I think this is a really cool idea. But I have no idea how to implement it ...
A great idea but might be to tough to do.
Search found 30 matches
- Fri Jan 02, 2015 2:55 am
- Forum: Community Members
- Topic: Friendships, enemy's and gangs
- Replies: 4
- Views: 481
- Fri Jan 02, 2015 2:55 am
- Forum: Community Members
- Topic: Friendships, enemy's and gangs
- Replies: 4
- Views: 481
Re: Friendships, enemy's and gangs
I think this is a really cool idea. But I have no idea how to implement it ...
A great idea but might be to tough to do.
A great idea but might be to tough to do.
- Tue Dec 30, 2014 1:11 am
- Forum: Community Members
- Topic: What is the Green Unlock class do?
- Replies: 5
- Views: 341
What is the Green Unlock class do?
What is the green unlock classification do in the deployment tab?
Can anyone give me a good description?
Can anyone give me a good description?
- Sun Dec 28, 2014 3:35 pm
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 6023
Re: [Suggestion] - New reputations
I like this idea as well..
I find the current reputations to be very repetitive..
Expantion of the reputation system, whatever they are, would be very welcome!
I find the current reputations to be very repetitive..
Expantion of the reputation system, whatever they are, would be very welcome!
- Sun Dec 28, 2014 3:56 am
- Forum: Community Members
- Topic: [suggestion] More prisoner control options
- Replies: 37
- Views: 3197
Re: [suggestion] More prisoner control options
I just had to add to this..
This is a great idea..
Whether or not "beat up prisoner" is in there ... the rest of the suggestion was spot on.. Very nice//
+1
This is a great idea..
Whether or not "beat up prisoner" is in there ... the rest of the suggestion was spot on.. Very nice//
+1
- Sun Dec 21, 2014 2:49 pm
- Forum: Community Members
- Topic: An argument for having a level beyond Super-Max
- Replies: 50
- Views: 4747
Re: An argument for having a level beyond Super-Max
Guys that behave like those legendarys are put on 24 hour lockdown, meals delivered, everywhere they move, they are escorted by guards, while in chains... There is no chance for them to burst out and massacre half your prison... This is what supermax should be. and minimum and normal should just be...
- Sat Dec 20, 2014 12:00 am
- Forum: Community Members
- Topic: how can i check the status of a suggestion?
- Replies: 3
- Views: 234
Re: how can i check the status of a suggestion?
There is no way to find a "status" of a suggestion. We the players make suggestions, which get discussed and debated. Then the devs pick the ones they like and implement them. There are pretty much 3 types of "statuses" if you will. Approved ... which if a suggestion has been ap...
- Fri Dec 19, 2014 4:18 pm
- Forum: Community Members
- Topic: how can i check the status of a suggestion?
- Replies: 3
- Views: 234
how can i check the status of a suggestion?
I know its been asked about before. I just wanted to check the status of it.
I want to check on the possibility of being able to put two inmates to a cell.
I dont know what to search for in the search box. Everything that ive tried has no results.
Can anyone point me in the right direction?
I want to check on the possibility of being able to put two inmates to a cell.
I dont know what to search for in the search box. Everything that ive tried has no results.
Can anyone point me in the right direction?
- Thu Jul 17, 2014 4:35 am
- Forum: Community Members
- Topic: [Suggestion] Death row "Rooms"
- Replies: 9
- Views: 580
Re: [Suggestion] Death row "Rooms"
I do not think you realize this game is in the 'Alpha' phase. As for the 'Death row' or 'Execution' aspect of this game, it's unfinished. What xander was trying to explain to you is that we already talked about this and it's not a new 'brilliant' idea. We want this as much as you, but the developer...
- Tue Jul 15, 2014 2:52 am
- Forum: Community Members
- Topic: [Suggestion] bridges and skywalks
- Replies: 5
- Views: 501
Re: [Suggestion] bridges and skywalks
Man, I really like the idea of a skywalk or what I would call a cat walk but the devs have already said no the "levels" in the game. I really think they are missing out on a great dynamic. I do like the idea. I should add that they have apparently said no. I have not read the post for myse...
- Sat Jul 12, 2014 5:36 pm
- Forum: Community Members
- Topic: Prisoners avoiding toilets
- Replies: 10
- Views: 551
Re: Prisoners avoiding toilets
However, chances of an escape tunnel underground are extremely rare depending on how the prison is being managed. Can you explain that statement a little more? I have a prison of mixed inmates (low med and max) and I have mostly either no or low danger but I catch people digging tunnels ALL the tim...
- Thu Jul 10, 2014 2:11 am
- Forum: Community Members
- Topic: [Suggestion] Psyc Ward
- Replies: 10
- Views: 705
Re: [Suggestion] Psyc Ward
Great post.
I like the idea.
I hope the dev team sees it!
+1!
I like the idea.
I hope the dev team sees it!
+1!
- Thu Jul 10, 2014 2:09 am
- Forum: Community Members
- Topic: [Suggestion] Death row "Rooms"
- Replies: 9
- Views: 580
Re: [Suggestion] Death row "Rooms"
Yea, you're confused.
- Thu Jul 10, 2014 2:08 am
- Forum: Community Members
- Topic: [Tutorial] control any prisoner!
- Replies: 10
- Views: 1480
Re: [Tutorial] control any prisoner!
Great post.
I found it quite easily.
+1
I found it quite easily.
+1
- Wed Jul 09, 2014 5:55 pm
- Forum: Community Members
- Topic: Compilation of Notes and Suggestions on Alpha 22(steam)
- Replies: 10
- Views: 2213
Re: Compilation of Notes and Suggestions on Alpha 22(steam)
What a list!
Thank you for taking the time to put this together..
The Dev team needs to see this...
+1
dont let this thread die
Thank you for taking the time to put this together..
The Dev team needs to see this...
+1
dont let this thread die