Search found 130 matches
- Tue Nov 17, 2015 8:44 pm
- Forum: Community Members
- Topic: (Bug) concrete or brick foundations not completing
- Replies: 5
- Views: 673
Re: (Bug) concrete or brick foundations not completing
Why don't they change the warning message to the more blatantly obvious "Requires Door"? It isn't as simple as that. For 4 walls, super basic foundation, yeah, you need a door. You can then remove the door (after foundation finishes, I do not recall if it can be done before completion) an...
- Thu Oct 15, 2015 5:03 pm
- Forum: Community Members
- Topic: Protective Custody
- Replies: 7
- Views: 562
Re: Protective Custody
Last bit - if you do run PC (and Super Max) in total exclusion with Staff Only airlocks, they make some of the best CIs. They'll be escorted 100% of the travel to and from their area and security rooms and back (increasing survivability and longevity of the CIs) because they'll need escort across t...
- Wed Oct 14, 2015 6:41 pm
- Forum: Community Members
- Topic: Protective Custody
- Replies: 7
- Views: 562
Re: Protective Custody
My question is: Will these guys even attack each other because of what they are? Do I have to keep them segragated even from each other or can I flesh out their area with their own canteen, yard and so on without worrying about them killing each other when they are together? Short answer: Not usual...
- Tue Oct 13, 2015 6:13 pm
- Forum: Community Members
- Topic: [Spoiler] Easter egg
- Replies: 3
- Views: 308
- Mon Oct 12, 2015 2:43 pm
- Forum: Community Members
- Topic: Game forcefully restrains prisoners in unsecured cell blocks
- Replies: 4
- Views: 373
Re: Game forcefully restrains prisoners in unsecured cell bl
The game needs a good, solid, "First 48 Hours" tutorial. Real simple plot - empty land, make a basic prison. Very simple "build a thing here, build another thing there, take out these grants and fulfill them, oh look your prisoners are arriving soon and you still need a wall/fence&quo...
- Thu Oct 08, 2015 8:07 pm
- Forum: Community Members
- Topic: PA V1: Errors, bugs and some suggestions
- Replies: 3
- Views: 400
Re: PA V1: Errors, bugs and some suggestions
had a bug where no matter how many guards I ordered into the security room or assigned to it, they would not use the CCTV console to monitor the cameras. I also hooked up remote controlled doors and actually had a guard operating the remote door control, yet that guard never opened a remote door de...
- Thu Oct 08, 2015 5:59 pm
- Forum: Community Members
- Topic: Escape mode needs help with crap prisons.
- Replies: 2
- Views: 382
Re: Escape mode needs help with crap prisons.
That, and those sadistic few that are purposefully constructing prisons for this mode. Just need to set up a few requirements for EM prisons and then be able to tag them in the workshop as "Suitable for Escape Mode" or similar. Game would then look for and load one from this group. The Czar
- Tue Oct 06, 2015 6:30 pm
- Forum: Community Members
- Topic: your worst inmate
- Replies: 10
- Views: 1793
Re: your worst inmate
I had a legendary inmate just like yours. Must have done something right though because he was good as gold and got out on bail without ever having any misconducts (literally, none). He has been my only legendary and it was actually kind of underwhelming :D Sometimes they are demon spawn. Sometimes...
- Wed Sep 30, 2015 2:11 am
- Forum: Community Members
- Topic: Multiplayer mode - using escape and normal mode?
- Replies: 12
- Views: 1738
Re: Multiplayer mode - using escape and normal mode?
Look, I really dislike the idea of MP in PA. I really do. I also sincerely hope it never makes it in. However: Since Escape Mode is supposed to be a random prison from the workshop, why not MP as described? 1 warden vs 1 escapee. Random prison selected from workshop. Neither player knows who they wi...
- Tue Sep 29, 2015 7:11 pm
- Forum: Community Members
- Topic: [SUGGESTION] Loads of stuff
- Replies: 2
- Views: 392
Re: [SUGGESTION] Loads of stuff
Start here: viewtopic.php?f=43&t=21233
Almost all of your suggestions have been previously suggested. #15 seems new, but likely has been brought up in some form or other before.
The Czar
Almost all of your suggestions have been previously suggested. #15 seems new, but likely has been brought up in some form or other before.
The Czar
- Wed Sep 23, 2015 12:12 am
- Forum: Community Members
- Topic: [Suggestion] Have prisoners help move exports!
- Replies: 4
- Views: 441
Re: [Suggestion] Have prisoners help move exports!
My experience has been that they already work the Deliveries and Exports. They will pick up food (I want to also say sheet metal but I am not 100%, going from memory) and drop off workshop finished goods. Mind you, this only supplements the cooks/workmen and does not replace them (they're slower and...
- Tue Aug 04, 2015 5:17 pm
- Forum: Community Members
- Topic: mini cheat engin. like in the videos.
- Replies: 4
- Views: 201
Re: mini cheat engin. like in the videos.
I believe the general consensus since Alpha 2 or 3 or so has been "Yes, we the players want the cheat/dev tools, but please focus on new features and bug fixes first." It is even mentioned in the early alpha videos that there as a forum poll in regards to this. It has popped up from time t...
- Fri Jul 31, 2015 12:22 am
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 1758
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
These are some of the reasons why there should only ever be one . Need more ? I digress. In prison architect, the administrators don't actually "administrate" the prison. They are prerequisites for facilities and research. In the case of the foreman and the chief, they teach necessary cla...
- Thu Jul 30, 2015 2:25 pm
- Forum: Community Members
- Topic: Question - How to add gangs?
- Replies: 2
- Views: 252
Re: Question - How to add gangs?
From IV: This is an optional feature, enabled by ticking the new "Gangs" tickbox in the New Map screen. (Nb. You can also hack gangs into an existing prison by adding 'EnabledGangs true' to the top of the .prison file) Its not very specific as to location of the entry, and I don't know how...
- Mon Jul 27, 2015 5:26 pm
- Forum: Community Members
- Topic: [Suggestion] Hire more than 1 Foreman (like Psychologist)
- Replies: 27
- Views: 1758
Re: [Suggestion] Hire more than 1 Foreman (like Psychologist
What are you doing so differently where two or more pawns teaching the class is so necessary for you? I am legitimately asking with hopes of a response - I really want to see why. Please note that I am not arguing against multiple entities doing the teaching, regardless if I feel I need them or not,...
