Search found 84 matches

by WiseWoodrow
Fri Jul 22, 2016 10:12 am
Forum: Introversion Blog
Topic: Prison Architect Update 7. June 28 Date for PS4 / XBox1
Replies: 6
Views: 226876

Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

No new big features? Then it's time for modding system 2.0. Honestly this. The modding system is sort of rubbish. There aren't a lot of, I don't know what are they, event listeners? I feel like I should be able to trigger events when a prisoner is touching something or doing something etc, but ther...
by WiseWoodrow
Fri Mar 04, 2016 1:28 am
Forum: Modding
Topic: [MOD REQUEST] censorship for prisoners
Replies: 7
Views: 1139

Re: [MOD REQUEST] censorship for prisoners

I'm gonna guess OP is a bit too young to be playing a game that contains electric chairs/death row and prison violence.
by WiseWoodrow
Fri Mar 04, 2016 12:20 am
Forum: Modding
Topic: If you've got modding figure out, perhaps update the wiki?
Replies: 3
Views: 464

Re: If you've got modding figure out, perhaps update the wik

Yeah, the modding abilities in this game are quite limited. I know a decent bit of lua, and I can't even find any "event triggers" for this game - I did as you said, some poor sap has a landmine script that looks through EVERY prisoner every second and determines if they're on the "mi...
by WiseWoodrow
Fri Mar 04, 2016 12:12 am
Forum: Modding
Topic: Is PA modding missing like.. any event triggers?
Replies: 1
Views: 263

Is PA modding missing like.. any event triggers?

There doesn't seem to be things like on touch, etc, in Prison Architect. Mods I've scrambled through use an absurd method of going through EVERY person in the game, and seeing if they're in a tiny radius, just to tell if they're "on" the tile, which seems absurd. Is there really no ability...
by WiseWoodrow
Thu Mar 03, 2016 1:57 am
Forum: Modding
Topic: If you've got modding figure out, perhaps update the wiki?
Replies: 3
Views: 464

If you've got modding figure out, perhaps update the wiki?

Right now, the "Modding quickstart guide" is a little bit outdated, and lacking areas. I know there are some other mod sources, but the way the quickstart guide is structured is very useful - allowing users to go in, and figure out exactly what different objects need to work properly. Cons...
by WiseWoodrow
Mon Nov 09, 2015 2:39 am
Forum: General
Topic: One way doors
Replies: 3
Views: 361

Re: One way doors

Already exists. Put down a pressure plate and connect it to a remote door, with a door servo (I forget if only regular doors need them?)

Only people entering from that side, in theory, should be able to enter. Depends on how the AI works, I suppose. Worth a try, at least.
by WiseWoodrow
Sat Oct 31, 2015 1:27 am
Forum: General
Topic: Why aren't these guys used
Replies: 6
Views: 529

Re: Why aren't these guys used

maybe they're coming soon™
by WiseWoodrow
Thu Oct 08, 2015 6:52 pm
Forum: General
Topic: Moving inmates??
Replies: 9
Views: 389

Re: Moving inmates??

Also, in the deployment screen, you can set max/mid/min-sec only zones to segregate the masses easier.
by WiseWoodrow
Thu Oct 08, 2015 6:49 pm
Forum: General
Topic: Micro-freezing BUG!
Replies: 1
Views: 180

Re: Micro-freezing BUG!

It's hard to look into a single-prison specific bug if you don't provide any screenshots or other information. Maybe upload your prison to the workshop.
by WiseWoodrow
Tue Oct 06, 2015 11:17 pm
Forum: General
Topic: [Suggestion] Zoom to cursor needed asap
Replies: 2
Views: 260

Re: [Suggestion] Zoom to mouse needed asap

Also, in case you missed the pinned topics, bug reports, suggestions, etc are for the Dev forums.
(It doesn't specifically say, but it makes sense that it falls under the "etc" of 'alpha-related questions", and "bug reports")
by WiseWoodrow
Tue Oct 06, 2015 11:05 pm
Forum: General
Topic: Escape Megathread - Post your escape mode pictures here
Replies: 0
Views: 288

Escape Megathread - Post your escape mode pictures here

Alright we should get a place going to share all of our amazing escape-mode images, since I'm sure we have quite a few! Post your bloody murders, your amazing gang, and your brutal riots here - lets see who's the toughest. I'll start. http://images.akamai.steamusercontent.com/ugc/575690321277819270/...
by WiseWoodrow
Tue Oct 06, 2015 6:04 pm
Forum: General
Topic: Prison Architect launch Hype Train
Replies: 11
Views: 814

Re: Prison Architect launch Hype Train

Attempt 2: Power went off as I started playing. Hip hip hurray! The world/game hates me. Attempt 3: This is the most awesome thing ever. EVER. I got escorted to my cell, and instantly ran out (middle of the night) behind him before the door closed. I randomly beat on doors as he pursued me across a ...
by WiseWoodrow
Tue Oct 06, 2015 4:58 pm
Forum: General
Topic: Prison Architect launch Hype Train
Replies: 11
Views: 814

Re: Prison Architect launch Hype Train

Booting up the game for the first time. Instantly going to try escape mode. Will post results!

Edit: INSTA CRASH YAY
by WiseWoodrow
Tue Oct 06, 2015 4:56 pm
Forum: General
Topic: How do I get this on steam?
Replies: 7
Views: 524

Re: How do I get this on steam?

memory020 wrote:Open up steam and wait...My update just started.


...Pretty sure this person means the game not an update.
by WiseWoodrow
Mon Oct 05, 2015 6:09 pm
Forum: General
Topic: Escape Mode
Replies: 9
Views: 786

Re: Escape Mode

I'm wondering if the game will use AI to control the prison while it's dead. Think of this; If you wanted to, you could find an area with only one guard patrolling, then kill him. Eventually another guard would take his place, you kill him to. Eventually, all guards would be dead with no problem. It...

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