Search found 107 matches
- Thu Sep 18, 2014 6:39 pm
- Forum: Modding
- Topic: How to make something Garbage?
- Replies: 3
- Views: 913
Re: How to make something Garbage?
I think if you use a script to remove the object and spawn garbage, that would do what you're looking for.
- Sat Sep 13, 2014 6:53 pm
- Forum: Modding
- Topic: Object.GetProperty()
- Replies: 10
- Views: 2378
Re: Object.GetProperty()
Poor guy. No one's really answering the question itself.
There is no official list as of yet, but you can open a .prison save file and look at some of the data in there to see some of the properties that exist.
There is no official list as of yet, but you can open a .prison save file and look at some of the data in there to see some of the properties that exist.
- Sat Sep 13, 2014 6:50 pm
- Forum: Modding
- Topic: [Mod] Contraband room mod
- Replies: 10
- Views: 2747
Re: [Mod] Contraband room mod
Is this meant to be like a hard mode kind of mod? Why would I want to put a useless room down that dishes out contraband?
- Sat Sep 13, 2014 6:48 pm
- Forum: Modding
- Topic: Modding Stable?
- Replies: 20
- Views: 3691
Re: Modding Stable?
They just did a bug bash which helped with a lot of annoying crap and stability. I would like to see them make a 64 bit version that uses more than 1 core though.. but other than that, it seems like content is the thing 95% of the community wants. That or more modability which would in itself create...
- Wed Sep 10, 2014 6:31 pm
- Forum: Modding
- Topic: [Mod] Fast movement mod
- Replies: 3
- Views: 2560
Re: Fast movement mod
Well, I meant when you compare the number of materials mods to the other additions, there's been hardly any. Not that there weren't any at all.
- Tue Sep 09, 2014 6:01 pm
- Forum: Modding
- Topic: Production not being performed
- Replies: 6
- Views: 1339
Re: Production not being performed
Yes. The first slot is for the input item, the second for where the worker stands, and the third for where the output object appears.
- Tue Sep 09, 2014 5:55 pm
- Forum: Modding
- Topic: [Mod] Fast movement mod
- Replies: 3
- Views: 2560
Re: Fast movement mod
Finally, a materials mod. I was beginning to think people forgot about them. Nice work!
- Mon Sep 08, 2014 3:45 pm
- Forum: Modding
- Topic: Production not being performed
- Replies: 6
- Views: 1339
Re: Production not being performed
I believe the wood has to be stored in the first slot. And the slot positions might have to be defined.
- Mon Sep 08, 2014 3:39 pm
- Forum: Modding
- Topic: Script not running.
- Replies: 5
- Views: 964
Re: Script not running.
That would definitely be the most major issue. If it still doesn't run, I'd think "name" would be reserved. But I think the real issue is that you didn't plug it in.. ie. call it scripted.
- Mon Sep 08, 2014 3:38 pm
- Forum: Modding
- Topic: New Emergency Callouts
- Replies: 9
- Views: 2458
Re: New Emergency Callouts
Yes, you'll name it as scripted in the properties. I'm unsure exactly how to get the id. It might automatically reference itself.. you might have to try a getproperty on the id.. not sure.
- Sun Sep 07, 2014 2:11 am
- Forum: General
- Topic: Funny Article About Prison Weapons
- Replies: 3
- Views: 1333
Funny Article About Prison Weapons
This article seems like it'd be of interest here. It's about crazy stuff/weapons prisoners have made.
http://www.cracked.com/quick-fixes/9-regular-objects-turned-into-insane-prison-weapons/
http://www.cracked.com/quick-fixes/9-regular-objects-turned-into-insane-prison-weapons/
- Sat Sep 06, 2014 10:06 pm
- Forum: Modding
- Topic: Displayed name for jobs
- Replies: 5
- Views: 860
Re: Displayed name for jobs
Ahh, yup. That'd be it.
- Sat Sep 06, 2014 9:26 pm
- Forum: Modding
- Topic: Rotating an Object
- Replies: 2
- Views: 792
Re: Rotating an Object
Thank you very much! That was quite in depth and informative. My only issue now is that with an irregular shape it's swapping the width and height as you said. This is terribly confusing as many of the sprites are higher than their width and are exactly in the same line as each other but have no iss...
- Sat Sep 06, 2014 6:44 pm
- Forum: Modding
- Topic: Rotating an Object
- Replies: 2
- Views: 792
Rotating an Object
Could someone show some code for a rotated object? I have 3 sprites and I've tried to do RotateType 0, 1, 2, etc, but I think I'm missing some specific syntax and can't find a good example for it.
- Sat Sep 06, 2014 6:36 pm
- Forum: Modding
- Topic: Displayed name for jobs
- Replies: 5
- Views: 860
Re: Displayed name for jobs
What does your Jobs.txt contain?
