Search found 8 matches
- Mon Apr 07, 2014 9:19 am
- Forum: Community Members
- Topic: Suggestions suggestions...
- Replies: 4
- Views: 386
Re: Suggestions suggestions...
There's a commonality in them throughout the list though... It's really about expanding npc functionality like granting possessions and money would make the cantine possible and the reports meaningful no?
- Mon Apr 07, 2014 12:38 am
- Forum: Community Members
- Topic: Suggestions suggestions...
- Replies: 4
- Views: 386
Suggestions suggestions...
So another blissful day of designing a prison and I thought I'd put some ideas down Note : some have been suggested previously however I think I'll expand some 1 terms of random events I think random visits by a) inspectors b) politicians c) journalists and d) human rights campaigners are a must The...
- Sun Apr 06, 2014 11:40 pm
- Forum: Community Members
- Topic: Any tips on the grant Inmate Nutrition Research?
- Replies: 14
- Views: 7092
Re: Any tips on the grant Inmate Nutrition Research?
I think this is probably a bug....
I've tried just about every permutation including an entire days worth of feeding time with varying values for quality quantity per day and it doesn't want to sort itself out ...
I've tried just about every permutation including an entire days worth of feeding time with varying values for quality quantity per day and it doesn't want to sort itself out ...
- Sun Apr 06, 2014 2:35 am
- Forum: Community Members
- Topic: [SUGGESTION] Added guard functionality
- Replies: 9
- Views: 743
Re: [SUGGESTION] Added guard functionality
1 in the rebalancing of the game (in the far far future) they should discontinue the whole tunnelling outside the map thing therefore all possible escape attempts would happen inside the play area giving towers a purpose (ie easier to control space with little resources) I'm not sure I understand w...
- Fri Apr 04, 2014 8:56 pm
- Forum: Community Members
- Topic: [SUGGESTION] Added guard functionality
- Replies: 9
- Views: 743
Re: [SUGGESTION] Added guard functionality
I think the killer idea here is the guard kill zones but would add two caveats to that 1 in the rebalancing of the game (in the far far future) they should discontinue the whole tunnelling outside the map thing therefore all possible escape attempts would happen inside the play area giving towers a ...
- Fri Apr 04, 2014 5:26 pm
- Forum: Community Members
- Topic: [SUGGESTION] Events
- Replies: 3
- Views: 493
Re: [SUGGESTION] Events
I think events are an awesome idea and would propose the following 1 prison inspections by A prison inspectors = overall effect of raising suppression B politicians = raising prisoner expectations (ie 1 random need per prisoner they interact with) This could work by having them visit and do a random...
- Tue Apr 01, 2014 10:28 pm
- Forum: Community Members
- Topic: Intro idea
- Replies: 3
- Views: 391
Re: Intro idea
thanks for the shout void the problem was I was like a kid in a candy store and wouldn't put doors in my foundations, lol? (lol!)
- Tue Apr 01, 2014 7:55 pm
- Forum: Community Members
- Topic: Intro idea
- Replies: 3
- Views: 391
Intro idea
So I have recently just bought the game through steam and noted that on my 9th play through I still haven't been able to build that tutorial room... nonetheless undeterred (and now having watched the intro for the umpteenth time) brainwave.... How cool would it be if the introduction of the game fea...