Search found 7 matches
- Thu Dec 20, 2018 8:01 pm
- Forum: General
- Topic: Mutators in co-op
- Replies: 0
- Views: 9297
Mutators in co-op
Can you enable please? I understand why mods are disabled for this first version so you don't need to do any checks to make sure everyone is running the same mods, but we all have the same mutators. The game is unplayable on big prisons without the fast walking speed mutator on. They take too long t...
- Wed Dec 24, 2014 1:52 pm
- Forum: Community Members
- Topic: [BUG] Kitchen supply
- Replies: 17
- Views: 669
Re: [BUG] Kitchen supply
I'm getting this problem as well. Pretty sure the supply is being broken by the road bottleneck. Simply the way importing/exporting items works is wrecking the whole prison. 1 truck can be unloaded at a time and very often they only have 1 or 2 items in there. It just doesn't work well
- Wed Dec 24, 2014 1:49 pm
- Forum: Community Members
- Topic: Traffic jam
- Replies: 8
- Views: 992
Traffic jam
I have about 50 workers just waiting to load and unload trucks. There is a major problem here than trucks come in with just 1 item, and only 1 truck gets in a position to unload at a time. I have enough space for 10 trucks, they need to all pile through and all unload at once. It them seems to rando...
- Tue Dec 16, 2014 4:27 pm
- Forum: Community Members
- Topic: Assigning zones
- Replies: 1
- Views: 328
Assigning zones
It would be nice to assign more than 1 security type to a room. I currently have my max and supermax in the same area, separated by their regimes. I want them to both use the same canteen at different times of the day, as well as the common room and infirmary. This means I have to make them open to ...
- Tue Dec 16, 2014 1:59 pm
- Forum: Community Members
- Topic: Regime view
- Replies: 3
- Views: 434
Regime view
Can we get this full screen so all the different regimes can be viewed at once? It's annoying having to flick left and right between the pages to compare them and seems unnecessary when the regime window is taking up about 2/5 of the screen. At least let me drag it wider so I can fit them all in if ...
- Tue Dec 16, 2014 1:52 pm
- Forum: Community Members
- Topic: Let's talk time!
- Replies: 47
- Views: 3782
Re: Let's talk time!
Definitely need to slow the time down quite a lot. Quite often if you allocate an hour for eating the prisoners don't arrive until it's nearly over even when the canteen is right next to where they were before. It's quite annoying. If you allocated 30 minutes for eating your prisoners should be able...
- Thu Dec 11, 2014 2:26 pm
- Forum: Community Members
- Topic: [Suggestion] Planning mode
- Replies: 16
- Views: 1617
Re: [Suggestion] Planning mode
I was about to suggest something with the planning mode so I'll just add it to here. I really want to be able to "approve plans" for a building or something and have the walls automatically be built as I have planned them. It's quite tedious having to do everything twice. I've made the pla...