Search found 5 matches

by agent waffles
Wed Sep 03, 2014 5:06 am
Forum: Modding
Topic: Corruption/Organ Farming
Replies: 9
Views: 1038

Re: Corruption/Organ Farming

They way I think it would work is you have the corpses taken to the morgue with a high priority production rule. Then use the morgue slab as a processor to change the prisoner object into a different object and an organ (I think you can have more than one output not sure though). Then another rune t...
by agent waffles
Wed Sep 03, 2014 2:56 am
Forum: Modding
Topic: Corruption/Organ Farming
Replies: 9
Views: 1038

Re: Corruption/Organ Farming

Upon a little research I think I have a solution for you. Message me on steam and we can talk.
by agent waffles
Wed Sep 03, 2014 2:49 am
Forum: Modding
Topic: Corruption/Organ Farming
Replies: 9
Views: 1038

Re: Corruption/Organ Farming

You would have to make a new production rule that sends a harvested corpse to the hearse. The best way to make this happen would be with a new condition on the production rule but we currently cannot make new conditions. So currently your best bet would to process a corpse into an object that can be...
by agent waffles
Tue Sep 02, 2014 5:17 am
Forum: Modding
Topic: [MOD] Graphics for Guard Tower mod
Replies: 27
Views: 4387

Re: [MOD] Graphics for Guard Tower mod

[quote="nspangaa"]I am however a graphic designer, so I did the graphics... Hope someone else will make the mod.

If you ever need any help with programming I am terrible at graphic design but I could probably make the code for you.
by agent waffles
Tue Sep 02, 2014 4:56 am
Forum: Modding
Topic: Modders, a Library? Bunkbeds?
Replies: 9
Views: 1800

Re: Modders, a Library? Bunkbeds?

If I were any good at making sprites I think I have the code for the bunkbed figured out.

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