Search found 28 matches
- Thu Mar 05, 2015 9:59 pm
- Forum: Modding
- Topic: [Mod] Minor Game Tweaks
- Replies: 11
- Views: 2673
Re: [Mod] Minor Game Tweaks
I'll give it some testing when I find time for it, however I'm a bit hesitant on that one as it modifies the kitchen (which may cause issues with other mods) and introduces a new item (which means existing prisons need to be adjusted to make it work properly).
- Fri Feb 06, 2015 11:19 pm
- Forum: Modding
- Topic: [Mod] Minor Game Tweaks
- Replies: 11
- Views: 2673
Re: [Mod] Minor Game Tweaks
added metallic phones and lighters
- Fri Jan 30, 2015 9:59 pm
- Forum: Community Members
- Topic: Parole Bonus and Penalties
- Replies: 14
- Views: 1215
Re: Parole Bonus and Penalties
I'd say that currently the game is like many sims in that it's primarily needs management - which is perhaps why the game becomes less interesting after a point, because eventually the optimal timetable, and layout staff ratios etc will be found, allowing everything to run on auto-pilot, (which led...
- Fri Jan 30, 2015 7:20 pm
- Forum: Community Members
- Topic: Parole Bonus and Penalties
- Replies: 14
- Views: 1215
Re: Parole Bonus and Penalties
Those calculations floating around for a break-even point are based on the assumption that all prisoners released have exactly that limit as chance which is certainly not the case. E.g. out of my last 100 released prisoners only 5 prisoners had a re-offending chance above 20% (which were the superma...
- Thu Jan 29, 2015 4:04 pm
- Forum: Community Members
- Topic: Superior Beds are underpowered.
- Replies: 11
- Views: 1066
Re: Superior Beds are underpowered.
You all realize that the amount of money you earn isn't the only metric, right? Prisoners who make superior beds benefit from it more than prisoners who do not. The diminished cost of the beds should be seen as money invested in prisoner reform (though the balance may still need some tweaking). xan...
- Sun Jan 25, 2015 5:55 pm
- Forum: Community Members
- Topic: [Bug] Tazer Qualification is buggy
- Replies: 2
- Views: 151
Re: [Bug] Tazer Qualification is buggy
That's a known bug - right now the tazer certification only works as expected if it's scheduled during work time (for some prisoner type) - else everyone just leaves as soon as it starts.
- Sun Jan 25, 2015 5:53 pm
- Forum: Community Members
- Topic: Updates (alpha 29)
- Replies: 48
- Views: 4166
Re: Updates (alpha 29)
You should just stay put and keep waiting - updates usually come out at the end of the month. It's not January being late, December was just early (probably due to holidays).
- Thu Jan 22, 2015 8:00 pm
- Forum: General
- Topic: continuous intake equilibrium
- Replies: 6
- Views: 1674
Re: continuous intake equilibrium
oh, nvm... it's that old. ok, without drug addictions it's understandable the re-offending rate is so low
- Thu Jan 22, 2015 7:53 pm
- Forum: Community Members
- Topic: [suggestion] two drivers to offload goods!
- Replies: 4
- Views: 298
Re: [suggestion[ two drivers to offload goods!
But who'd drive the truck when they die then? What happens at the moment when that happens? never seen it personally! At least if one dies the other could drive it away If the driver takes too long to return the truck will just leave without him. Also: one is already annoying enough given how fast ...
- Wed Jan 21, 2015 8:10 pm
- Forum: General
- Topic: continuous intake equilibrium
- Replies: 6
- Views: 1674
Re: continuous intake equilibrium
A 7% grading is quite amazing given the penalties you get from drugs which you can't do anything about... now I'm curious! Would you mind sharing that one?
- Wed Jan 21, 2015 8:06 pm
- Forum: Community Members
- Topic: [Suggestion] Storage as supply source - Logistics continued
- Replies: 3
- Views: 417
Re: [Suggestion] Storage as supply source - Logistics contin
Cold storage and more spread out deliveries would be a nice feature, too, indeed. However I was more looking towards multi-stage ware distribution as you'd find it in pretty much everything that's big. Splitting the process into the quick processing of incoming goods and a (possibly) slower distribu...
- Wed Jan 21, 2015 7:55 pm
- Forum: Community Members
- Topic: [suggestion] two drivers to offload goods!
- Replies: 4
- Views: 298
Re: [suggestion[ two drivers to offload goods!
But who'd drive the truck when they die then?
Also: one is already annoying enough given how fast they jump to pick things up despite a big chunk of workmen right next to them.
Also: one is already annoying enough given how fast they jump to pick things up despite a big chunk of workmen right next to them.
- Mon Jan 19, 2015 8:50 pm
- Forum: Modding
- Topic: [Mod] Minor Game Tweaks
- Replies: 11
- Views: 2673
Re: [Mod] Minor Game Tweaks
added separator room which simply defines a new sector without doing anything else, so you can e.g. separate your cell block and your yard without requiring superfluous walls/doors
- Mon Jan 19, 2015 7:07 pm
- Forum: General
- Topic: Downside to using Perimeter wall?
- Replies: 10
- Views: 2327
Re: Downside to using Perimeter wall?
depends on how small the building is - I wanted to use perimeter walls as indoor walls in my supermax block for style points - turned out that bulldozing just the walls and placing perimeter walls there completely broke the laundry delivery. Once I made the surroundings of the cells indoor again thi...
- Sat Jan 17, 2015 11:00 am
- Forum: General
- Topic: We all do it....
- Replies: 6
- Views: 1417
Re: We all do it....
just... ewww. I don't want my prisoners to pee in the shower!