Restart the game
Or just save & reload think it also works
Search found 25 matches
- Thu May 15, 2014 8:41 pm
- Forum: Community Members
- Topic: [bug]Too dangerous?
- Replies: 5
- Views: 629
- Wed May 14, 2014 3:32 pm
- Forum: Community Members
- Topic: [suggestion] Prisons for Youth, Women and Citizen
- Replies: 18
- Views: 681
Re: [suggestion] Prisons for Youth, Women and Citizen
Don't know about all countries, but in France it's reaaally hard for a kid to go to Prison, only happens if he reoffends multiple times, and even in that case it's rare. But still, it happens :) Would just love to have different kinds of prisoners, also would be nice to have to work up to it, start ...
- Wed May 07, 2014 10:43 pm
- Forum: Community Members
- Topic: [Suggestion] New door type - turnstiles
- Replies: 36
- Views: 1978
Re: [Suggestion] New door type - turnstiles
The only situation where I would really find this usefull is for kitchens. You either put staff doors and it will slow down your prisoners who work in the kitchen or you put normal doors and all the prisoners might go through the kitchen to get to the canteen if it's a shorter path... why do my pris...
- Wed May 07, 2014 10:18 pm
- Forum: Community Members
- Topic: Any way to boost reform pass rates?
- Replies: 3
- Views: 369
Re: Any way to boost reform pass rates?
The success is calculated from 3 values: their "intelligence" that you can't do anything about. their concentration during class (based on how many unsatisfied needs they have) their attendance % So basically, make sure all of their needs are satisfied before class and it will help. And do...
- Mon May 05, 2014 9:41 pm
- Forum: Community Members
- Topic: [SUGGESTION] Food at all hours
- Replies: 20
- Views: 1229
Re: [SUGGESTION] Food at all hours
On paper this room would be able to house all the prisoners while eating, but they would have so much trouble getting to the food or back to a free seat that many of them wouldn't have time to eat in a 2h slot. Spacing the tables and leaving some room open close to the doors helps a lot in terms of ...
- Mon May 05, 2014 9:30 pm
- Forum: Community Members
- Topic: List of stuff i personaly miss in the game
- Replies: 10
- Views: 749
Re: List of stuff i personaly miss in the game
Another solution to the "metal detector" problem which kind of embodies the "search room" you were talking about is having a Security Room close to it. Unassigned guards usually hang out in these rooms so if they are close enough they will search all prisoners who ring the metal ...
- Mon May 05, 2014 9:28 pm
- Forum: Community Members
- Topic: Problems with Programs
- Replies: 4
- Views: 518
Re: Problems with Programs
In my prison I have armed guards patrolling everywhere, more than 75% of my prisoners are in the "suppressed" category, doesn't stop them from going to classes. The key is food ! If they are "well fed" it more or less counters the suppression effects. Of course a prisoner who spe...
- Sun May 04, 2014 4:20 pm
- Forum: Community Members
- Topic: Yard time?
- Replies: 17
- Views: 1082
Re: Yard time?
Yes it is, I have a couple of them all equipped with benches, phones and weights (one even has a little room with toilets ^^)
- Sun May 04, 2014 4:03 pm
- Forum: Community Members
- Topic: Yard time?
- Replies: 17
- Views: 1082
Re: Yard time?
I did the same, and they use them when I place Free Time, but they don't when I send them to Yard Time...
- Sun May 04, 2014 3:58 pm
- Forum: Community Members
- Topic: Yard time?
- Replies: 17
- Views: 1082
Yard time?
Hey When I send my prisoners to the yard all they do is just stand around the yard not doing anything... So I just replaced all yard time with Free Time ^^ Is there some hidden use to Yard time? (except maybe emptying the buildings to clean up/search/... in this case I might as well send them to eat)
- Sun May 04, 2014 3:47 pm
- Forum: Community Members
- Topic: [Suggestion] Set Staff Work Areas
- Replies: 24
- Views: 2211
Re: [Suggestion] Set Staff Work Areas
This has been requested a lot but this is the clearest version I've read ^^
This is clearly one of the most urgent improvements in my opinion !
This is clearly one of the most urgent improvements in my opinion !
- Sun May 04, 2014 1:49 pm
- Forum: Community Members
- Topic: [SUGGESTION] Food at all hours
- Replies: 20
- Views: 1229
Re: [SUGGESTION] Food at all hours
Damn Moonwitch that's a nice solution
- Sun May 04, 2014 1:48 pm
- Forum: Community Members
- Topic: List of stuff i personaly miss in the game
- Replies: 10
- Views: 749
Re: List of stuff i personaly miss in the game
Hey :D in planning mode make it possible to name the areas we create or just give us the rooms option available and change the background to something like red so we know what and where we planned what after planning out a full size Prison. That would indeed be nice :D in the top i see how many did ...
- Sun May 04, 2014 2:21 am
- Forum: Community Members
- Topic: [SUGGESTION] Food at all hours
- Replies: 20
- Views: 1229
Re: [SUGGESTION] Food at all hours
Nah the discussion isnt about my kitchen ^^
It would really help in the daily planning if this suggestion did make it through
It would really help in the daily planning if this suggestion did make it through
- Sat May 03, 2014 9:06 pm
- Forum: Community Members
- Topic: [SUGGESTION] Food at all hours
- Replies: 20
- Views: 1229
Re: [SUGGESTION] Food at all hours
Haha, don't know if I need it that big, just kept enlarging it as I added wings to my prison
I don't understand how your cooks can feed 500 prisoners with that many Cookers... You can really cook 500 meals at once in this?
(also it might be cause I feed them 3 high quality/variety meals a day)
I don't understand how your cooks can feed 500 prisoners with that many Cookers... You can really cook 500 meals at once in this?
(also it might be cause I feed them 3 high quality/variety meals a day)