Search found 24 matches

by dooferorg
Sun Aug 13, 2017 3:18 am
Forum: Community Members
Topic: Prisoners sitting everywhere?
Replies: 0
Views: 703

Prisoners sitting everywhere?

Okay, I have a prison with common rooms accessible to all types of security levels. Each section has their own common room. Even the cells have chairs in. .. but the prisoners wander the hallways looking for OTHER rooms with chairs or sofas in! Sitting in the infirmary... sitting in the mail room......
by dooferorg
Wed Aug 05, 2015 1:12 am
Forum: Community Members
Topic: Tunnels are still OP
Replies: 17
Views: 543

Re: Tunnels are still OP

Saying how to counter them does not address the fact that they SHOULD be rare. Why are we supposed to believe too that the cell floors are made of concrete and yet someone with a spoon (why on earth can plasticware not be a feature?) be able to tunnel out within a day. These threads with the apologi...
by dooferorg
Tue Nov 11, 2014 7:41 pm
Forum: Community Members
Topic: [suggestion] More prisoner control options
Replies: 37
Views: 690

Re: [suggestion] More prisoner control options

Awesome idea. I support it as-is.

I think people need to bear in mind that this is a GAME. If one wants to be a fascist dictator and hurt or kill prisoners then the game mechanics should allow it. It might be morally wrong and have in-game consequences (riots, fines etc.) but it should be explored.
by dooferorg
Tue Nov 11, 2014 7:01 pm
Forum: Community Members
Topic: [Suggestion] CCTV and Lights
Replies: 6
Views: 272

Re: [Suggestion] CCTV and Lights

A cleaner and simpler solution.

A great idea!
by dooferorg
Tue Nov 11, 2014 7:00 pm
Forum: Community Members
Topic: [Suggestion] Mailroom (New Room)
Replies: 5
Views: 201

Re: [Suggestion] Mailroom (New Room)

I agree on adding it to the game-proper! Quite often the reply to suggestions is 'make a mod', but then there's the whole interoperability thing with different mods. Could be a nightmare. It' could make Prison Architect end up like Skyrim and need load-order modification to even run. :shock: (fortun...
by dooferorg
Tue Oct 21, 2014 2:23 pm
Forum: Community Members
Topic: [Suggestion] Remove sleep need for arriving prisoners
Replies: 2
Views: 134

Re: [Suggestion] Remove sleep need for arriving prisoners

Yes! .. seconded. I find that to be very annoying too.
by dooferorg
Tue Oct 21, 2014 2:17 pm
Forum: Community Members
Topic: [Suggestion] Door/Metal Detector/ Window Fixes
Replies: 1
Views: 118

Re: [Suggestion] Door/Metal Detector/ Window Fixes

Yea, this whole thing from Introversion devs saying "ooh look, we have lots of 'developers' now" means nothing if they don't credit those mod makers and roll the fixes into the game proper.
by dooferorg
Tue Oct 21, 2014 2:07 pm
Forum: Community Members
Topic: Staff should be deployed by trucks
Replies: 22
Views: 604

Re: Staff should be deployed by trucks

xander wrote:This is one of the oldest requests: viewtopic.php?f=43&t=17983

xander


And yet STILL not implemented. Funny that, isn't it?

*sigh*
by dooferorg
Mon Oct 13, 2014 4:41 am
Forum: Community Members
Topic: [Idea] How to solve the AI problem
Replies: 8
Views: 277

Re: [Idea] How to solve the AI problem

I like that idea of having a prisoner 'belong' to his local rooms and so he will use those amenities. Certainly don't want them just picking the nearest to their position or a random one.
by dooferorg
Mon Sep 29, 2014 1:10 pm
Forum: Community Members
Topic: [Bug] Injured inmates not treated
Replies: 5
Views: 117

Re: [Bug] Injured inmates not treated

I've consistently had problems with prisoners needing medical attention, and it's even flagged under the todo list. Doctors seem oblivious to it and prisoners do not go to the infirmary. I even tried making other infirmaries in higher traffic areas and that worked for a time until the doctor got tir...
by dooferorg
Mon Sep 29, 2014 4:10 am
Forum: Community Members
Topic: (suggestion) Cell allocation
Replies: 15
Views: 229

Re: (suggestion) Cell allocation

Nice idea.. I like it!

Having them processed in an orderly manner would help with the 'rush' that happens when all the guards take off to escort them to cells, often going a fair way from the front entrance for each prisoner.
by dooferorg
Mon Sep 29, 2014 3:31 am
Forum: Community Members
Topic: Alpha-25 Don't like the Regime slots collapsing down
Replies: 8
Views: 175

Re: Alpha-25 Don't like the Regime slots collapsing down

I agree. most annoying. I'd like to see exactly what sec is doing what, even if it's the 'same darn thing'

As well as that.. when will we get a prisoner count for each security type.

All these elaborate changes and the basic stuff goes begging :/
by dooferorg
Mon Sep 29, 2014 3:30 am
Forum: Community Members
Topic: Arrrgh.. Cooks and Doctors
Replies: 2
Views: 98

Arrrgh.. Cooks and Doctors

Multiple kitchens and infirmaries are very annoying at present. i.e. they don't work.

Very annoying to build a large ~900 capacity prison with 3 wings (min, normal, max) that have their own kitchen, canteen and infirmary and have it all turn to crap because the AI messes things up.

Arrrgh.


/rant
by dooferorg
Sat Aug 30, 2014 4:30 am
Forum: Community Members
Topic: Anyone expecting the game going to tablets?
Replies: 21
Views: 387

Re: Anyone expecting the game going to tablets?

The old adage of being certain you can walk before you can run, etc.

I can only imagine how much this game would melt tablets when it can bring fast PCs to their knees currently. :D
by dooferorg
Mon Aug 25, 2014 5:19 am
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 14354

Re: What should we focus on next?

I think attending to the staff distribution (assigning work areas, smarter job AI etc.) and the remote access connections should be high on the list. Get the basics working well first before adding more stuff.

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