beyond Super-Max

I checked, he wondered around prison without getting assaulted for a while... until he decided to flip and it got 4 guards killed in attempt to overpower him.
by REDDQ
Sat Nov 08, 2014 12:33 am
Forum: Community Members
Topic: [Suggestion] Better control over staff and prisoners
Replies: 0
Views: 50

[Suggestion] Better control over staff and prisoners

I am sorry if it become a wish-list. Developers are doing a great job and I am sure, with time, they will solve most issues. Here are however few things they may or may not have use from. I hope my ideas are not all bad. 1. Disconnecting ability to buy staff from daily income. It came to my attentio...

Go to advanced search