Search found 48 matches

by Puman
Tue Feb 03, 2015 6:12 pm
Forum: Modding
Topic: My code is broken while trying to fix it?
Replies: 5
Views: 469

Re: My code is broken while trying to fix it?

What do you mean by "-- then return the amount of time until next pass here"? In your case returning 2 would give you what you intended to do with your own code, then it will be called every 2.0 'seconds' (timePassed is a flexible concept in PA that is dependant on map size making it diff...
by Puman
Mon Feb 02, 2015 11:52 pm
Forum: Modding
Topic: Storing bleach on tables
Replies: 5
Views: 386

Re: Storing bleach on tables

Still happens. MADDENING. END Well, the original production item will always exist, and it has no rule to check whether it is loaded. You should be able to turn of the behaviour by adding the loaded rule to the original game production.txt file. But then it won't be possible to distribute as a mod....
by Puman
Mon Feb 02, 2015 11:43 pm
Forum: Modding
Topic: My code is broken while trying to fix it?
Replies: 5
Views: 469

Re: My code is broken while trying to fix it?

It doesn't say there is a problem, but the water cooler no longer spouts out water bottle, AND slows down the game now dramatically when there are only 16 prisoners -.- What have i done?? You are doing GetNearbyObjects (an expensive call which you should do rarely) 1 to 6 times every Update. Here i...
by Puman
Mon Feb 02, 2015 11:27 pm
Forum: Modding
Topic: A small question about getting lua libraries and such
Replies: 7
Views: 927

Re: A small question about getting lua libraries and such

They have blocked the inclusion of external libraries for good reasons (letting modders do whatever they want to your computer for example, like opening up a web socket to a malicious external server).
by Puman
Mon Feb 02, 2015 11:14 pm
Forum: Modding
Topic: [Mod] Aviation - A Helicopter Mod
Replies: 2
Views: 1962

Re: [Mod] Aviation - A Helicopter Mod

This was in my pipeline of ideas, but I've been far too busy in the other life. Glad to see someone else had the capacity to make it! :D
by Puman
Mon Jan 05, 2015 8:51 pm
Forum: Modding
Topic: Tunnel entity name?
Replies: 1
Views: 319

Re: Tunnel entity name?

If anyone finds out what the entity name is for a tile of tunnel, because i have been scouring the internet and save files (which i know have tunnels on them) and all i have found so far is a reference of BeginTunnels Begin Dug 1.0555123 entrance end discovered true And i have tried using "Dug...
by Puman
Mon Jan 05, 2015 8:50 pm
Forum: Modding
Topic: Jail Door Code
Replies: 5
Views: 551

Re: Jail Door Code

There is another post named "[help] Door Functionality" just a few posts down, check it out, then download that mod and check what was done there.
by Puman
Mon Jan 05, 2015 8:46 pm
Forum: Modding
Topic: Idle scripting issue
Replies: 6
Views: 574

Re: Idle scripting issue

No need for a custom loop here. You've got the Update() function, which is basically a loop. If the interval is to short, add at timer like timer = 5 for 5 seconds. Then check if the timer is <= 0 and do your stuff an reset the timer. Else decrease the timer by timePassed. Very simple. Good luck Mo...
by Puman
Fri Jan 02, 2015 7:43 am
Forum: Modding
Topic: (Help!) Grounds Checker mod
Replies: 18
Views: 1026

Re: (Help!) Grounds Checker mod

Have you been successful in detecting tunnels by the way?
by Puman
Fri Jan 02, 2015 7:41 am
Forum: Modding
Topic: (Help!) Grounds Checker mod
Replies: 18
Views: 1026

Re: (Help!) Grounds Checker mod

Adding staff hasn't really been implemented in the mod-system. If you want them to behave you have to code it all by yourself. There is some code for 'idling' in my Hot Chicks mod. Last I checked you couldn''t add jobs either, you'd have to implement that in code too.
by Puman
Thu Jan 01, 2015 12:36 pm
Forum: Modding
Topic: [MOD] I'll drink to that
Replies: 4
Views: 1715

Re: [MOD] I'll drink to that

Just wanted to say that this is one of my favorite mods, in that if I installed it in somebodies game they would not notice and assume 'that is just the way the vending machine works'. It does not feel like a hack so much as adding something that is missing. Thanks, very nice to hear! :D I do try t...
by Puman
Thu Jan 01, 2015 10:12 am
Forum: Modding
Topic: [help] Door Functionality
Replies: 13
Views: 1431

Re: [help] Door Functionality

SHOT(by)GUN wrote:2. How to disable jail keys from making insane damage to my door? (1 second time to crack door open with jail keys = more than 70% damage)!

If the keys are doing damage to the door rather than opening it, you can just decrease/nullify the amount of damage every update?
by Puman
Tue Dec 30, 2014 3:15 am
Forum: Modding
Topic: Modsystem New Year Wishlist!
Replies: 3
Views: 617

Modsystem New Year Wishlist!

While I generally think the mod system in this game is great, flexible and powerful; I still hit my head against more or less visible boundaries more often than not. I'm going to use this post to document my (and possibly others) ideas of how the mod system could allow us to make even cooler mods. 8...
by Puman
Tue Dec 30, 2014 12:26 am
Forum: Modding
Topic: [help] Door Functionality
Replies: 13
Views: 1431

Re: [help] Door Functionality

Well that would never work like that, but I will try to achieve the functionality manually. My guess is that you will run in to pathfinding problems if you stop defining the object as a door, I think you will want to test that first. Unfortunately there is currently nothing like: prison.getProperty...
by Puman
Sun Dec 28, 2014 7:21 pm
Forum: Modding
Topic: What is the scope enforcement on lua files in PA?
Replies: 8
Views: 907

Re: What is the scope enforcement on lua files in PA?

Will a function name in one script file overwrite the function in another one if they share the same name? Are scripts loaded into the global namespace or into a namespace that is specific to the mod, or are each scripts completely segregated? I noticed that the scripts in the introductory scenario...

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