Search found 6 matches
- Wed Oct 14, 2015 8:29 pm
- Forum: Modding
- Topic: Extending Laundry job to custom beds
- Replies: 4
- Views: 7572
Re: Extending Laundry job to custom beds
Anywho... Laundry; you could have a production rule asking for prison uniforms I guess, but getting sheets cleaned like proper taken, washed and returned... It made me a little sad to move on from my endeavor, I now just get someone over the come and scrub the bed (a simple custom job)... and chang...
- Wed Oct 14, 2015 12:01 am
- Forum: Modding
- Topic: [MOD] Extra Furniture
- Replies: 2
- Views: 1219
Re: [MOD] Extra Furniture
Yeah there is a heck of a lot of campaign-only stuff in there which whilst all the objects and sprites are defined, they just aren't accessible in-game! I have noticed a lot of references to weapons, so I assume you could add different staff types who wield alternative "tools" to the shotg...
- Wed Oct 14, 2015 12:00 am
- Forum: Modding
- Topic: Extending Laundry job to custom beds
- Replies: 4
- Views: 7572
Extending Laundry job to custom beds
I'm attempting to implement some other beds into the game, and need to add them to the laundry production system. I've searched all through the main.dat core files and can't find any reference to the laundry system jobs, moving prisoner uniforms from the laundry basket to the beds; nor does the acti...
- Tue Oct 13, 2015 12:03 am
- Forum: Modding
- Topic: [MOD] Extra Furniture
- Replies: 2
- Views: 1219
[MOD] Extra Furniture
Hello! I'm new to modding, and noticed a lot of fun things in the games spritebank which aren't accessible in the game, so I'm slowly making my way through them adding the ones I can, and throwing together sprites for the missing rotations of others; which you can find over here: http://steamcommuni...
- Sun Oct 11, 2015 2:08 pm
- Forum: Modding
- Topic: Can you override existing reform programs in a mod?
- Replies: 5
- Views: 2157
Re: Can you override existing reform programs in a mod?
Hey Nomaki, I think you answered your own question by testing it in the original reform text successfully, and not having the same result in a mod... Maybe you could create a new type of class and link that to working in the workshop! I'm betting that 'd work... If your at it; why not add "Pro...
- Sat Oct 10, 2015 10:58 pm
- Forum: Modding
- Topic: Can you override existing reform programs in a mod?
- Replies: 5
- Views: 2157
Can you override existing reform programs in a mod?
Hello! I'm attempting to override the default Workshop Induction Safety course by changing the "Intake" parameter to "Mandatory" as a mod so I can publish it, but after activating the mod in-game and trying it at the top and bottom of the list, it doesn't seem to have any effect,...
