Search found 11 matches

by Lexx2k
Thu Sep 03, 2015 6:04 am
Forum: Community Members
Topic: Wiki verification [was: Random event "Water Pipe Bust"]
Replies: 9
Views: 1150

Re: Wiki verification [was: Random event "Water Pipe Bust"]

14. I had 4 gang members dead in my medical ward for a very long time. I fixed it with giving them (the dead bodies) a permanent punishment and then ended it again. The guards picked them up afterwards and transported them away. So yeah, looks like a bug to me.
by Lexx2k
Mon Aug 31, 2015 6:18 pm
Forum: Community Members
Topic: (Suggestion) Random events timer not displaying after reload
Replies: 1
Views: 230

Re: (Suggestion) Random events

Same happens to the infected counter- save the game, close it, load it up again and the counter is gone.
by Lexx2k
Mon Aug 31, 2015 6:16 pm
Forum: Community Members
Topic: Wiki verification [was: Random event "Water Pipe Bust"]
Replies: 9
Views: 1150

Re: Random event "Water Pipe Bust" in the game?

And as I'm asking anyway: The Subsidence event, does it affect all kinds of walls and fences, or is e.g. the expensive perimeter wall safe? Right now it always only affected my most outside fence, never any other. So.. no idea if it won't affect the perimeter wall. In any case, you should put aroun...
by Lexx2k
Mon Aug 31, 2015 6:04 pm
Forum: Community Members
Topic: This god damn event system...
Replies: 26
Views: 3939

Re: This god damn event system...

It is still extremely tedious. Imagine a prison with 500 people and one or two moments of not being 100% on the edge... half the people infected. It's spreading extremely fast. You just have to miss one infected in the ant-farm and hit shower-time, that's it for your plan. To your second point, that...
by Lexx2k
Mon Aug 31, 2015 2:30 pm
Forum: Community Members
Topic: Wiki verification [was: Random event "Water Pipe Bust"]
Replies: 9
Views: 1150

Re: Random event "Water Pipe Bust" in the game?

Seen it at least two times. The first time it knocked out my kitchen, the second time it flooded the showers. Not the worst event.. and it always feels like a blessing when the messager pops up and it's "just" a waterpipe burst. :p Had my power generator explode once as well.. Did much wor...
by Lexx2k
Mon Aug 31, 2015 1:35 pm
Forum: Community Members
Topic: This god damn event system...
Replies: 26
Views: 3939

Re: This god damn event system...

Of course. But with 270 infected prisoners, it isn't that easy anymore. The lowest I had was 30, but from there on it was going up again fast, all the time. That's pretty much fighting against windmills. The event itself isn't bad, neither is the idea of the event system (like I wrote, it is highly ...
by Lexx2k
Mon Aug 31, 2015 6:12 am
Forum: Community Members
Topic: This god damn event system...
Replies: 26
Views: 3939

This god damn event system...

... Yeah, the title says it. I love it, but... I just deactivated it for good, because it was driving me crazy. Precisely, the virus outbreak. After half a day of trying to deal with it (real time, not ingame time), I gave up, edited my savegame and then felt better than ever before. I really tried ...
by Lexx2k
Tue Sep 02, 2014 9:10 am
Forum: Modding
Topic: [MOD] Graphics for Guard Tower mod
Replies: 27
Views: 7395

Re: [MOD] Graphics for Guard Tower mod

Why so complicated? Why not let the guard towers simply supress inmates in a range of x if a guard is using it? In the end it is pretty much the same- prisoners behave more as the guard effect is increased and you actually didn't needed to invent some strange super complicated new gameplay mechanic ...
by Lexx2k
Mon Aug 11, 2014 8:19 am
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 64897

Re: Modding Prison Architect

No answer in 5+ days, so I'll guess it's not possible? Sucks, because this makes the scenario feature useless as of right now. :/
by Lexx2k
Sat Aug 09, 2014 1:03 pm
Forum: Community Members
Topic: Make prisoners more violent.
Replies: 29
Views: 3044

Re: Make prisoners more violent.

Which makes perfectly sense. I've never heard of a western prison where the director more or less randomly ordered death penalities. It's simply not their job.
by Lexx2k
Wed Aug 06, 2014 7:16 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 64897

Re: Modding Prison Architect

Hej folks, got a short question too: I am toying around with the scenario stuff right now. Is it correct that various features are disabled in case of starting a scripted scenario similar to the Deathrow tutorial? For example, the bureaucracy tab is always locked, despite a warden being around (alre...

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