Search found 13 matches

by pderuiter
Mon Aug 25, 2014 12:19 pm
Forum: Community Members
Topic: (Suggestion) Freehand planning.
Replies: 15
Views: 394

Re: (Suggestion) Freehand planning.

Great idea. Allow for boxes, ellipses, arrows and text and you have all the tool you really need. Put it on a separate overlay that you can always show, even when setting up patrols. Having different colors would be nice but not neccessary.
by pderuiter
Mon Aug 25, 2014 12:14 pm
Forum: Community Members
Topic: [NEW USERS, READ FIRST] How to post a suggestion or question
Replies: 44
Views: 6543

Re: [NEW USERS, READ FIRST] How to post a suggestion or ques

Not to mention that the steam forums don't get the same level of developer attention as this one i reckon
by pderuiter
Mon Jul 28, 2014 8:17 am
Forum: Community Members
Topic: Future Ideas to Consider !
Replies: 6
Views: 211

Re: Future Ideas to Consider !

All are very good ideas. If you could do a search and add your support to the already existing threads describing these features, we get a better feel for what people would like to see :)
by pderuiter
Wed Jul 23, 2014 12:27 pm
Forum: Community Members
Topic: [Suggestion]Very Important Prisoner
Replies: 4
Views: 112

Re: [Suggestion]Very Important Prisoner

*Sits in a corner in shame*
by pderuiter
Tue Jul 22, 2014 1:06 pm
Forum: Community Members
Topic: [Suggestion]Very Important Prisoner
Replies: 4
Views: 112

[Suggestion]Very Important Prisoner

A game event, where you get a VIP (criminal that made the (inter)national news). - Your prison is under more scrutiny (breakouts, force abuse, etc are fined) - the VIP might rally other prisoners around him - Copycats (either in the prison or coming in as new prisoners) - More breakout attempts - Ex...
by pderuiter
Thu Jul 17, 2014 1:50 pm
Forum: Community Members
Topic: What version of Prison Architect is the newest
Replies: 3
Views: 187

Re: What version of Prison Architect is the newest

Alpha 22, i believe the bugbash version is an 'inbetween' version, meant for people to determine if bugs have indeed been solved.
by pderuiter
Wed Jul 16, 2014 2:56 pm
Forum: Community Members
Topic: [Suggestion] Visitor arrive By Vehicle
Replies: 2
Views: 174

Re: [Suggestion] Visitor arrive By Vehicle

Perhaps as an add-on. Have staff go home and come back.
Having a carpark could allow your staff to come by car (giving them more time to rest at home)
Having a busstop could allow more visitors
Having a prisoner intake area where they exit the vehicle in a safe environment
by pderuiter
Wed Jul 16, 2014 1:38 pm
Forum: Community Members
Topic: [suggestion] Prisoner of interest / Wardens' pet
Replies: 14
Views: 430

Re: [suggestion] Prisoner of interest / Wardens' pet

+1 Having stories like this is what makes DwarfFortress great and i feel it would complement this game as well. Hey, maybe even go so far as to log the fights (Prisoner X tore off the finger nail of the right index finger of Prisoner Y. Prisoner Y headbutts Prisoner X. ). That last sentence was obvi...
by pderuiter
Wed Jul 16, 2014 1:25 pm
Forum: Community Members
Topic: Regime suggestion
Replies: 13
Views: 296

Re: Regime suggestion

This could go well together with another suggestion here on the forums: named cellblocks. If you could name a few regions, you could assign those regions to the prisoner regime: making an "Eat" regime with a CellBlockA region would mean he can do whatever is available in CellBlockA if he's...
by pderuiter
Wed Jul 16, 2014 1:18 pm
Forum: Community Members
Topic: [Suggestion] Room Upgrades
Replies: 18
Views: 660

Re: [Suggestion] Room Upgrades

+1
by pderuiter
Wed Jul 16, 2014 9:47 am
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 19242

Re: Current Suggestions Compilation List

Maybe i'm missing something, but is this thread still relevant as a sticky?
The first post was last edited somewhere in 2012
by pderuiter
Tue Jul 15, 2014 4:33 pm
Forum: Community Members
Topic: [Suggestion] Naming Cell Blocks
Replies: 11
Views: 376

Re: [Suggestion] Naming Cell Blocks

+1 Having CellBlockA have lunch at 1, while CellBlockB has lunch at 2, makes for a more efficient use of your kitchen / canteen, without needing to have different security levels. Not to mention that CellBlockA could do the washing, while CellBlockB does the cleaning and CellBlockC does the workshop...

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