Search found 30 matches

by Suthek
Tue Sep 09, 2014 1:10 pm
Forum: Community Members
Topic: {SUGGESTION} Multiplayer and Battle Mode
Replies: 22
Views: 330

Re: {SUGGESTION} Multiplayer and Battle Mode

Sigh. How...insightful? Edited in to avoid spamming: Why [exaggeration]everyone has to suggest all games[/exaggeration] to become multiplayer, and all multiplayer games to become PvP?! Seriously, this is why I don't want to play ESO, DayZ, etc. Because we humans are, at the heart, very social being...
by Suthek
Tue Sep 09, 2014 1:46 am
Forum: Community Members
Topic: [Suggestion] Hidden Research
Replies: 2
Views: 120

Re: [Suggestion] Hidden Research

Who knows? But there are certainly other ideas as well.
by Suthek
Mon Sep 08, 2014 6:13 pm
Forum: Community Members
Topic: [Suggestion] Hidden Research
Replies: 2
Views: 120

[Suggestion] Hidden Research

As it is now, if a player or the devs create a scenario/campaign with additional custom data (objects, research, w/e), all the researches are visible from point one. Depending on the type of campaign, the name of such research itself could already spoil any plot twists that the author might have had...
by Suthek
Mon Sep 08, 2014 2:10 pm
Forum: Community Members
Topic: Modding (Quickstart) Guide
Replies: 7
Views: 184

Re: Suthek's (hopefully) Useful Modding Compendium

Here are some of your unsure remarks answered: 4.1 Need Use: causes a prisoner to use an object Consume: will cause a prisoner to 'consume' an item (the item will disappear after the action) GrabThrownContraband: cause a prisoner to retrieve an item that was thrown into the prison ReformProgram: fo...
by Suthek
Sun Sep 07, 2014 8:32 pm
Forum: Modding
Topic: Sprites aren't loading...
Replies: 12
Views: 915

Re: Sprites aren't loading...

Rufus wrote:Ah, I use rotate type 0. This uses the main sprite then the three to the right. Toilets and stuff like that.


Toilet uses RotateType 1. I believe none of the RotateTypes use 4 sprites. (Maybe the entitites, but those are also RotateType 1)
by Suthek
Sun Sep 07, 2014 8:12 pm
Forum: Modding
Topic: Script not running.
Replies: 5
Views: 445

Re: Script not running.

You add the line

Properties Scripted

to your object in the materials.txt. That tells the game that there's a script file it needs to pay attention to.
by Suthek
Sun Sep 07, 2014 4:30 pm
Forum: Community Members
Topic: Why do you guys want execution so much?
Replies: 9
Views: 484

Re: Why do you guys want execution so much?

We could mod in new functions for the chair in the future, like 'Gives the inmate super powers.' :D
by Suthek
Sun Sep 07, 2014 4:14 pm
Forum: Modding
Topic: [SOLVED] Jobs not being performed.
Replies: 9
Views: 1288

Re: Jobs not being performed.

Try removing the 'Tool Fists' line? If you don't need your workers to use a specific tool, you don't need to include a Tool line. Clarification: I don't know wether or not a prisoner actually has the fists equipped outside of combat. As far as I know, he doesn't spawn with them. And if he doesn't, t...
by Suthek
Sun Sep 07, 2014 1:18 pm
Forum: Modding
Topic: Sprites aren't loading...
Replies: 12
Views: 915

Re: Sprites aren't loading...

However, after we HAVE fixed that problem can one of you either point me in the direction of how rotatetype works. I'm still looking into all the works myself currently, here's what I have so far: RotateType 1 indicates that the object is going to be rotatable in 4 directions. It will take the spri...
by Suthek
Sun Sep 07, 2014 12:51 pm
Forum: Modding
Topic: Ordering objects to be moved
Replies: 7
Views: 809

Re: Ordering objects to be moved

The workmen dutifully come to the library and take the books to bookshelves all over the prison. However, the books don't stay there for more than a few minutes before another workman whisks it off to a different bookshelf. This continues ad infinitum. How can I make them leave the books alone once...
by Suthek
Sun Sep 07, 2014 12:42 pm
Forum: Modding
Topic: Script not running.
Replies: 5
Views: 445

Re: Script not running.

Did you give your object the Scripted-property?
by Suthek
Sun Sep 07, 2014 9:25 am
Forum: General
Topic: Funny Article About Prison Weapons
Replies: 3
Views: 851

Re: Funny Article About Prison Weapons

Reminds me of that guy who built a bomb out of playing cards. He cut out the hearts and diamonds and filled them all into a hollowed out bedpost. When it was full, he filled it with water and let it sit next to the radiator. Back then, there was some chemical in the red color of those playing cards ...
by Suthek
Sun Sep 07, 2014 9:09 am
Forum: Community Members
Topic: Modding (Quickstart) Guide
Replies: 7
Views: 184

Re: Suthek's (hopefully) Useful Modding Compendium

Done just that. This is my first contribution ever to any Wiki, so I was still a bit unfamiliar with the coding and stuff, and it took me all of today to convert it, so the rest will come tomorrow. :) In the meantime, I did add in at any point when I was unsure about what I wrote there, so people w...
by Suthek
Sun Sep 07, 2014 12:22 am
Forum: Modding
Topic: Sprites aren't loading...
Replies: 12
Views: 915

Re: Sprites aren't loading...

Just read the part about the 256 by 64 pixel; Each 'unit' is 32 pixels so your height and width should be 8 by 2 It was just the size of the sprites.png. Doesn't necessarily mean that the sprite he used takes up the whole picture. (if it does, then he's right). Other than that, I don't really see a...
by Suthek
Sat Sep 06, 2014 8:30 pm
Forum: Modding
Topic: Rotating an Object
Replies: 2
Views: 450

Re: Rotating an Object

BEGIN Object Name RotatableObject Height 2 ConstructionTime 3.00000 MoveSpeedFactor 0.700000 Toughness 100.0000 Price -100 Group StaticObject BlockedBy StaticObject BlockedBy UtilityStation MadeOf Composite Property RoomSpecific BEGIN Sprite x 2 y 0 w 2 h 4 RotateType 1 END END Really important is ...

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