Search found 107 matches

by Phraxas
Thu Sep 18, 2014 6:39 pm
Forum: Modding
Topic: How to make something Garbage?
Replies: 3
Views: 489

Re: How to make something Garbage?

I think if you use a script to remove the object and spawn garbage, that would do what you're looking for.
by Phraxas
Sat Sep 13, 2014 6:53 pm
Forum: Modding
Topic: Object.GetProperty()
Replies: 10
Views: 1495

Re: Object.GetProperty()

Poor guy. No one's really answering the question itself.

There is no official list as of yet, but you can open a .prison save file and look at some of the data in there to see some of the properties that exist.
by Phraxas
Sat Sep 13, 2014 6:50 pm
Forum: Modding
Topic: [Mod] Contraband room mod
Replies: 10
Views: 1769

Re: [Mod] Contraband room mod

Is this meant to be like a hard mode kind of mod? Why would I want to put a useless room down that dishes out contraband?
by Phraxas
Sat Sep 13, 2014 6:48 pm
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 2054

Re: Modding Stable?

They just did a bug bash which helped with a lot of annoying crap and stability. I would like to see them make a 64 bit version that uses more than 1 core though.. but other than that, it seems like content is the thing 95% of the community wants. That or more modability which would in itself create...
by Phraxas
Wed Sep 10, 2014 6:31 pm
Forum: Modding
Topic: [Mod] Fast movement mod
Replies: 3
Views: 1401

Re: Fast movement mod

Well, I meant when you compare the number of materials mods to the other additions, there's been hardly any. Not that there weren't any at all.
by Phraxas
Tue Sep 09, 2014 6:01 pm
Forum: Modding
Topic: Production not being performed
Replies: 6
Views: 706

Re: Production not being performed

Yes. The first slot is for the input item, the second for where the worker stands, and the third for where the output object appears.
by Phraxas
Tue Sep 09, 2014 5:55 pm
Forum: Modding
Topic: [Mod] Fast movement mod
Replies: 3
Views: 1401

Re: Fast movement mod

Finally, a materials mod. I was beginning to think people forgot about them. Nice work!
by Phraxas
Mon Sep 08, 2014 3:45 pm
Forum: Modding
Topic: Production not being performed
Replies: 6
Views: 706

Re: Production not being performed

I believe the wood has to be stored in the first slot. And the slot positions might have to be defined.
by Phraxas
Mon Sep 08, 2014 3:39 pm
Forum: Modding
Topic: Script not running.
Replies: 5
Views: 442

Re: Script not running.

That would definitely be the most major issue. If it still doesn't run, I'd think "name" would be reserved. But I think the real issue is that you didn't plug it in.. ie. call it scripted.
by Phraxas
Mon Sep 08, 2014 3:38 pm
Forum: Modding
Topic: New Emergency Callouts
Replies: 9
Views: 1556

Re: New Emergency Callouts

Yes, you'll name it as scripted in the properties. I'm unsure exactly how to get the id. It might automatically reference itself.. you might have to try a getproperty on the id.. not sure.
by Phraxas
Sun Sep 07, 2014 2:11 am
Forum: General
Topic: Funny Article About Prison Weapons
Replies: 3
Views: 843

Funny Article About Prison Weapons

This article seems like it'd be of interest here. It's about crazy stuff/weapons prisoners have made.

http://www.cracked.com/quick-fixes/9-regular-objects-turned-into-insane-prison-weapons/
by Phraxas
Sat Sep 06, 2014 10:06 pm
Forum: Modding
Topic: Displayed name for jobs
Replies: 5
Views: 463

Re: Displayed name for jobs

Ahh, yup. That'd be it.
by Phraxas
Sat Sep 06, 2014 9:26 pm
Forum: Modding
Topic: Rotating an Object
Replies: 2
Views: 448

Re: Rotating an Object

Thank you very much! That was quite in depth and informative. My only issue now is that with an irregular shape it's swapping the width and height as you said. This is terribly confusing as many of the sprites are higher than their width and are exactly in the same line as each other but have no iss...
by Phraxas
Sat Sep 06, 2014 6:44 pm
Forum: Modding
Topic: Rotating an Object
Replies: 2
Views: 448

Rotating an Object

Could someone show some code for a rotated object? I have 3 sprites and I've tried to do RotateType 0, 1, 2, etc, but I think I'm missing some specific syntax and can't find a good example for it.
by Phraxas
Sat Sep 06, 2014 6:36 pm
Forum: Modding
Topic: Displayed name for jobs
Replies: 5
Views: 463

Re: Displayed name for jobs

What does your Jobs.txt contain?

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