Search found 12 matches
- Sat Nov 14, 2015 9:35 am
- Forum: General
- Topic: [SOLVED, sort of] Cannot recruit informants
- Replies: 2
- Views: 393
Re: [SOLVED, sort of] Cannot recruit informants
Your prisoners in Solitary are hidden in the fog of war. The guard outside of the solitary cells can't unfog them because he's not in the same building (since the "corridor" in front of the cells is not an indoors area). Simple fix: Build a foundation over this "corridor" so it ...
- Fri Nov 13, 2015 5:27 pm
- Forum: General
- Topic: [SOLVED, sort of] Cannot recruit informants
- Replies: 2
- Views: 393
[SOLVED, sort of] Cannot recruit informants
I see Potential Informats in the intelligence screen, but I cannot see the actual prisoners, so I cannot click them. I *know* I could see and click them in the past, so... what am I missing? Or what has changed? Am I (since I can find neither bug in the bug tracker nor a forum post) the only one wit...
- Tue Nov 10, 2015 8:00 am
- Forum: Community Members
- Topic: (Request) Paid Mods for Mobile Markets
- Replies: 14
- Views: 1710
Re: (Request) Paid Mods for Mobile Markets
Hi Guys, I am reluctant to support or even offer my mods on (future) mobile platforms without any form of compensation(!) Fact is if Steam followed through on 'Paid Mods', my (next few) mods would probably be set to that! -Asking for contributions isn't doing a thing for me as of yet; which is expe...
- Tue Nov 10, 2015 7:44 am
- Forum: General
- Topic: Any Way to get Around Cell Grading?
- Replies: 12
- Views: 2452
Re: Any Way to get Around Cell Grading?
I actually (now that I finally again have a priso with actual inmates... played "tree farmer" for ages :D) Okay, I actually don't really see this thing working. At all. Days and days and days since I added some top-quality (up to 8, with one 9) cells, and I have right now one inmate who &q...
- Wed Sep 23, 2015 6:07 pm
- Forum: Community Members
- Topic: [suggestion]Auto Zoom
- Replies: 3
- Views: 264
Re: [suggestion]Auto Zoom
The title is wrong, because there's nothing "auto" about this. "Zoom to mouse" is what this is, and yes, it's needed.
Pessimist that I am in such things, I don't expect it to happen anymore.
Pessimist that I am in such things, I don't expect it to happen anymore.
- Fri May 29, 2015 4:41 pm
- Forum: Community Members
- Topic: Outdoor Window... not being recognized?
- Replies: 8
- Views: 483
Re: Outdoor Window... not being recognized?
Did work on my cells more to the center, not on those immediatly adjacent to my perimeter wall (i.e. where the perimeter wall would contain a window). That would hint at some undisclosed environmental requirement. Some of my cells were right next to the next cell block (I always leave a two-square ...
- Fri May 29, 2015 8:02 am
- Forum: Community Members
- Topic: Outdoor Window... not being recognized?
- Replies: 8
- Views: 483
Outdoor Window... not being recognized?
Is this working for you? I installed them in various positions, flipped them (even though there's no visible "face", one never knows...)
Nope. Outdoor Window is red in logistics. Maybe the outdoors is not outdoorsy enough?
Nope. Outdoor Window is red in logistics. Maybe the outdoors is not outdoorsy enough?
- Thu Jan 29, 2015 1:03 am
- Forum: Community Members
- Topic: Updates (alpha 29)
- Replies: 48
- Views: 3354
Re: Updates (alpha 29)
I cannot point to where they said they'd do monthly releases. But they certainly said (Chris did) that they wouldn't be an Alpha 15 at the end of October 2013, which does at *least* imply a monthly schedule.
- Sun Jan 04, 2015 1:14 am
- Forum: Community Members
- Topic: Prisonners run naked from thier cell to the shower bug
- Replies: 3
- Views: 315
Re: Prisonners run naked from thier cell to the shower bug
I laughed my head off the other day at a prisoner running naked through my prison! He was in the shower at the furthest end of the prison from the road when his time for release arrived. He immediately ran for the exit, out of the front gate and down the road, all naked! :D :D :shock: Book him agai...
- Sun Sep 28, 2014 4:13 am
- Forum: Community Members
- Topic: New Idea: Autopsy Reports?
- Replies: 34
- Views: 2284
Re: New Idea: Autopsy Reports?
It's the obvious use of the morgue. Haven't had one yet, since... well, since it doesn't serve an actual purpose. If they do want to give it one, what else are they gonna do? Frankensteinian experiments can't be it. I think. 
- Sun Sep 28, 2014 4:11 am
- Forum: Community Members
- Topic: New Idea: Autopsy Reports?
- Replies: 34
- Views: 2284
Re: New Idea: Autopsy Reports?
Also too, how about our Guards and staff get names. 'Bob' the Workman was simply installing some electrical cable when he was attacked in the yard. Poor Bob. Chris has said only prisoners will have names. That's sad. Personalizing those little floating-around thingies with names is, IMNSHO, better ...
- Sun Sep 21, 2014 3:11 am
- Forum: Community Members
- Topic: [SUGGESTION] Clone Flip/Rotate
- Replies: 16
- Views: 1669
[SUGGESTION] Clone Flip/Rotate
My cell blocks (currently) are two rows of cells around a central corridor. Which means the rows are mirror images of each other. I can clone a cell or two nicely, but if I could flip the cells around an axis, that would be even sweeter, if would spare me the recloning... or whatever you'd call righ...
