Search found 17 matches

by dibley1973
Sun Oct 26, 2014 7:00 pm
Forum: General
Topic: What does this uniform signify?
Replies: 3
Views: 711

Re: What does this uniform signify?

Sorry. Seems like it has been answered here...
viewtopic.php?f=42&t=50748&p=576935
by dibley1973
Sun Oct 26, 2014 7:00 pm
Forum: General
Topic: Has this happened to you?
Replies: 4
Views: 685

Re: Has this happened to you?

Oh... That will answer my question here...
viewtopic.php?f=42&t=50755
by dibley1973
Sun Oct 26, 2014 6:56 pm
Forum: General
Topic: What does this uniform signify?
Replies: 3
Views: 711

What does this uniform signify?

Today I had a prisoner arrive in a truck with a different uniform. The uniform is black and has a read eye. The prisoner is called Edd Potts.

See image: Image.

Anyone know what that is about?
by dibley1973
Sat Sep 27, 2014 4:48 pm
Forum: Modding
Topic: In a mod's lua scripts, is it possible to....
Replies: 5
Views: 1713

Re: In a mod's lua scripts, is it possible to....

mazetar wrote:Is it possible to check for room uid or even just type at a given position? Then I assume you could use the getNearbyObjects and filter out those not in the room?


Yes, I guess I could go down that route. Thank you.
by dibley1973
Sat Sep 27, 2014 8:31 am
Forum: Modding
Topic: In a mod's lua scripts, is it possible to....
Replies: 5
Views: 1713

Re: In a mod's lua scripts, is it possible to....

Thanks guys. Great information. I was hoping there may be a Room.GetOccupants(), so you can get a collection of all occupants, iterate through them each of the Occupant and call of Occupant == "Prisoner", then see if the prisoner has contraband, then look for a specific type of contraband....
by dibley1973
Thu Sep 25, 2014 7:12 pm
Forum: Modding
Topic: [Tutorial] RotateTypes Explained
Replies: 10
Views: 10770

Re: [Tutorial] RotateTypes Explained

Thank you for posting. That is brilliant.
by dibley1973
Thu Sep 25, 2014 7:06 pm
Forum: Modding
Topic: In a mod's lua scripts, is it possible to....
Replies: 5
Views: 1713

In a mod's lua scripts, is it possible to....

In a mod's lua scripts, is it possible to do any of the following?..

1) Get a list of prisoners in a room, or using an object
2) Determine is a prisoner (in the list above) is carrying contraband
3) Determine the type of contraband being carried

Any answers, help or pointers appreciated.
by dibley1973
Thu Sep 25, 2014 6:56 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 25
Replies: 35
Views: 136250

Re: Prison Architect Alpha 25

bamapookie wrote:Do prisoners who kill a guard also get the Cop Killer reputation?


Would be a good feature!
by dibley1973
Thu Sep 25, 2014 6:53 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 25
Replies: 35
Views: 136250

Re: Prison Architect Alpha 25

Great work guys! Looking forward to seeing how it changes the gameplay.
by dibley1973
Thu Sep 25, 2014 12:27 am
Forum: General
Topic: Prisoners are stuck, Execution
Replies: 11
Views: 2376

Re: Prisoners are stuck, Execution

If you really cannot get them to move, turn off PA and search the .prison save game file for the word "Shackled" and set this property for any prisoner from "true" to "false" and they will walk off on next load.
by dibley1973
Sat Sep 20, 2014 5:30 pm
Forum: Modding
Topic: 2nd Level research just hangs in mod
Replies: 8
Views: 974

Re: 2nd Level research just hangs in mod

Ok, I have it. I was missing the "Admin" property. I have now set that to Warden and it works. BEGIN Research Name MyInitiative Type Ability Requires MyInstructor Admin Warden Cost -500 Time 360 X 220 Y 340 END @blipadouzi - Thank you for your help. :)
by dibley1973
Sat Sep 20, 2014 5:26 pm
Forum: Modding
Topic: 2nd Level research just hangs in mod
Replies: 8
Views: 974

Re: 2nd Level research just hangs in mod

In my save file the progress is starting but is very slow...!

Code: Select all

BEGIN Research   
    BEGIN None       Desired false  Progress 1.00000  END
    .
    .
    .
    BEGIN MyInitiative Desired true  Progress 0.000100000  END
END


EDIT: It looks like it hangs at that percentage!
by dibley1973
Sat Sep 20, 2014 5:13 pm
Forum: Modding
Topic: 2nd Level research just hangs in mod
Replies: 8
Views: 974

Re: 2nd Level research just hangs in mod

Good observation! No it should not be finance as you say. I have now changed that but it still does not work. do you think it might be because my research has the same name as the object? That format seems to be used for some research - objects in the main game file like "Warden" & &qu...
by dibley1973
Sat Sep 20, 2014 4:45 pm
Forum: Modding
Topic: 2nd Level research just hangs in mod
Replies: 8
Views: 974

Re: 2nd Level research just hangs in mod

Yes, both the "research_" and the "researchtooltip_" entries. Also the "object_" for MyInstructor


Is there anything I have missed that may cause this issue?
by dibley1973
Sat Sep 20, 2014 9:49 am
Forum: Modding
Topic: 2nd Level research just hangs in mod
Replies: 8
Views: 974

2nd Level research just hangs in mod

Hi Guys, The mod I am working on requires an admin "MyInstructor" to be researched first and then the actual research "MyInitiative" can then be carried out. The first level of research for the "MyInstructor" For some reason my second level of research says "In pro...

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