Search found 190 matches
- Sat Oct 17, 2015 8:36 am
- Forum: Community Members
- Topic: Escape Mode
- Replies: 8
- Views: 1288
Re: Escape Mode
Yes I have this problem too. Most of the prisons I make are maximum security and your escape mode character will always be medium which means that I have to dezone the whole prison to shared which is annoying but not game breaking. You can probably open your save file with notepad++ and search for ...
- Sat Oct 17, 2015 8:35 am
- Forum: Community Members
- Topic: Escape Mode
- Replies: 8
- Views: 1288
Re: Escape Mode
How do I enter escape mode? Deliberately cause a failure condition to get myself locked up? Or is this some kind of option/feature I have not found yet?
- Fri Sep 18, 2015 8:34 am
- Forum: Community Members
- Topic: (suggestion) dealing with problem prisoners
- Replies: 3
- Views: 699
Re: (suggestion) dealing with problem prisoners
I like to edit my save and change solitary punishment for murder from 240 to 999999. Which essentially locks him away forever, however to avoid the daily kickoff that solitary block is gonna have to be relatively comfortable cells. Leave the armed guards by there, FF on. This will avoid the high cos...
- Wed Aug 26, 2015 7:50 am
- Forum: Community Members
- Topic: Bug with introduction / starting shared maps
- Replies: 2
- Views: 310
Re: Bug with introduction / starting shared maps
Finally got access back to mantis, I've posted the bug here. So if you posted it earlier please link them all together.
http://bugs.introversion.co.uk/view.php?id=9871
http://bugs.introversion.co.uk/view.php?id=9871
- Tue Aug 25, 2015 10:07 am
- Forum: Community Members
- Topic: Bug with introduction / starting shared maps
- Replies: 2
- Views: 310
Bug with introduction / starting shared maps
For some reason I am unable to login to my mantis account or I would of posted it properly so the bug is as follows. Startup objectives (which can NOTt be completed will be placed upon your new prison and can encountered in sandbox mode) to reproduce - Start prison architect and either watch the int...
- Wed Aug 05, 2015 1:00 am
- Forum: Community Members
- Topic: Tunnels are still OP
- Replies: 17
- Views: 1806
Re: Tunnels are still OP
Stop placing cells within the nearest 10 squares by a wall. Use that space for showers, yard. cleaning/laundry, solitary, or other rooms they can't dig out.
- Fri Jul 31, 2015 5:20 pm
- Forum: Community Members
- Topic: Gang internal fights
- Replies: 6
- Views: 912
Re: Gang internal fights
More shotgun guards. Problem fixed.
- Fri Jul 31, 2015 5:08 pm
- Forum: Community Members
- Topic: [Suggestion] Make Cell Grading Deactivatable by a Check Box
- Replies: 6
- Views: 794
Re: [Suggestion] Make Cell Grading Deactivatable by a Check
I definitely agree with you. In my mind there are two options here: Option 1 - Make security zoning>cell quality and simply assign prisoners to the cell that best fits them regardless of whether or not they deserve it. Option 2 - Make it optional like you said I've stopped playing for now because i...
- Fri Jul 31, 2015 5:04 pm
- Forum: Community Members
- Topic: Possible Fix for Shop Front?
- Replies: 8
- Views: 752
Re: Possible Fix for Shop Front?
is that from alpha 34 or 35?
- Fri Jul 31, 2015 5:01 pm
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 2384
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
My foreman keeps getting killed while teaching workshop.... lol.
- Fri Jul 31, 2015 4:59 pm
- Forum: Community Members
- Topic: [Suggestion] New Programs for Gangs
- Replies: 1
- Views: 195
Re: [Suggestion] New Programs for Gangs
If you leave a gang, you might as well go to protective custody or solitary your entire stay, cause your going to be very high up on the hitlist, even more than snitches. Chris probably won't want to do this, but a lot of gangs will extort or kill your family if you betray the gang also. Since we do...
- Fri Jul 31, 2015 4:56 pm
- Forum: Community Members
- Topic: [Suggestion] Gang CIs
- Replies: 1
- Views: 184
Re: [Suggestion] Gang CIs
Currently I just use it to get them killed! But yeah thats a good idea, have them give intel on their specific gang(s), instead of every joe blow informant being able to reach 100% the gangs would be more of an inner circle, and you'd need to flip a gang member to a ci to get intel on the gang. Whic...
- Fri Jul 31, 2015 4:53 pm
- Forum: Community Members
- Topic: [Suggestion] Gangs claming only parts of rooms / areas
- Replies: 3
- Views: 483
Re: [Suggestion] Gangs claming only parts of rooms / areas
You could have crooked guards. Also it should be noted that everyone whos not been locked up before, always heres the tale of "the guards look the other way while you get raped / stabbed / murdered. The thing about this is yes and no, if a guard gets in the way of a gang attack, HE becomes the ...
- Fri Jul 31, 2015 4:43 pm
- Forum: Tablet Testing
- Topic: Expired?
- Replies: 13
- Views: 8611
Re: Expired?
Have you guys tried blocking PA from the internet with your firewall after you get a new working version, or turning your clock backwards?
- Wed Apr 15, 2015 7:09 pm
- Forum: Community Members
- Topic: Bugbash Updates
- Replies: 7
- Views: 1085
Re: Bugbash Updates
no bugbash beta on steam this time (yet) only the one from last year.