Search found 25 matches

by EdHyde
Thu May 15, 2014 8:41 pm
Forum: Community Members
Topic: [bug]Too dangerous?
Replies: 5
Views: 239

Re: [bug]Too dangerous?

Restart the game :)
Or just save & reload think it also works
by EdHyde
Wed May 14, 2014 3:32 pm
Forum: Community Members
Topic: [suggestion] Prisons for Youth, Women and Citizen
Replies: 18
Views: 214

Re: [suggestion] Prisons for Youth, Women and Citizen

Don't know about all countries, but in France it's reaaally hard for a kid to go to Prison, only happens if he reoffends multiple times, and even in that case it's rare. But still, it happens :) Would just love to have different kinds of prisoners, also would be nice to have to work up to it, start ...
by EdHyde
Wed May 07, 2014 10:43 pm
Forum: Community Members
Topic: [Suggestion] New door type - turnstiles
Replies: 36
Views: 553

Re: [Suggestion] New door type - turnstiles

The only situation where I would really find this usefull is for kitchens. You either put staff doors and it will slow down your prisoners who work in the kitchen or you put normal doors and all the prisoners might go through the kitchen to get to the canteen if it's a shorter path... why do my pris...
by EdHyde
Wed May 07, 2014 10:18 pm
Forum: Community Members
Topic: Any way to boost reform pass rates?
Replies: 3
Views: 128

Re: Any way to boost reform pass rates?

The success is calculated from 3 values: their "intelligence" that you can't do anything about. their concentration during class (based on how many unsatisfied needs they have) their attendance % So basically, make sure all of their needs are satisfied before class and it will help. And do...
by EdHyde
Mon May 05, 2014 9:41 pm
Forum: Community Members
Topic: [SUGGESTION] Food at all hours
Replies: 20
Views: 352

Re: [SUGGESTION] Food at all hours

On paper this room would be able to house all the prisoners while eating, but they would have so much trouble getting to the food or back to a free seat that many of them wouldn't have time to eat in a 2h slot. Spacing the tables and leaving some room open close to the doors helps a lot in terms of ...
by EdHyde
Mon May 05, 2014 9:30 pm
Forum: Community Members
Topic: List of stuff i personaly miss in the game
Replies: 10
Views: 261

Re: List of stuff i personaly miss in the game

Another solution to the "metal detector" problem which kind of embodies the "search room" you were talking about is having a Security Room close to it. Unassigned guards usually hang out in these rooms so if they are close enough they will search all prisoners who ring the metal ...
by EdHyde
Mon May 05, 2014 9:28 pm
Forum: Community Members
Topic: Problems with Programs
Replies: 4
Views: 100

Re: Problems with Programs

In my prison I have armed guards patrolling everywhere, more than 75% of my prisoners are in the "suppressed" category, doesn't stop them from going to classes. The key is food ! If they are "well fed" it more or less counters the suppression effects. Of course a prisoner who spe...
by EdHyde
Sun May 04, 2014 4:20 pm
Forum: Community Members
Topic: Yard time?
Replies: 17
Views: 270

Re: Yard time?

Yes it is, I have a couple of them all equipped with benches, phones and weights (one even has a little room with toilets ^^)
by EdHyde
Sun May 04, 2014 4:03 pm
Forum: Community Members
Topic: Yard time?
Replies: 17
Views: 270

Re: Yard time?

I did the same, and they use them when I place Free Time, but they don't when I send them to Yard Time...
by EdHyde
Sun May 04, 2014 3:58 pm
Forum: Community Members
Topic: Yard time?
Replies: 17
Views: 270

Yard time?

Hey When I send my prisoners to the yard all they do is just stand around the yard not doing anything... So I just replaced all yard time with Free Time ^^ Is there some hidden use to Yard time? (except maybe emptying the buildings to clean up/search/... in this case I might as well send them to eat)
by EdHyde
Sun May 04, 2014 3:47 pm
Forum: Community Members
Topic: [Suggestion] Set Staff Work Areas
Replies: 24
Views: 769

Re: [Suggestion] Set Staff Work Areas

This has been requested a lot but this is the clearest version I've read ^^

This is clearly one of the most urgent improvements in my opinion !
by EdHyde
Sun May 04, 2014 1:49 pm
Forum: Community Members
Topic: [SUGGESTION] Food at all hours
Replies: 20
Views: 352

Re: [SUGGESTION] Food at all hours

Damn Moonwitch that's a nice solution :D
by EdHyde
Sun May 04, 2014 1:48 pm
Forum: Community Members
Topic: List of stuff i personaly miss in the game
Replies: 10
Views: 261

Re: List of stuff i personaly miss in the game

Hey :D in planning mode make it possible to name the areas we create or just give us the rooms option available and change the background to something like red so we know what and where we planned what after planning out a full size Prison. That would indeed be nice :D in the top i see how many did ...
by EdHyde
Sun May 04, 2014 2:21 am
Forum: Community Members
Topic: [SUGGESTION] Food at all hours
Replies: 20
Views: 352

Re: [SUGGESTION] Food at all hours

Nah the discussion isnt about my kitchen ^^

It would really help in the daily planning if this suggestion did make it through :D
by EdHyde
Sat May 03, 2014 9:06 pm
Forum: Community Members
Topic: [SUGGESTION] Food at all hours
Replies: 20
Views: 352

Re: [SUGGESTION] Food at all hours

Haha, don't know if I need it that big, just kept enlarging it as I added wings to my prison :)

I don't understand how your cooks can feed 500 prisoners with that many Cookers... You can really cook 500 meals at once in this?


(also it might be cause I feed them 3 high quality/variety meals a day)

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