Search found 77 matches

by dsdude123
Mon Aug 28, 2017 11:56 pm
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.6.1] Computers and More Mod!

Version 1.6.1 of CAMM has been released! This update is a smaller update that expands on the previous updates that added animated items. Animated TVs https://farm5.staticflickr.com/4383/36879413385_68047663ae.jpg https://farm5.staticflickr.com/4365/36070987533_4ff57406d1.jpg The vanilla TVs in game ...
by dsdude123
Sat Jul 15, 2017 5:41 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.6] Computers and More Mod!

Feedback needed! User feedback is needed for the next version of CAMM! Animated sprites are being added to the vanilla TV's and a new television is being added. However, adding the animated sprites will change how the TV's function slightly. In order to decide how to implement the update, user feedb...
by dsdude123
Mon May 29, 2017 5:10 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.6] Computers and More Mod!

Version 1.6 Spring 2017 Update Animated Sprites https://farm5.staticflickr.com/4231/35541013200_23c2bca201_m.jpg All the computers now feature animated sprites. The screens of the computers will now turn on when a prisoner uses any computer or laptop. Deluxe Computer https://farm5.staticflickr.com/4...
by dsdude123
Fri Sep 09, 2016 5:11 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.5.1] Computers and More Mod!

Version 1.6 of CAMM is coming soon! Here's a preview of one of the enhancements the update brings.

Image
by dsdude123
Thu Sep 08, 2016 10:55 pm
Forum: Modding
Topic: Build and install an object with lua scripting
Replies: 10
Views: 1071

Re: Build and install an object with lua scripting

Thanks pal! Anyway, I already made that code, the problem is that when you script that way a job the worker doesn't go to storage to the get "paint", just work on the object. I'd like to reproduce those steps (example for a door): - User places a Door, that is a scriptable object. In Door...
by dsdude123
Thu Sep 08, 2016 3:34 am
Forum: Community Members
Topic: The State of Modding
Replies: 1
Views: 110

The State of Modding

The current state of modding Prison Architect is unsatisfactory. While the PA developers have provided us with many features that make modding easier including the ability to have an unlimited amount of mods, they have failed to provide any proper documentation to support modding. A good example is ...
by dsdude123
Thu Sep 08, 2016 3:10 am
Forum: Modding
Topic: Build and install an object with lua scripting
Replies: 10
Views: 1071

Re: Build and install an object with lua scripting

Why not, just spawn the stuff. I know that function, but I don't want to spawn the object, I'd like to build and install it. This way, the workers get materials from the storage. This is my objective: - I want to "paint" objects (changing their sprite) like Brento mod, but I'd like to do ...
by dsdude123
Tue Sep 06, 2016 11:32 pm
Forum: Modding
Topic: How to detect if object is in use?
Replies: 5
Views: 602

Re: How to detect if object is in use?

function GetObjectsInSquare(theObject,theRange) -- returns target objects in a square around this object, theRange should be an odd number Xmin=math.floor(this.Pos.x-theRange/2) Xmax=math.ceil(this.Pos.x+theRange/2) Ymin=math.ceil(this.Pos.y-theRange/2) Ymax=math.floor(this.Pos.y+theRange/2) local ...
by dsdude123
Tue Sep 06, 2016 8:15 pm
Forum: Modding
Topic: How to detect if object is in use?
Replies: 5
Views: 602

Re: How to detect if object is in use?

Okay so I have managed to find the following while messing with the save files. When a prisoner is using an object to satisfy a need, a Target.i and Target.u value is assigned to the prisoner. In my case, the following shows under a prisoner using a laptop: BEGIN Needs Timer 14.15665 Action Use Prio...
by dsdude123
Tue Sep 06, 2016 7:31 am
Forum: Modding
Topic: How to detect if object is in use?
Replies: 5
Views: 602

How to detect if object is in use?

I'm currently working an update for one of my mods and I need to have a script that will detect whether a computer is in use by a prisoner and then perform a certain action depending on if the object is in use. I've dug through quite a few sites and haven't been able to find anything on how to do th...
by dsdude123
Wed Jul 27, 2016 3:12 pm
Forum: Modding
Topic: [Tutorial] sprites.png sizing
Replies: 21
Views: 13077

Re: [Tutorial] sprites.png sizing

This bug/limitation has been patched in Update 8.
by dsdude123
Sun Jun 05, 2016 1:23 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.4.3] Computers and More Mod!

Version 1.5.1 (Service Release 2) is now available. This update contains solely compatibility fixes and bug fixes. Below is a change log. *Resized sprite.png to improve compatibility *Updated materials.txt to reflect new sprite file *Resolved compatibility issue with Recycling by murgh *Resolved an ...
by dsdude123
Mon May 30, 2016 11:23 pm
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.4.3] Computers and More Mod!

Version 1.5 Contraband Update Hello all, the next update of CAMM is here! Here is some info regarding version 1.5. New Contraband https://farm5.staticflickr.com/4294/35120331523_dfb34c1a43_m.jpg Lots of new contraband has been added to the computer lab. While this contraband may not help prisoners ...
by dsdude123
Thu May 19, 2016 4:10 pm
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.4.3] Computers and More Mod!

Please remove the useless DMCA message taking almost HALF of your huge sprites.png file. It can be 448x256 but it's taking 824x256 for no reason at all... It's using up precious space that could be used by other mods and thus makes things incompatible, just because you decided it needs a ridiculous...
by dsdude123
Thu Nov 26, 2015 12:01 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 21175

Re: [MOD] [V1.4.3] Computers and More Mod!

Also busy on computer on my end; 1 of my mods empties the desks... -I'll be (re)introducing laptops / desktops to my users as place-able items for on desks and tables... (If I get round to it fully for next version.) ..Let's see if our things are going to clash at that time, but would like to be co...

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