Search found 28 matches

by RlyDontKnow
Thu Mar 05, 2015 9:59 pm
Forum: Modding
Topic: [Mod] Minor Game Tweaks
Replies: 11
Views: 2673

Re: [Mod] Minor Game Tweaks

I'll give it some testing when I find time for it, however I'm a bit hesitant on that one as it modifies the kitchen (which may cause issues with other mods) and introduces a new item (which means existing prisons need to be adjusted to make it work properly).
by RlyDontKnow
Fri Feb 06, 2015 11:19 pm
Forum: Modding
Topic: [Mod] Minor Game Tweaks
Replies: 11
Views: 2673

Re: [Mod] Minor Game Tweaks

added metallic phones and lighters
by RlyDontKnow
Fri Jan 30, 2015 9:59 pm
Forum: Community Members
Topic: Parole Bonus and Penalties
Replies: 14
Views: 1215

Re: Parole Bonus and Penalties

I'd say that currently the game is like many sims in that it's primarily needs management - which is perhaps why the game becomes less interesting after a point, because eventually the optimal timetable, and layout staff ratios etc will be found, allowing everything to run on auto-pilot, (which led...
by RlyDontKnow
Fri Jan 30, 2015 7:20 pm
Forum: Community Members
Topic: Parole Bonus and Penalties
Replies: 14
Views: 1215

Re: Parole Bonus and Penalties

Those calculations floating around for a break-even point are based on the assumption that all prisoners released have exactly that limit as chance which is certainly not the case. E.g. out of my last 100 released prisoners only 5 prisoners had a re-offending chance above 20% (which were the superma...
by RlyDontKnow
Thu Jan 29, 2015 4:04 pm
Forum: Community Members
Topic: Superior Beds are underpowered.
Replies: 11
Views: 1066

Re: Superior Beds are underpowered.

You all realize that the amount of money you earn isn't the only metric, right? Prisoners who make superior beds benefit from it more than prisoners who do not. The diminished cost of the beds should be seen as money invested in prisoner reform (though the balance may still need some tweaking). xan...
by RlyDontKnow
Sun Jan 25, 2015 5:55 pm
Forum: Community Members
Topic: [Bug] Tazer Qualification is buggy
Replies: 2
Views: 151

Re: [Bug] Tazer Qualification is buggy

That's a known bug - right now the tazer certification only works as expected if it's scheduled during work time (for some prisoner type) - else everyone just leaves as soon as it starts.
by RlyDontKnow
Sun Jan 25, 2015 5:53 pm
Forum: Community Members
Topic: Updates (alpha 29)
Replies: 48
Views: 4166

Re: Updates (alpha 29)

You should just stay put and keep waiting - updates usually come out at the end of the month. It's not January being late, December was just early (probably due to holidays). ;)
by RlyDontKnow
Thu Jan 22, 2015 8:00 pm
Forum: General
Topic: continuous intake equilibrium
Replies: 6
Views: 1674

Re: continuous intake equilibrium

oh, nvm... it's that old. ok, without drug addictions it's understandable the re-offending rate is so low :lol:
by RlyDontKnow
Thu Jan 22, 2015 7:53 pm
Forum: Community Members
Topic: [suggestion] two drivers to offload goods!
Replies: 4
Views: 298

Re: [suggestion[ two drivers to offload goods!

But who'd drive the truck when they die then? What happens at the moment when that happens? never seen it personally! At least if one dies the other could drive it away If the driver takes too long to return the truck will just leave without him. Also: one is already annoying enough given how fast ...
by RlyDontKnow
Wed Jan 21, 2015 8:10 pm
Forum: General
Topic: continuous intake equilibrium
Replies: 6
Views: 1674

Re: continuous intake equilibrium

A 7% grading is quite amazing given the penalties you get from drugs which you can't do anything about... now I'm curious! Would you mind sharing that one?
by RlyDontKnow
Wed Jan 21, 2015 8:06 pm
Forum: Community Members
Topic: [Suggestion] Storage as supply source - Logistics continued
Replies: 3
Views: 417

Re: [Suggestion] Storage as supply source - Logistics contin

Cold storage and more spread out deliveries would be a nice feature, too, indeed. However I was more looking towards multi-stage ware distribution as you'd find it in pretty much everything that's big. Splitting the process into the quick processing of incoming goods and a (possibly) slower distribu...
by RlyDontKnow
Wed Jan 21, 2015 7:55 pm
Forum: Community Members
Topic: [suggestion] two drivers to offload goods!
Replies: 4
Views: 298

Re: [suggestion[ two drivers to offload goods!

But who'd drive the truck when they die then?

Also: one is already annoying enough given how fast they jump to pick things up despite a big chunk of workmen right next to them.
by RlyDontKnow
Mon Jan 19, 2015 8:50 pm
Forum: Modding
Topic: [Mod] Minor Game Tweaks
Replies: 11
Views: 2673

Re: [Mod] Minor Game Tweaks

added separator room which simply defines a new sector without doing anything else, so you can e.g. separate your cell block and your yard without requiring superfluous walls/doors
by RlyDontKnow
Mon Jan 19, 2015 7:07 pm
Forum: General
Topic: Downside to using Perimeter wall?
Replies: 10
Views: 2327

Re: Downside to using Perimeter wall?

depends on how small the building is - I wanted to use perimeter walls as indoor walls in my supermax block for style points - turned out that bulldozing just the walls and placing perimeter walls there completely broke the laundry delivery. Once I made the surroundings of the cells indoor again thi...
by RlyDontKnow
Sat Jan 17, 2015 11:00 am
Forum: General
Topic: We all do it....
Replies: 6
Views: 1417

Re: We all do it....

just... ewww. I don't want my prisoners to pee in the shower! :shock:

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