Search found 30 matches

by Firefitter
Fri Jan 02, 2015 2:55 am
Forum: Community Members
Topic: Friendships, enemy's and gangs
Replies: 4
Views: 481

Re: Friendships, enemy's and gangs

I think this is a really cool idea. But I have no idea how to implement it ...

A great idea but might be to tough to do.
by Firefitter
Fri Jan 02, 2015 2:55 am
Forum: Community Members
Topic: Friendships, enemy's and gangs
Replies: 4
Views: 481

Re: Friendships, enemy's and gangs

I think this is a really cool idea. But I have no idea how to implement it ...

A great idea but might be to tough to do.
by Firefitter
Tue Dec 30, 2014 1:11 am
Forum: Community Members
Topic: What is the Green Unlock class do?
Replies: 5
Views: 341

What is the Green Unlock class do?

What is the green unlock classification do in the deployment tab?

Can anyone give me a good description?
by Firefitter
Sun Dec 28, 2014 3:35 pm
Forum: Community Members
Topic: [Suggestion] - New reputations
Replies: 43
Views: 6023

Re: [Suggestion] - New reputations

I like this idea as well..

I find the current reputations to be very repetitive..

Expantion of the reputation system, whatever they are, would be very welcome!
by Firefitter
Sun Dec 28, 2014 3:56 am
Forum: Community Members
Topic: [suggestion] More prisoner control options
Replies: 37
Views: 3197

Re: [suggestion] More prisoner control options

I just had to add to this..

This is a great idea..

Whether or not "beat up prisoner" is in there ... the rest of the suggestion was spot on.. Very nice//


+1
by Firefitter
Sun Dec 21, 2014 2:49 pm
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 4747

Re: An argument for having a level beyond Super-Max

Guys that behave like those legendarys are put on 24 hour lockdown, meals delivered, everywhere they move, they are escorted by guards, while in chains... There is no chance for them to burst out and massacre half your prison... This is what supermax should be. and minimum and normal should just be...
by Firefitter
Sat Dec 20, 2014 12:00 am
Forum: Community Members
Topic: how can i check the status of a suggestion?
Replies: 3
Views: 234

Re: how can i check the status of a suggestion?

There is no way to find a "status" of a suggestion. We the players make suggestions, which get discussed and debated. Then the devs pick the ones they like and implement them. There are pretty much 3 types of "statuses" if you will. Approved ... which if a suggestion has been ap...
by Firefitter
Fri Dec 19, 2014 4:18 pm
Forum: Community Members
Topic: how can i check the status of a suggestion?
Replies: 3
Views: 234

how can i check the status of a suggestion?

I know its been asked about before. I just wanted to check the status of it.

I want to check on the possibility of being able to put two inmates to a cell.

I dont know what to search for in the search box. Everything that ive tried has no results.

Can anyone point me in the right direction?
by Firefitter
Thu Jul 17, 2014 4:35 am
Forum: Community Members
Topic: [Suggestion] Death row "Rooms"
Replies: 9
Views: 580

Re: [Suggestion] Death row "Rooms"

I do not think you realize this game is in the 'Alpha' phase. As for the 'Death row' or 'Execution' aspect of this game, it's unfinished. What xander was trying to explain to you is that we already talked about this and it's not a new 'brilliant' idea. We want this as much as you, but the developer...
by Firefitter
Tue Jul 15, 2014 2:52 am
Forum: Community Members
Topic: [Suggestion] bridges and skywalks
Replies: 5
Views: 501

Re: [Suggestion] bridges and skywalks

Man, I really like the idea of a skywalk or what I would call a cat walk but the devs have already said no the "levels" in the game. I really think they are missing out on a great dynamic. I do like the idea. I should add that they have apparently said no. I have not read the post for myse...
by Firefitter
Sat Jul 12, 2014 5:36 pm
Forum: Community Members
Topic: Prisoners avoiding toilets
Replies: 10
Views: 551

Re: Prisoners avoiding toilets

However, chances of an escape tunnel underground are extremely rare depending on how the prison is being managed. Can you explain that statement a little more? I have a prison of mixed inmates (low med and max) and I have mostly either no or low danger but I catch people digging tunnels ALL the tim...
by Firefitter
Thu Jul 10, 2014 2:11 am
Forum: Community Members
Topic: [Suggestion] Psyc Ward
Replies: 10
Views: 705

Re: [Suggestion] Psyc Ward

Great post.

I like the idea.

I hope the dev team sees it!

+1!
by Firefitter
Thu Jul 10, 2014 2:09 am
Forum: Community Members
Topic: [Suggestion] Death row "Rooms"
Replies: 9
Views: 580

Re: [Suggestion] Death row "Rooms"

Yea, you're confused.
by Firefitter
Thu Jul 10, 2014 2:08 am
Forum: Community Members
Topic: [Tutorial] control any prisoner!
Replies: 10
Views: 1480

Re: [Tutorial] control any prisoner!

Great post.

I found it quite easily.

+1
by Firefitter
Wed Jul 09, 2014 5:55 pm
Forum: Community Members
Topic: Compilation of Notes and Suggestions on Alpha 22(steam)
Replies: 10
Views: 2213

Re: Compilation of Notes and Suggestions on Alpha 22(steam)

What a list!

Thank you for taking the time to put this together..

The Dev team needs to see this...

+1

dont let this thread die

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