Search found 80 matches

by sebastiannielsen
Sun Feb 01, 2015 5:11 am
Forum: General
Topic: Bug Report - Unmanned Remote Control <Solution Found>
Replies: 8
Views: 1231

Re: Bug Report - Unmanned Remote Control <Solution Found>

My solution is to put the remote Control box inside prison (inside inmate area), use standard key&lock doors to the security office, and then put one-way pressure plates into the prison (so there is free way INTO the prison but no free way OUT of prison), keeping prisoners in. Thus, if the guard...
by sebastiannielsen
Sat Jan 31, 2015 5:26 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 29
Replies: 37
Views: 149313

Re: Prison Architect Alpha 29

One thing that is a bit unclear, is in which way the slider works. If I set it to 0%, will 0% of prisoners be denied parole, or will 0% be allowed parole? (assuming a flat reoffending profile on all prisoners) The labels 0% and 100% should be changed to "Approve all" and "Deny all&quo...
by sebastiannielsen
Thu Oct 16, 2014 3:21 pm
Forum: Community Members
Topic: [Idea] How to solve the AI problem
Replies: 8
Views: 255

Re: [Idea] How to solve the AI problem

BGK: Yes, certain rare non-symmetrical layouts like this: SS##################CC SS##################CC CC CC ## ## ## ## ## S = security C = canteen # = cell Then inmates belongning to the leftmost half of the horizantal cellblock, will of course select the canteen belonging to the vertical cell bl...
by sebastiannielsen
Mon Oct 13, 2014 3:52 am
Forum: Community Members
Topic: [Idea] How to solve the AI problem
Replies: 8
Views: 255

Re: [Idea] How to solve the AI problem

BGK: Even if it would be a Little longer to his canteen, it would still be a better option to have that the prisoner selects his canteen nearest to his cell with regards that most of the time, the prisoner is in the near vicinity of his cell. Many prisons also evolve around different "wings&quo...
by sebastiannielsen
Mon Oct 13, 2014 1:31 am
Forum: Community Members
Topic: [Idea] Secure Serving Table and Secure Visitation Table
Replies: 3
Views: 120

[Idea] Secure Serving Table and Secure Visitation Table

2 items: Secure Serving Table: Item type: Wall / Serving table. Needs to be placed as a wall between a kitchen and canteen for it to function. (item is itself a wall so a wall does not need to be built, eg placing this on a wall should do as same as for the door, demolishing any wall tiles that this...
by sebastiannielsen
Mon Oct 13, 2014 1:08 am
Forum: Community Members
Topic: [Idea] How to solve the AI problem
Replies: 8
Views: 255

[Idea] How to solve the AI problem

I have a idea how the game could solve these AI problems with Cooks, kitchens, yards and such that causes prisoners to run over the whole map for the "incorrect" canteen: Here, im going to present a different proximity idea for Rooms than for Objects. Since, in 100 % of cases, it would be ...
by sebastiannielsen
Fri Oct 10, 2014 3:48 pm
Forum: Community Members
Topic: [Suggestion] Guards remove prisoners from staff only areas.
Replies: 1
Views: 74

Re: [Suggestion] Guards remove prisoners from staff only are

It does already this. Guards will not let prisoners enter staff-only areas and they will go and baton down prisoners who are unauthorizedly in staff only areas. However, the thing you see is normally caused by the area losing its Staff-only designation. This happens anytime you do a modification to ...
by sebastiannielsen
Fri Oct 10, 2014 4:57 am
Forum: Community Members
Topic: Automatic Death Sentence.
Replies: 3
Views: 179

Re: Automatic Death Sentence.

This is better haha: BEGIN Policy BEGIN None END BEGIN Complaint END BEGIN Destruction Punishment Lockdown Quantity 1 END BEGIN EscapeAttempt Punishment Lockdown Quantity 1 END BEGIN InjuredPrisoner Punishment Lockdown Quantity 1 END BEGIN InjuredStaff Punishment Lockdown Quantity 1 END BEGIN Seriou...
by sebastiannielsen
Fri Oct 10, 2014 4:24 am
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 14012

Re: Logic airlock-like entrance

Its possible to use NORs without oscillation. Try this .prison file. Click the guard and right-click anywhere to move the guard and see how the airlock works. Even if both pressure pressure plates are actuated at the same time, both doors will NEVER open at the same time. (if both plates is actuated...
by sebastiannielsen
Thu Oct 09, 2014 3:12 am
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 14012

Re: Logic airlock-like entrance

Did make a improved version of a airlock, that REALLY forces the first door to Close Before the other one can open. Here you do it: You need: 2 doors 4 pressure plates 5 (!) servos. 3 of them will NOT be attached to a door. 2 door timers 2 Power switches. 6 logic gates (3 NOR, 1 AND, 2 OR) Lets call...
by sebastiannielsen
Wed Oct 08, 2014 5:33 pm
Forum: General
Topic: Can't update
Replies: 3
Views: 604

Re: Can't update

Where did you buy the game?
Im unsure, but I Think that if you registred the game via a PSTEAM key you cannot access the Mac version (?),

Or have you registred your CD key at all? Can you access the developer forum?
by sebastiannielsen
Tue Oct 07, 2014 8:20 pm
Forum: Community Members
Topic: Snitches and legendarys
Replies: 20
Views: 343

Re: Snitches and legendarys

I would advise against doing directly from Eat to Sleep (which happens at 10pm for Lockup, Sleep or FreeTime), because some prisoners seem to want to change clothes and do certain other things just Before going to bed. And I guess no exercise machine or chair on cell? Your "Exercise" need,...
by sebastiannielsen
Tue Oct 07, 2014 5:18 pm
Forum: General
Topic: Hint: Make a one-way metal detector
Replies: 2
Views: 1359

Re: Hint: Make a one-way metal detector

Did found a workaround to the "logic not affecting powerswitches" bug: Connect it to a servo which is not attached to a door. Then connect the servo to the Power switch. http://i.imgur.com/MObbOrV.jpg This is a more stable solution. Instead of turning on the metal detector at exit, it turn...
by sebastiannielsen
Tue Oct 07, 2014 10:35 am
Forum: Community Members
Topic: Mass escape attempt
Replies: 23
Views: 508

Re: Mass escape attempt

RichieGrape: That can be the reason too, that the inmates have no Tools. Tought they could dig tunnels once they had the "clever" hidden trait, but would dig slower without Tools. Thats a reason to not give your inmates access to kitchen and no workshop or such things. Im unsure if they ca...
by sebastiannielsen
Tue Oct 07, 2014 4:30 am
Forum: Community Members
Topic: Mass escape attempt
Replies: 23
Views: 508

Re: Mass escape attempt

I have never had any tunnels in my prison. But since Im keep the prisoners "Freedom" need to zero at all times, they dont want to escape my prison. Only had one single escape in my prison and that was due to rebuilding a large section of the prison. http://steamcommunity.com/sharedfiles/fi...

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