Search found 45 matches

by keep_on
Wed Dec 10, 2014 6:14 pm
Forum: Modding
Topic: What is required to get Workmen to actually work?
Replies: 7
Views: 836

Re: What is required to get Workmen to actually work?

I have done that in order to have my prisoners working on the BarberPress in my BarberMod.

However, its for prisoner to work, not workman.

Maybe someone can help you script something to have a new job, and then get that job done by workmen.
by keep_on
Tue Dec 09, 2014 3:35 pm
Forum: Modding
Topic: [HELP] Deputy Sheriff sprites
Replies: 10
Views: 866

Re: [HELP] Deputy Sheriff sprites

Here is you design cleaned

Image

hope that helps, but your design is twice as big as it should. Each entity are 128x128 instead of 64x64. :wink:
by keep_on
Tue Dec 09, 2014 3:25 pm
Forum: Modding
Topic: What is required to get Workmen to actually work?
Replies: 7
Views: 836

Re: What is required to get Workmen to actually work?

I think knoest26 was asking if you had kept the line Properties Processor inside your new object. As you edit the object, its no-longer a default object. Your object should look like ; BEGIN Object Name WorkshopSaw Price -1500 ConstructionTime 20 MoveSpeedFactor 0.500000 Toughness 15.0000 Width 3 Nu...
by keep_on
Mon Dec 08, 2014 2:57 pm
Forum: Modding
Topic: [MOD DISCONTINUED] The PA Mods Compilation
Replies: 20
Views: 2844

Re: The PA Mods Compilation

elDiablo wrote:Why not just make a collection of all the mods? That way, people can still subscribe to a single item, but everything gets updated whenever the original author makes a change.


elDiablo, did you see that :idea: over your head?

that's definitly a good idea...
by keep_on
Mon Dec 08, 2014 1:30 pm
Forum: Modding
Topic: [HELP FOR] Mod Content Research
Replies: 7
Views: 746

Re: [HELP FOR] Mod Content Research

Sorry to come back with this, but in your code, Admin is not "entity" related. I mean Security researches are lead by the Chief, Maintenance one's by the Foreman, and so on. I.e. : Dogs have [Admin Security], not [Admin Patrols] Looks like you need Admin Security instead of Admin Cctv Plea...
by keep_on
Mon Dec 08, 2014 1:21 pm
Forum: Modding
Topic: [HELP FOR] Mod Content Research
Replies: 7
Views: 746

Re: [HELP FOR] Mod Content Research

Maybe something broken in your games folder... that's odd. Try to "Check Games Files Integrety" on steam menu, maybe you will found something with your games folder... last thing is try to uninstal/reinstal PA? (I know this can sound a bit tedious if you don't have a good network... sorry ...
by keep_on
Mon Dec 08, 2014 12:55 pm
Forum: Modding
Topic: [HELP FOR] Mod Content Research
Replies: 7
Views: 746

Re: [HELP FOR] Mod Content Research

Can you post some part of the code for us to see if something wrong? Edit : Research have to look like this : BEGIN Research Name Maintainance Type Entity Requires Warden Admin Warden Sprite Foreman Cost -500 Time 360 X 400 Y 440 END Here, you can see that in order to unlock maintenance, you need a ...
by keep_on
Sun Dec 07, 2014 7:01 pm
Forum: Modding
Topic: [French Translation] - Alpha27 friendly
Replies: 12
Views: 1593

Re: [French Translation] - Alpha27 friendly

Hi, didn't noticed this topic in the Dev forum.

I am french too, and I will be happy to help if you have too much things to do.

French :

issartinho, comment puis-je aider? vous fonctionnez comment? chacun un morceau? quelqu'un compil tout avant l'update?
by keep_on
Sat Dec 06, 2014 1:26 pm
Forum: Modding
Topic: [HELP] Equipment unlock threw research/training
Replies: 2
Views: 491

Re: [HELP] Equipment unlock threw research/training

Hi, You don't need to script for the first part of your equipment. (look in the materials.txt of the game. Search for the BEGIN Equipment things to find some exemple) For exemple, the baton looks like this : BEGIN Equipment Name Baton Sprite HandBaton AttackPower 1.50000 RechargeTime 1.50000 Propert...
by keep_on
Sat Dec 06, 2014 11:50 am
Forum: Modding
Topic: [MOD DISCONTINUED] The PA Mods Compilation
Replies: 20
Views: 2844

Re: The PA Mods Compilation

Had this problem once.

I just throw the file away and restart a new manifest.txt from one that is working properly.

I also experienced that manifest doesn't like multiple line, if you want a line break, you must type \r\n
(take a look at garry's amazing vegetable's original manifest)
by keep_on
Fri Dec 05, 2014 5:44 pm
Forum: Modding
Topic: [MOD] BarberMod - Question before New Update v1.7
Replies: 20
Views: 4702

Re: [MOD] BarberMod - Question before New Update v1.7

Yes of course! I will be happy of that ;)
by keep_on
Fri Dec 05, 2014 5:42 pm
Forum: Modding
Topic: [REQUEST] Mod Requests
Replies: 12
Views: 1646

Re: [REQUEST] Mod Requests

I began something to have rats spawning from dirty garbages, but I don't have the time and I know far too less things in coding for that I think... I can give you the first part of my code (that make the rat spawning from garbage). For now, they have a short life and get deleted after a while becaus...
by keep_on
Fri Nov 28, 2014 11:48 am
Forum: Modding
Topic: Object.Leave the map
Replies: 5
Views: 620

Re: Object.Leave the map

Damn, it doesn't work, and my poor brain can't understand why... here is my lua : function Create() Object.NavigateTo(98.0, 78.0); end function Updated (timePassed) if Object.GetProperty("Pos.x") > 95.0 then Object.Delete(); end end My entity did move to the bottom right edge of the map, b...
by keep_on
Thu Nov 27, 2014 10:50 pm
Forum: Modding
Topic: Object.Leave the map
Replies: 5
Views: 620

Re: Object.Leave the map

Ok, I will try that and come back!

thanks!

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